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Renegade Creativity!

Forum Statistics: 2766 Threads | 19061 Posts | 1536 Users | Welcome to our newest member https://renegadeskins.forumieren.de/u1562
 
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Kimbo  
  
Kimbo
   Member


Number of posts : 124

Age : 33

Reputation : 1

Registration date : 2009-08-10


File Apply _
PostSubject: File Apply   File Apply EmptySat Sep 12, 2009 12:46 pm

Im creating a new skin for all nod buildings, and to do that i need the files ONLY to be applied to NOD, cause some of them actually goes to GDI too, which looks weird, can anyone help me with that, and what is the name of the NOD HON ramp file(the one you walk upon entering the main door)

OFC you will get credits for it

PM me and i will give you the files
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SSIDJTHED  
  
SSIDJTHED
   Member


Number of posts : 248

Age : 27

Reputation : 19

Registration date : 2009-09-02


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PostSubject: Re: File Apply   File Apply EmptySat Sep 12, 2009 1:59 pm

In the always.dat, if your looking for W3D files... the GDI buildings begin with mg and nod buildings begin with mn, but if you are skinning the DDS files, im afraid i cant help.
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http://ssigaming.com/
WubWub  
  
avatar
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Number of posts : 107

Reputation : 4

Registration date : 2009-07-20


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PostSubject: Re: File Apply   File Apply EmptySat Sep 12, 2009 2:29 pm

IT has been awhile since iskinned but i think the HON Ramp is the same as a part of the weapons factory and some oter buildings on GDI aswell as nod. Lazy Westwood Neutral
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SSIDJTHED  
  
SSIDJTHED
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Number of posts : 248

Age : 27

Reputation : 19

Registration date : 2009-09-02


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PostSubject: Re: File Apply   File Apply EmptySat Sep 12, 2009 2:33 pm

WubWub wrote:
IT has been awhile since iskinned but i think the HON Ramp is the same as a part of the weapons factory and some oter buildings on GDI aswell as nod. Lazy Westwood Neutral
I don't think westwood technically exists any more Exclamation Exclamation
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http://ssigaming.com/
Good-One-Driver  
  
Good-One-Driver
   Active Member


Number of posts : 877

Age : 32

Reputation : 11

Registration date : 2009-08-03


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PostSubject: Re: File Apply   File Apply EmptySat Sep 12, 2009 4:15 pm

SSIDJTHED wrote:
WubWub wrote:
IT has been awhile since iskinned but i think the HON Ramp is the same as a part of the weapons factory and some oter buildings on GDI aswell as nod. Lazy Westwood Neutral
I don't think westwood technically exists any more Exclamation Exclamation
it dosnt when they created the game they were lazy
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http://www.snipersdream.freeforums.org
Kimbo  
  
Kimbo
   Member


Number of posts : 124

Age : 33

Reputation : 1

Registration date : 2009-08-10


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PostSubject: Re: File Apply   File Apply EmptySat Sep 12, 2009 11:34 pm

damnit, well i've released what i've done, and if you find any way to apply them only for NOD, please, do it Wink
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gnoepower  
  
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Number of posts : 500

Age : 31

Reputation : 19

Registration date : 2009-05-25


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PostSubject: Re: File Apply   File Apply EmptySun Sep 13, 2009 2:04 am

I am bussy (well busy, I had so many other stuff I just kinda forgot about it) with a building pack to.
What I did was making a building reskin for both sides, and for the things that are used in both bases just take a neutral texture (so nothing that looks really gdi or really nod). It can be annoying to have to search fo rall the files. And I still don't knkow alot of the needed files. For example the top of the wf.
I first downloaded buildingpacks from other people with I put into 1 map and let everything overwrite, so I had most off the file names for both bases. Then some thing swich I ccouldn't find I asked for them in the skin request forum. Although I only got the names of 2 of the needed skins there. Besides of that westwood used 1 texture for 98% of the refinery, so on some places it could look cool, bu ton other places it's ugly as hell. Something that is really annoying with skinning, and ofcourse there are some files with alpha channels wich can be a bit annoying (hon windows, wf stacks). For the last one, who the hell knows why wf stacks need an alpha channel confused

But good luck, I hope this helps you a bit.
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LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


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PostSubject: Re: File Apply   File Apply EmptySun Sep 13, 2009 11:44 am

One way to do it is edit them per map.
Hex editing each maps model file to rename the textures and then add your new ones. You can then release it as a map, or as the maps model and the textures.

This is something i will be doing myself soon, when i get the time and some ideas for newly textured exteriors.
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PostSubject: Re: File Apply   File Apply Empty

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