Author | Message |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: RSF HUD V1.0 Wed Jun 16, 2010 2:01 am | |
| i can use it with both feet and meters no prob. i like feet personally, and thats what im using.
is there any way to display a 12 hour clock instead of military time? |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Wed Jun 16, 2010 3:32 am | |
| Yes, that's possible and not that hard, want me to change the shaders that way for you? |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: RSF HUD V1.0 Wed Jun 16, 2010 11:30 am | |
| yes please do
also: do the shaders support round or vertical health bars? if so, what would the settings look like?
is there a way to make the building health bars move pixel by pixel instead of a block at a time?
i would like to know if its possible to make the wireframe a different color and display a "visor" texture under the hud similar to the blood flash, but display it 100% of the time |
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AssimilatedCrysis-(BDoD)        
Number of posts : 1613
Age : 34
Reputation : 99
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Thu Jun 17, 2010 2:03 am | |
| - BlackDragonOfDarkness wrote:
- yes please do
also: do the shaders support round or vertical health bars? if so, what would the settings look like? I dont think so.
is there a way to make the building health bars move pixel by pixel instead of a block at a time? I dont think so.
i would like to know if its possible to make the wireframe a different color and display a "visor" texture under the hud similar to the blood flash, but display it 100% of the time
You can change the stealth wireframe color if you change the original stealth.dds also the other thing is possible ( i think) with a different quad position in the hud.ini =) But its better to wait for Raptor |
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mrackz        
Number of posts : 425
Age : 32
Reputation : 25
Registration date : 2009-08-12
| Subject: Re: RSF HUD V1.0 Thu Jun 17, 2010 5:24 am | |
| All possible even without TT Patch. |
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AssimilatedCrysis-(BDoD)        
Number of posts : 1613
Age : 34
Reputation : 99
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Thu Jun 17, 2010 5:50 am | |
| - mrackz wrote:
- All possible even without TT Patch.
yes if you code it ^.^ but i think Dragon asked if raptors shaders support that or not :p |
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Raptor*[RSF]        
Number of posts : 34
Age : 32
Reputation : 0
Registration date : 2010-05-20
| Subject: Re: RSF HUD V1.0 Thu Jun 17, 2010 6:13 am | |
| No support for vertical healthbars for health, ammo and buildinghealth (not completely sure, you simply can check HUD.ini)
For making the buildinghealthblocks like a normal healthbar just change something in the ini file. (something like Buildinghealthbarstyle or something)
Don't know anything about stealthwireframe, except the toggle that i made. |
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gnoepower        
Number of posts : 500
Age : 31
Reputation : 19
Registration date : 2009-05-25
| Subject: Re: RSF HUD V1.0 Thu Jun 17, 2010 7:21 am | |
| - Raptor*[RSF] wrote:
- No support for vertical healthbars for health, ammo and buildinghealth (not completely sure, you simply can check HUD.ini)
For making the buildinghealthblocks like a normal healthbar just change something in the ini file. (something like Buildinghealthbarstyle or something)
Don't know anything about stealthwireframe, except the toggle that i made. Stealth wire frame indeed uses the normal stealth skin, for example if you use plain red stealth skin the stealthwireframe will show up red to. |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: RSF HUD V1.0 Thu Jun 17, 2010 7:55 am | |
| HealthBarStyle=0 isnt the answer, it just goofs the bars |
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mrackz        
Number of posts : 425
Age : 32
Reputation : 25
Registration date : 2009-08-12
| Subject: Re: RSF HUD V1.0 Fri Jun 18, 2010 1:20 am | |
| You should know ive made this replacement that you have included in your HUD. I was wondering where you got it, thought all links were dead where i uploaded it? |
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Raptor*[RSF]        
Number of posts : 34
Age : 32
Reputation : 0
Registration date : 2010-05-20
| Subject: Re: RSF HUD V1.0 Sun Jun 27, 2010 8:45 am | |
| - Quote :
- where i uploaded it?
No idea sorry. It's a long ago when i downloaded it. But most chance looking for it on Renegadeforums. |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: RSF HUD V1.0 Sun Jun 27, 2010 9:33 pm | |
| the clock setttings in the edited shaders souldhunter sent me are still in the 24 hour format |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Mon Jun 28, 2010 4:22 am | |
| hmm I'll look at it Might have sent you the wrong shaders
EDIT: ok, might have found the problem, I'll send you another version but I'm not sure if it will work |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: RSF HUD V1.0 Fri Jul 02, 2010 5:31 pm | |
| soulhunter cant get the 12 hour time to work, anyone else care to try? |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Sat Jul 03, 2010 2:39 am | |
| To those who want to know: I changed the strftime(f_time,9,"%H:%M:%S",timeinfo); part to this: strftime(f_time,9,"%I:%M:%S%p",timeinfo); With that changed it doesn't show the time anymore (btw, %I means time in 12 hours, %p means am/pm) |
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Good-One-Driver        
Number of posts : 877
Age : 32
Reputation : 11
Registration date : 2009-08-03
| Subject: Re: RSF HUD V1.0 Sat Jul 03, 2010 4:46 am | |
| yopu should add irc overlay and minimap popup and vehical tech + hottie counter |
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LeetMentality        
Number of posts : 2
Age : 35
Reputation : 0
Registration date : 2010-06-09
| Subject: Re: RSF HUD V1.0 Sat Jul 03, 2010 9:07 am | |
| - Soulhunter wrote:
- To those who want to know: I changed the strftime(f_time,9,"%H:%M:%S",timeinfo); part
to this: strftime(f_time,9,"%I:%M:%S%p",timeinfo); With that changed it doesn't show the time anymore (btw, %I means time in 12 hours, %p means am/pm) the problem is that the buffer size isnt big enough for 12hr time format you need to change these 2 lines: - Code:
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char f_time[9]; strftime(f_time,9,"%H:%M:%S",timeinfo); for "01:23:45PM" Change to this: - Code:
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char f_time[11]; strftime(f_time,11,"%I:%M:%S%p",timeinfo); for "01:23:45 PM" Change to this: - Code:
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char f_time[12]; strftime(f_time,12,"%I:%M:%S %p",timeinfo); for "01:23:45" Change to this: - Code:
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char f_time[9]; strftime(f_time,9,"%I:%M:%S",timeinfo);
Last edited by LeetMentality on Sun Jul 04, 2010 6:59 am; edited 1 time in total (Reason for editing : fixed format) |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Sat Jul 03, 2010 8:57 pm | |
| thanks lol, I'll send BDOD the new shaders |
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AssimilatedCrysis-(BDoD)        
Number of posts : 1613
Age : 34
Reputation : 99
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Sun Jul 04, 2010 1:18 am | |
| I found a bug at the health bars. At the St0rm Ultra server, they use for Nod the GDI Harvester model and for GDI the nod harvester model.
If someone shoot now the Nod harvester, then the bar go down for GDI Harvester. I think you made it with the preset/model name right? |
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LeetMentality        
Number of posts : 2
Age : 35
Reputation : 0
Registration date : 2010-06-09
| Subject: Re: RSF HUD V1.0 Sun Jul 04, 2010 6:56 am | |
| - crysis992 wrote:
- I found a bug at the health bars.
At the St0rm Ultra server, they use for Nod the GDI Harvester model and for GDI the nod harvester model.
If someone shoot now the Nod harvester, then the bar go down for GDI Harvester. I think you made it with the preset/model name right? Hi, the "Find_Harvester" method has never worked for me Online, only in Skirmish, so i have been using this method for a while.. For Nod Replace: - Code:
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GameObject *Nod_Harvester = Find_Harvester(0); With: - Code:
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GameObject *Nod_Harvester = 0; GenericSLNode *x = SmartGameObjList->HeadNode; while (x) { GameObject *o = (GameObject *)x->NodeData; if (o && Is_Vehicle(o) && (Get_Object_Type(o) == 0) && Is_Harvester_Preset(o)) { Nod_Harvester = o; break; } x = x->NodeNext; } And: - Code:
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GameObject *obj = Find_Harvester(0); With: - Code:
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GameObject *obj = 0; GenericSLNode *x = SmartGameObjList->HeadNode; while (x) { GameObject *o = (GameObject *)x->NodeData; if (o && Is_Vehicle(o) && (Get_Object_Type(o) == 0) && Is_Harvester_Preset(o)) { obj = o; break; } x = x->NodeNext; } For GDI Replace: - Code:
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GameObject *GDI_Harvester = Find_Harvester(1); With: - Code:
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GameObject *GDI_Harvester = 0; GenericSLNode *x = SmartGameObjList->HeadNode; while (x) { GameObject *o = (GameObject *)x->NodeData; if (o && Is_Vehicle(o) && (Get_Object_Type(o) == 1) && Is_Harvester_Preset(o)) { GDI_Harvester = o; break; } x = x->NodeNext; } And: - Code:
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GameObject *obj = Find_Harvester(1); With: - Code:
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GameObject *obj = 0; GenericSLNode *x = SmartGameObjList->HeadNode; while (x) { GameObject *o = (GameObject *)x->NodeData; if (o && Is_Vehicle(o) && (Get_Object_Type(o) == 1) && Is_Harvester_Preset(o)) { obj = o; break; } x = x->NodeNext; } -LeetMentality
Last edited by LeetMentality on Sun Jul 04, 2010 9:25 am; edited 1 time in total |
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mrackz        
Number of posts : 425
Age : 32
Reputation : 25
Registration date : 2009-08-12
| Subject: Re: RSF HUD V1.0 Sun Jul 04, 2010 8:10 am | |
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KicsiSajt        
Number of posts : 1
Age : 33
Reputation : 0
Registration date : 2010-05-20
| Subject: Re: RSF HUD V1.0 Thu Jul 15, 2010 11:10 pm | |
| ohi i looked this hud today and i find some bugs in my serv i got all weapon command and when i tried chagne weapon = crash then i joined to crazy ctf server where tech and hotwire got some ultimate gun with high jump but on buy its crash again |
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Raptor*[RSF]        
Number of posts : 34
Age : 32
Reputation : 0
Registration date : 2010-05-20
| Subject: Re: RSF HUD V1.0 Mon Jul 19, 2010 9:06 pm | |
| - KicsiSajt wrote:
- ohi
i looked this hud today and i find some bugs
in my serv i got all weapon command and when i tried chagne weapon = crash
then i joined to crazy ctf server where tech and hotwire got some ultimate gun with high jump but on buy its crash again
Are you 100% sure my hud is causing it? Try disabling the Rotating Weapon List. |
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CQC        
Number of posts : 6
Age : 31
Reputation : 0
Registration date : 2010-01-13
| Subject: Re: RSF HUD V1.0 Tue Jul 27, 2010 9:33 am | |
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Good-One-Driver        
Number of posts : 877
Age : 32
Reputation : 11
Registration date : 2009-08-03
| Subject: Re: RSF HUD V1.0 Tue Jul 27, 2010 1:51 pm | |
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