marcin205        
Number of posts : 986
Age : 40
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Registration date : 2008-11-11
| Subject: NVIDIA Texture Tools Thu Apr 30, 2009 10:53 pm | |
| - Quote :
- The MIT-licensed source code for our Texture Tools 2 is available! (See below)
This latest release contains:
* High quality filtering for mipmap generation and image resizing. * Added support for DXT1a format, and improved support for RGB and BC5 formats. * Improved documentation * And of course a handful of fixes to improve function & performance
Link to the public change log for more details.
The previous, alpha release included a number of other important improvements:
* 22% faster CUDA-accelerated DXT compressor * Compiled/compatible with release NVIDIA CUDA Toolkit * Added support for input DDS files, including cube maps * Added support for input PSD files * Added nvdecompress tool * Added nvimgdiff tool * Added nvddsinfo tool * DXT3 & DXT5 CUDA compressors * Faster DXT5n CPU compressor * Several bug fixes
Please visit our new developer forums to get support, share and discuss any suggestions or problems you may have.
12.5x faster and with higher-quality DXT compression than our previous version, our new GPU-accelerated Texture Tools support new DirectX 10 texture formats and come with complete source code.
The graph below shows the compression rate (in textures per second) across a range of popular high-quality compressors. All compressors were running on one processor of an Intel Core 2 Duo X6800, and the texture size was 1,536 x 1,536. Creator:Nvidia ===Download=== |
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