Hello ppl.
I came here to request help to model a map of C&C which i've had dreamt of while sleeping a long time ago. It's a very simple map, maybe a small one.
The map i'd want to make, is called 'C&C_Dukedream'. The map has the Same Textures (grass and rocks) and Time of the day as C&C_Field (night). However, i won't want an waterfall.
Here's the plant:
[ I KNOW I don't know how to make a good plant LOL but this was made on Photoshop, not even at Paint. ]
GDI Base will be at a Low altitude, as Nod's one will be at a Higher, like 100 ft, as shown here:
There are 2 sniper points, and each one can hit each base. GDI one will be higher, to be at a 20 ft Higher than Nod's. In my Point of View, They will be like the Volcano's sniper point right at the middle of the map.
The Tiberium, as shown, is on the middle of the "field", and there will be some normal rocks in it, very close to the mountains. The tiberium will occupy the distance between the 2 mountains, preventing any soldier to try to attack the base by foot - although no fools would do that Alone, mainly. Anyway...
There are tunnels Under the mountains, connecting the bases between themselves. Upstairs at Nod tunnel entrance, so it can be easier to get inside. You know Complex's tunnels? yeah, they have upstairs to get inside Nod and GDI Base, just like the one i'd want. BUT, no 2-to-1 stairs, but the Normal one.
AGT and OB positions will be as That, so they can cover the tunnels from the GDI / Nod entrances.
It'll be a REALISTIC map. The modelation of the mountains and the texturing would be real too, like Field's one.
I hope someone do it for me. But, if no one could make the map or don't know how, i may do it myself, just need to know which program to use and a bit of programation (To make harvester's course to the tiberium, the trees balancing, etc.) because i don't know NOTHING about programming the maps.
Thanks for reading this