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Tanrael        
Number of posts : 11
Age : 43
Reputation : 0
Registration date : 2010-07-24
| Subject: D6hud for 4.0 Fri Sep 16, 2011 7:07 pm | |
| would anybody be able to fix d6hud so it works with scripts4.0?? i've modified it a little but things are still wrong. U lose the armor value countdown until it drops under 25hp armor and there is no color bar for weapon ammo. also id like the time and credits back in their spot with d6hud instead of the default display as shown |
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indios85        
Number of posts : 554
Age : 38
Reputation : 51
Registration date : 2010-12-12
| Subject: Re: D6hud for 4.0 Sat Sep 17, 2011 12:07 am | |
| i think you can use any custom hud as long as you have shaders dll in your ren folder, if you are using scripts 4.0 i am afraid you will be not abeable to see the buildings healt bars and mine acount, but everything else should work fine if i am not wrong. |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: D6hud for 4.0 Sat Sep 17, 2011 12:22 am | |
| The d6hud will never work with TT unless someone adds support for it through the TT shaders.dll (it's not open source though, so pretty much impossible). With the shaders.dll given with TT the bullet bar doesn't work, and the gps radar doesn't work properly anymore (and of course building bars and such don't work anymore) |
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Tanrael        
Number of posts : 11
Age : 43
Reputation : 0
Registration date : 2010-07-24
| Subject: Re: D6hud for 4.0 Sat Sep 17, 2011 1:01 am | |
| yeah, bullet bar dosn't matter to me since theres a coutdown. i just like the look of it better than the standard hud.
i like it as it is above accept the armor isnt showing until its under 25hp which is odd. can that be fixed somehow?? |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: D6hud for 4.0 Sat Sep 17, 2011 2:52 am | |
| ye, I think it would be possible to fix the armor but I don't have your hud.ini to fix it :p Cuz I see you slightly edited it (you edited it to use the standard radar and such) |
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Tanrael        
Number of posts : 11
Age : 43
Reputation : 0
Registration date : 2010-07-24
| Subject: Re: D6hud for 4.0 Sat Sep 17, 2011 3:42 am | |
| Thanks
i attached it to this post - Attachments
- download.zip
- You don't have permission to download attachments.
- (2 Kb) Downloaded 1 times
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Good-One-Driver        
Number of posts : 877
Age : 32
Reputation : 11
Registration date : 2009-08-03
| Subject: Re: D6hud for 4.0 Sat Sep 17, 2011 7:49 am | |
| oO I bet they are going to fix that so you kan't use huds at all. |
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Cyanide        
Number of posts : 98
Age : 29
Reputation : 5
Registration date : 2010-04-27
| Subject: Re: D6hud for 4.0 Sun Sep 18, 2011 5:26 pm | |
| I actually like what you have right now.
Only thing I'd say you'd need to fix, is the Armor thing. And make sure the mini hp and ammo display worked.
If you are able to do that, can you upload and send me a link? or release it? Thatd be awesome! |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: D6hud for 4.0 Mon Sep 19, 2011 7:47 am | |
| Sorry, was busy with school so didn't have time to check these forums. Please try this one (rename it to hud.ini ofcourse or it won't work), the shield text should work normally with this one. If it doesn't, just say so and I'll take a better look at it I don't know how to add a file as an attachment, and I don't want to upload this to fileden so I'll just post it in code here - Code:
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[General] NodHouseRed=255 NodHouseGreen=0 NodHouseBlue=0 GDIHouseRed=255 GDIHouseGreen=200 GDIHouseBlue=0 PrivateMessageRed=0 PrivateMessageGreen=255 PrivateMessageBlue=0 PublicMessageRed=255 PublicMessageGreen=255 PublicMessageBlue=255 UseExtraPTPages=true ColorCount=24 TextureCount=1 HealthColorCount=4 ;HealthBarColorCount=1 ;HealthIconColorCount=1 ShieldColorCount=4 ;ShieldBarColorCount=1 ;ShieldIconColorCount=1 BulletColorCount=2 ClipColorCount=2
HideBottomText=false HidePlayerList=false HidePowerupIcons=false HideEnemySoldiers=false HideExceptionCount=0 HideWeaponBox=true HideInfoBox=true
HealthEnabled=true HealthVisible=true HealthXPos=247 HealthYPos=-56 HealthFont=font30x40bankgoth.tga HealthColor=1
HealthBarEnabled=true HealthBarVisible=true HealthBarTexture=d6hud.tga HealthBarColor=13 HealthBarXPos=190 HealthBarYPos=-24 HealthBarTop=498 HealthBarLeft=372 HealthBarBottom=504 HealthBarRight=512 HealthBarStyle=0 HealthBarEmptyVisible=true HealthBarEmptyColor=17 HealthBarEmptyTop=498 HealthBarEmptyLeft=372 HealthBarEmptyBottom=504 HealthBarEmptyRight=512
HealthIconEnabled=true HealthIconvisible=true HealthIconTexture=d6hud.tga HealthIconColor=12 HealthIconXPos=188 HealthIconYPos=-62 HealthIconTop=122 HealthIconLeft=476 HealthIconBottom=156 HealthIconRight=510
ShieldEnabled=true ShieldVisible=true ShieldXPos=417 ShieldYPos=-56 ShieldFont=font30x40bankgoth.tga ShieldColor=1
ShieldBarEnabled=true ShieldBarVisible=true ShieldBarTexture=d6hud.tga ShieldBarColor=13 ShieldBarXPos=360 ShieldBarYPos=-24 ShieldBarTop=498 ShieldBarLeft=372 ShieldBarBottom=504 ShieldBarRight=512 ShieldBarStyle=0 ShieldBarEmptyVisible=true ShieldBarEmptyColor=17 ShieldBarEmptyTop=498 ShieldBarEmptyLeft=372 ShieldBarEmptyBottom=504 ShieldBarEmptyRight=512
ShieldIconEnabled=true ShieldIconvisible=true ShieldIconTexture=d6hud.tga ShieldIconColor=18 ShieldIconXPos=358 ShieldIconYPos=-62 ShieldIconTop=86 ShieldIconLeft=476 ShieldIconBottom=120 ShieldIconRight=510
;MinesEnabled=true ;MinesVisible=true ;MinesXPos=-339 ;MinesYPos=-29 ;MinesFont=font18x24bankgothsml.tga ;MinesColor=1
;CreditsEnabled=true ;CreditsVisible=true ;CreditsXPos=-339 ;CreditsYPos=-61 ;CreditsFont=font18x24bankgothsml.tga ;CreditsColor=1
;TimeEnabled=true ;TimeVisible=true ;TimeXPos=-339 ;TimeYPos=-45 ;TimeFont=font18x24bankgothsml.tga ;TimeColor=1
;EnableCompass=true ;CompassVisible=true ;CompassXPos=73 ;CompassYPos=-201 ;CompassFont=font18x24bankgothsml.tga ;CompassColor=1
BulletEnabled=true BulletVisible=true BulletFont=font30x40bankgoth.tga BulletColor=1 BulletXPos=-173 BulletYPos=-56
BulletBarEnabled=true BulletBarVisible=true BulletBarTexture=d6hud.tga BulletBarColor=23 BulletBarXPos=-230 BulletBarYPos=-24 BulletBarTop=506 BulletBarLeft=302 BulletBarBottom=512 BulletBarRight=512 BulletBarStyle=0 BulletBarEmptyVisible=true BulletBarEmptyColor=24 BulletBarEmptyTop=506 BulletBarEmptyLeft=302 BulletBarEmptyBottom=512 BulletBarEmptyRight=512
BulletIconEnabled=true BulletIconvisible=true BulletIconTexture=d6hud.tga BulletIconColor=23 BulletIconXPos=-232 BulletIconYPos=-62 BulletIconTop=50 BulletIconLeft=476 BulletIconBottom=84 BulletIconRight=510
ClipEnabled=true ClipVisible=true ClipFont=font18x24bankgoth.tga ClipColor=1 ClipXPos=-90 ClipYPos=-46
WeaponEnabled=true WeaponVisible=false WeaponVisibleNonVehicle=false WeaponXPos=-185 WeaponYPos=-185 WeaponFont=11 WeaponColor=1
WeaponImageEnabled=true WeaponImageVisible=true WeaponImageVisibleNonVehicle=true WeaponImageXPos=-121 WeaponImageYPos=-185 WeaponImageColor=2 WeaponImageVehicleColor=2
; Main HUD color (=white)
[Color1] Red=255 Green=255 Blue=255
; Weaponimagecolor [Color2] Red=200 Green=200 Blue=200
; Fontcolor [Color3] Red=200 Green=200 Blue=200
; Colors for health-/shield-bar
;HealthBarColor [Color12] Red=255 Green=30 Blue=10
;ArmorBarColor [Color13] Red=10 Green=255 Blue=30
;Half Armor/Live Color [Color14] Red=255 Green=192 Blue=70
;Low Armor/Live Color [Color15] Red=255 Green=70 Blue=70
;No Armor/Live Color [Color16] Red=255 Green=0 Blue=0
;HealthBarColor Empty [Color17] Red=51 Green=6 Blue=2
;ArmorIconColor [Color18] Red=0 Green=200 Blue=255
[Color19] Red=0 Green=170 Blue=0
[Color20] Red=50 Green=50 Blue=50
; BulletBarColor [Color23] Red=255 Green=180 Blue=60
; Health -bar -icon -number color settings
[HealthColor0] Color=16 Value=10
[HealthColor1] Color=15 Value=25
[HealthColor2] Color=14 Value=50
[HealthColor3] Color=2 Value=1000
; Shield -bar -icon -number color settings
[ShieldColor0] Color=16 Value=10
[ShieldColor1] Color=15 Value=25
[ShieldColor2] Color=14 Value=50
[ShieldColor3] Color=3 Value=1000
; Bullet and Clip color settings [BulletColor0] Color=16 Value=21
[BulletColor1] Color=2 Value=1000
[ClipColor0] Color=16 Value=21
[ClipColor1] Color=2 Value=1000
; Hudtexture
[Texture0] TextureName=d6hud.tga QuadCount=12
;RadarBox Quad0Color=1 Quad0XPos=10 Quad0YPos=-170 Quad0Top=0 Quad0Left=0 Quad0Bottom=160 Quad0Right=160
;HealthBox Quad1Color=1 Quad1XPos=180 Quad1YPos=-70 Quad1Top=302 Quad1Left=0 Quad1Bottom=362 Quad1Right=160
;ArmorBox Quad2Color=1 Quad2XPos=350 Quad2YPos=-70 Quad2Top=302 Quad2Left=0 Quad2Bottom=362 Quad2Right=160
;AmmoBox Quad3Color=1 Quad3XPos=-240 Quad3YPos=-70 Quad3Top=240 Quad3Left=0 Quad3Bottom=300 Quad3Right=230
;WeaponImageBox Quad4Color=1 Quad4XPos=-150 Quad4YPos=-158 Quad4Top=162 Quad4Left=0 Quad4Bottom=238 Quad4Right=140
;CompassBox Quad5Color=1 Quad5XPos=65 Quad5YPos=-210 Quad5Top=110 Quad5Left=162 Quad5Bottom=140 Quad5Right=212
;InfoBox Quad6Color=1 Quad6XPos=-372 Quad6YPos=-70 Quad6Top=302 Quad6Left=160 Quad6Bottom=362 Quad6Right=282
;ZeitIcon Quad7Color=1 Quad7XPos=-360 Quad7YPos=-46 Quad7Top=64 Quad7Left=462 Quad7Bottom=76 Quad7Right=474
;MinenIcon Quad8Color=1 Quad8XPos=-360 Quad8YPos=-30 Quad8Top=78 Quad8Left=462 Quad8Bottom=90 Quad8Right=474
;GeldIcon Quad9Color=1 Quad9XPos=-360 Quad9YPos=-62 Quad9Top=50 Quad9Left=462 Quad9Bottom=62 Quad9Right=474
;gebäudebeschreibungs gdi Quad10Color=5 Quad10XPos=176 Quad10YPos=-166 Quad10Top=0 Quad10Left=494 Quad10Bottom=46 Quad10Right=512 Quad10forBuilding=true
;gebäudebeschreibung nod Quad11Color=4 Quad11XPos=176 Quad11YPos=-116 Quad11Top=0 Quad11Left=474 Quad11Bottom=46 Quad11Right=492 Quad11forBuilding=true |
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Tanrael        
Number of posts : 11
Age : 43
Reputation : 0
Registration date : 2010-07-24
| Subject: Re: D6hud for 4.0 Mon Sep 19, 2011 9:53 am | |
| very nice thank you. just changed a 2 to a 3?
would you be able to fix the bullet bar color as well? not there in screnshotbut theres normalily a yellow bar under. |
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Good-One-Driver        
Number of posts : 877
Age : 32
Reputation : 11
Registration date : 2009-08-03
| Subject: Re: D6hud for 4.0 Mon Sep 19, 2011 12:20 pm | |
| hmm last I checked hud.ini not work with tt.. |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: D6hud for 4.0 Tue Sep 20, 2011 5:09 am | |
| G1D, hud.ini works with scripts 4.0, it's just some things like gps radar and bullet bar and such that don't work with scripts 4.0 anymore
@Tamrael, I can't fix the bullet bar. The bullet bar is a code in custom shaders.dll, but scripts 4.0 doesn't have that code in their shaders.dll. Since the scripts 4.0 shaders.dll isn't open source I can't fix it for you since the code to make it work isn't there. |
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Tanrael        
Number of posts : 11
Age : 43
Reputation : 0
Registration date : 2010-07-24
| Subject: Re: D6hud for 4.0 Tue Sep 20, 2011 5:52 am | |
| ahhhhh ok
thank u very much for ur help |
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Generalcamo        
Number of posts : 14
Age : 27
Reputation : -2
Registration date : 2010-10-03
| Subject: Re: D6hud for 4.0 Fri Oct 14, 2011 5:07 pm | |
| Let me clarify something:
TT DOES NOT BLOCK HUD FEATURES (On purpose)
The reason why all of these things do not work is for one reason:
The code was changed completely!! Even if they did a 3.4.4.1 everything would break. And TT is not going to release shaders, not because it allows all of these cool features, but because 0x90 could turn around and make those building bars into building HEALTH MODIFIER bars. |
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Soulhunter        
Number of posts : 259
Age : 34
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: D6hud for 4.0 Fri Oct 14, 2011 9:44 pm | |
| I know general lol, he just wants the d6hud to work with 4.0 because he likes that hud more than the standard hud |
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| Subject: Re: D6hud for 4.0 | |
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