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DeathC200        
Number of posts : 17
Age : 34
Reputation : 2
Registration date : 2009-02-21
| Subject: Re: RSF HUD V1.0 Tue Aug 10, 2010 5:46 am | |
| what about matching building bars that go with the flow of the rsf hud just like in renegade forums screenshots you had earlier the building bars dont match |
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anant        
Number of posts : 931
Age : 32
Reputation : 11
Registration date : 2009-08-05
| Subject: Re: RSF HUD V1.0 Tue Aug 10, 2010 9:31 am | |
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DeathC200        
Number of posts : 17
Age : 34
Reputation : 2
Registration date : 2009-02-21
| Subject: Re: RSF HUD V1.0 Tue Aug 10, 2010 3:14 pm | |
| yeah them solid bars would be perfect for this |
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THuG        
Number of posts : 148
Age : 31
Reputation : 2
Registration date : 2010-05-27
| Subject: Re: RSF HUD V1.0 Mon Aug 30, 2010 12:43 am | |
| k i found 2 new bugs ! 1 ) when i press quit i crash 2 ) if some1 hs's me after 5 mins playing in a sniper server i crash (also when i do a sharp turn and get killed by a hs)
help ? |
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Duke Nukem        
Number of posts : 179
Age : 30
Reputation : -2
Registration date : 2010-09-11
| Subject: Re: RSF HUD V1.0 Sat Sep 18, 2010 3:46 pm | |
| Nice Skin one. i'm downloading. =) |
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SeanLad        
Number of posts : 25
Age : 30
Reputation : 0
Registration date : 2009-09-16
| Subject: Re: RSF HUD V1.0 Sun Sep 26, 2010 5:02 am | |
| Hey. i installed all the stuff in "install" and a few other things form the "other modifications" folder. now when i launc renegade via ressurection or whatever i get an error *unfortunately, there was an error loading bhs.dll.Please report this bug!*
ok i've narrowed it down. i get this bhs error when i add the contents of the install "data" folder |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Sun Sep 26, 2010 8:12 am | |
| Do you have scripts 3.4.4? Put the shaders in the renegade folder, the other hud files in the data folder. You might also want to try to disable the shaders in your bhs.dll options |
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SeanLad        
Number of posts : 25
Age : 30
Reputation : 0
Registration date : 2009-09-16
| Subject: Re: RSF HUD V1.0 Sun Sep 26, 2010 9:49 am | |
| i got it working after alot of doing things. but it makes the game lagg more |
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marcin205        
Number of posts : 986
Age : 40
Reputation : 38
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Thu Sep 30, 2010 7:38 am | |
| - THuG wrote:
- k i found 2 new bugs !
1 ) when i press quit i crash 2 ) if some1 hs's me after 5 mins playing in a sniper server i crash (also when i do a sharp turn and get killed by a hs)
help ? this is scripts.dll problem itself cuz coders are lazy need wait for 4.0 |
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gnoepower        
Number of posts : 500
Age : 32
Reputation : 19
Registration date : 2009-05-25
| Subject: Re: RSF HUD V1.0 Thu Sep 30, 2010 8:07 am | |
| - marcin205 wrote:
- THuG wrote:
- k i found 2 new bugs !
1 ) when i press quit i crash 2 ) if some1 hs's me after 5 mins playing in a sniper server i crash (also when i do a sharp turn and get killed by a hs)
help ? this is scripts.dll problem itself cuz coders are lazy need wait for 4.0 And besides the fact 4.0 will disable this hud, it will probably take a very long time for it to be bugfree and required on every server. |
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AssimilatedCrysis-(BDoD)        
Number of posts : 1613
Age : 35
Reputation : 99
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Fri Oct 01, 2010 2:26 am | |
| 4.0 sucks =) it will kill Renegade + Renegadeskins.Net |
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gnoepower        
Number of posts : 500
Age : 32
Reputation : 19
Registration date : 2009-05-25
| Subject: Re: RSF HUD V1.0 Fri Oct 01, 2010 4:52 am | |
| - crysis992 wrote:
- 4.0 sucks =) it will kill Renegade + Renegadeskins.Net
Luckely it will never come ut if they keep working like this. Testing on another game for example and other stupid things there wasting time on. And if it does get public it will be cracked somehow anyway.. |
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marcin205        
Number of posts : 986
Age : 40
Reputation : 38
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Sat Oct 02, 2010 12:54 pm | |
| http://www.renegadeforums.com/index.php?t=msg&th=36246&prevloaded=1&rid=22442&start=0
bump |
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gnoepower        
Number of posts : 500
Age : 32
Reputation : 19
Registration date : 2009-05-25
| Subject: Re: RSF HUD V1.0 Sat Oct 02, 2010 11:48 pm | |
| - marcin205 wrote:
- http://www.renegadeforums.com/index.php?t=msg&th=36246&prevloaded=1&rid=22442&start=0
bump That thread is just bs, the stuff that was leaked doesn't contain anything important. Atleast that is what I heard. |
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THuG        
Number of posts : 148
Age : 31
Reputation : 2
Registration date : 2010-05-27
| Subject: Re: RSF HUD V1.0 Mon Oct 04, 2010 8:25 am | |
| - marcin205 wrote:
- THuG wrote:
- k i found 2 new bugs !
1 ) when i press quit i crash 2 ) if some1 hs's me after 5 mins playing in a sniper server i crash (also when i do a sharp turn and get killed by a hs)
help ? this is scripts.dll problem itself cuz coders are lazy need wait for 4.0 lame |
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Threve        
Number of posts : 14
Age : 29
Reputation : 0
Registration date : 2009-09-26
| Subject: Re: RSF HUD V1.0 Sun Oct 10, 2010 4:38 pm | |
| Please Raprtor tell me your still here. I need help as im trying to mod and edit this hud to work with APB maps. I want to make a radar that works with the APB maps just like it does with renegade. Im having serious trouble and am about ready to destory my computer in rage . Please help me and explain how you got the maps to correctly fit with the units on the radar. Thank you. |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Tue Oct 12, 2010 5:29 am | |
| Well, since raptor didn't respond yet, I'll respond too :p I also create map overviews (that's how it's called lol, those map thingy's). I agree it's hard to make everything fit, with some maps it's impossible to make it fit correctly (hate this) but on some other maps it will fit correctly. I just do it myself by trying untill it fits xD. It takes a lot of time, but the result is worth it. |
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gnoepower        
Number of posts : 500
Age : 32
Reputation : 19
Registration date : 2009-05-25
| Subject: Re: RSF HUD V1.0 Tue Oct 12, 2010 7:24 am | |
| - Threve wrote:
- Please Raprtor tell me your still here. I need help as im trying to mod and edit this hud to work with APB maps. I want to make a radar that works with the APB maps just like it does with renegade. Im having serious trouble and am about ready to destory my computer in rage . Please help me and explain how you got the maps to correctly fit with the units on the radar. Thank you.
I edited some mapoverlays because they looked ugly and tried to add tunnels and stuff. And like soulhunter said it's annoying, very frustrating and time consuming to make get them right. Just try untill it works, and use other maps as examples to make them work with the new maps you want them to work for. |
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Raptor*[RSF]        
Number of posts : 34
Age : 32
Reputation : 0
Registration date : 2010-05-20
| Subject: Re: RSF HUD V1.0 Tue Oct 12, 2010 10:36 pm | |
| I never made any map overlay. I just improved the existing ones a bit and decreased the size by a certain percentage. You will need to make a new map just the normal size tga and then decrease it for my HUD. make sure you decrease the number in the mapname.ini by the same percentage. |
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Threve        
Number of posts : 14
Age : 29
Reputation : 0
Registration date : 2009-09-26
| Subject: Re: RSF HUD V1.0 Sat Oct 16, 2010 3:56 pm | |
| - Raptor*[RSF] wrote:
- I never made any map overlay. I just improved the existing ones a bit and decreased the size by a certain percentage. You will need to make a new map just the normal size tga and then decrease it for my HUD. make sure you decrease the number in the mapname.ini by the same percentage.
[General] ScrollingMapTexture=RA_ClassicZama.tga {Its really the map of C&C_City.mix} ScrollingMapOffsetX=0 ScrollingMapOffsetY=0 ScrollingMapScale=0.425 ScrollingMap=true Can you explain to me this. Honestly, it would be so much helpfull if it was 512x by 512x or something. Can you help me. |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: RSF HUD V1.0 Sat Oct 16, 2010 10:25 pm | |
| Well, the name of that file would be the same as the name of the map, but with a .ini extension istead of a .mix.
The scrollingmaptexture is most of the times a 1024x1024 texture which is just a picture of the map from above. Dunno about the scrollingmapoffset thingy's, never used that The scrollingmapscale is just the distance ingame compared to the distance on the picture |
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Maxim        
Number of posts : 11
Age : 34
Reputation : 0
Registration date : 2010-11-05
| Subject: Re: RSF HUD V1.0 Thu Nov 11, 2010 11:36 am | |
| Aiiiii i love this hud Good Job |
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Generalcamo        
Number of posts : 14
Age : 27
Reputation : -2
Registration date : 2010-10-03
| Subject: Re: RSF HUD V1.0 Sat Nov 20, 2010 5:05 pm | |
| I need a modified HUD.
I need a HUD for A Path Beyond, which allows no cheats. The following should be trimmed: Mine counter Vehicle counter Overhead image radar (Return to round radar please) System Time
If possible, I want the following added: At the bottom left hand corner, below the new round radar, is an Icon of your current charecter. It will change colors when you are getting damaged, from clear, to yellow, to red, to black.
At the bottom right hand corner, is an icon of your vehicle, which changes color depending on health. If not in a vehicle this does not show.
Please do so, no other changes needs to be made, only this, as APB is a W3D modification.
PS: Do not include your own shaders |
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gnoepower        
Number of posts : 500
Age : 32
Reputation : 19
Registration date : 2009-05-25
| Subject: Re: RSF HUD V1.0 Sun Nov 21, 2010 12:10 am | |
| - Generalcamo wrote:
- I need a modified HUD.
I need a HUD for A Path Beyond, which allows no cheats. The following should be trimmed: Mine counter Vehicle counter Overhead image radar (Return to round radar please) System Time
If possible, I want the following added: At the bottom left hand corner, below the new round radar, is an Icon of your current charecter. It will change colors when you are getting damaged, from clear, to yellow, to red, to black.
At the bottom right hand corner, is an icon of your vehicle, which changes color depending on health. If not in a vehicle this does not show.
Please do so, no other changes needs to be made, only this, as APB is a W3D modification.
PS: Do not include your own shaders 1. postcount 2. I don't think there is someone who has enough time to make you all of this. 2. I don't beleive there is currently someone willing to do that much effort. 4. Try to make it yourself first? |
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AssimilatedCrysis-(BDoD)        
Number of posts : 1613
Age : 35
Reputation : 99
Registration date : 2008-11-11
| Subject: Re: RSF HUD V1.0 Sun Nov 21, 2010 2:35 am | |
| This hud was in a develop time of 1 year. I also dont think that someone would make you this.
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