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 BlackIntel Server.dat

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marcin205  
  
marcin205
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Registration date : 2008-11-11


BlackIntel Server.dat _
PostSubject: BlackIntel Server.dat   BlackIntel Server.dat EmptyTue Jun 16, 2009 6:28 am

Quote :
BlackIntel Server.dat

We decided to release our improved UDP fix too. This package includes:

* Core Patch 2 server.dat
* The UDP short message fix
* The start button fix (the one listed above)
* A simple change to allow renegade to start when the server is running without the use of the +multi flag
* RunOnce suppression, disabling the RunOnce registry key so the server does not auto restart when joining before the windows shell loads
* A new UDP fix which will make the server survive UDP floods without much problems
* Removed the "MapName=" setting from the server config.

UDP Fix

The older UDP fix (which will prevent the server from crashing on short packets) is applied, but a new fix will also survive a flood properly.

We have disabled the server FPS limit, and the server ran with a FPS somewhere around 700 (very variable). When we started flooding with 250 packets per second the server FPS just dropped to about 600, whereas without the fix it would disconnect all players.

The default and properly working packet limit of 25 bad packets per frame, so that will (in theory) allow 1500 bad packets per second to be skipped. The reason for the packets per frame limit is that the FDS would drop too much if no limit was set.
MapName=

We have removed the MapName setting from the server config. Before this the map list was make by MapName00 (where 00 is the index of the map) and MapName to set the starting map. With our change the MapName can be removed and only the map list will have to be set, MapName00 is chosen as the starting map. This is because we think it's easier to update the map list this way.


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