BlackDragonOfDarkness        
Number of posts : 996
Age : 34
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Registration date : 2009-07-09
| Subject: Turquoise HUD Thu Feb 23, 2012 8:07 pm | |
| There are 3 versions of this HUD, use the in-game reticle settings to choose which type you want. COMPATIBLE WITH 0.8.4
Credit: Marsoff - Attachments
- Turqouise_Crosshair_int.zip
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Last edited by BlackDragonOfDarkness on Sun Mar 24, 2013 3:43 pm; edited 6 times in total |
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indios85        
Number of posts : 554
Age : 38
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Registration date : 2010-12-12
| Subject: Re: Turquoise HUD Fri Feb 24, 2012 12:06 am | |
| ho nice, i am temted to make a ren reticle based in one of those. |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Turquoise HUD Fri Feb 24, 2012 12:12 am | |
| I just wish I had the tools and know-how to make my own HUDs for this game. |
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indios85        
Number of posts : 554
Age : 38
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Registration date : 2010-12-12
| Subject: Re: Turquoise HUD Fri Feb 24, 2012 1:42 am | |
| you will know sooner or later man i wish you were still doing things for ren ;p |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Turquoise HUD Fri Feb 24, 2012 7:52 am | |
| I would, but there's little point. Most of the mods I made for Ren got stuffed with scripts 4.0.
A buddy of mine even told me that once 4.0 came out, moderating Ren became babysitting more than anything. |
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indios85        
Number of posts : 554
Age : 38
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Registration date : 2010-12-12
| Subject: Re: Turquoise HUD Fri Feb 24, 2012 12:16 pm | |
| well yea, most of the extra features like bb and such are gone now, but can still make cool textures for d6 hud, like soulhunter did, and about moderating i gree lol, but if you are a mod you will get more time to enjoy the game instead having to spot cheaters |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Turquoise HUD Fri Feb 24, 2012 12:33 pm | |
| The real issue with making HUDs for WoT, is that you need to decompile some flash, then make your changes and compile it again, and I have found no free tools for handling the flash files. |
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| Subject: Re: Turquoise HUD | |
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