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marcin205        
Number of posts : 986
Age : 40
Reputation : 38
Registration date : 2008-11-11
| Subject: Normal Mapped Stuff 2.2 Sat Jun 13, 2009 3:16 am | |
| - Quote :
- Nopol's Normal Mapped Stuff V2.2
Contents of the RAR:
-HLSLnormal_map.fx -normalmaps.mix -shaders.sdb
Installation:
1. Backup the original HLSLnormal_map.fx and shaders.sdb in you Renegade\Data folder by renaming them. 2. Drag normalmaps.mix and shaders.sdb into the Renegade\Data folder.
3. (OPTIONAL STEP) If you wish to have diffuse shading on the objects that are normal mapped instead of just specular shading, copy HLSLnormal_map.fx into the Renegade\Data folder. Keep the backup in step one so that you can see the difference between the two. (NOTE: You need to have a graphics card that can support shader model 3.0 in order to use the modified HLSLnormal_map.fx)
Uninstallation: 1. Remove normalmaps.mix, shaders.sdb and HLSLnormal_map.fx and rename the backups to their original names.
-------- Credits: -------- Normal maps made in GIMP Diffuse shading code adapted from the book "Introduction to 3D Game Programming with DirectX 9.0C" by Frank D. Luna - Spoiler:
Creator: nopol10 ===Download=== Does NOT work with Renegade Ressurrection!
Last edited by GoldDrag on Fri Sep 04, 2009 10:58 pm; edited 3 times in total (Reason for editing : making nicely) |
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RoF        
Number of posts : 120
Age : 31
Reputation : 0
Registration date : 2009-05-21
| Subject: Re: Normal Mapped Stuff 2.2 Sat Jun 13, 2009 3:44 am | |
| wondering whats its about really want to see a ss, and is this compatible with RR? |
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Hunter-Seeker        
Number of posts : 289
Age : 29
Reputation : 9
Registration date : 2011-01-09
| Subject: Re: Normal Mapped Stuff 2.2 Fri May 20, 2011 5:01 am | |
| Why is it not compatible with Ressurection? I very very much like it...! |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Normal Mapped Stuff 2.2 Fri May 20, 2011 5:54 am | |
| Why must it be compatible with RR? Then again, I guess not everyone can be bothered to make a direct connect shortcut or batch file. |
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Gabriel Belmont        
Number of posts : 68
Age : 32
Reputation : 3
Registration date : 2011-03-22
| Subject: Re: Normal Mapped Stuff 2.2 Wed Oct 26, 2011 4:10 am | |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Normal Mapped Stuff 2.2 Thu Oct 27, 2011 10:19 pm | |
| - Gabriel Belmont wrote:
- link is broken
'Tis not. |
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Gabriel Belmont        
Number of posts : 68
Age : 32
Reputation : 3
Registration date : 2011-03-22
| Subject: Re: Normal Mapped Stuff 2.2 Fri Oct 28, 2011 3:31 am | |
| whats up with this link??? 4 5 6 7 8 ...hours downloadtime?? |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Normal Mapped Stuff 2.2 Sun Oct 30, 2011 12:13 am | |
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Duke Nukem        
Number of posts : 179
Age : 30
Reputation : -2
Registration date : 2010-09-11
| Subject: Re: Normal Mapped Stuff 2.2 Sun Oct 30, 2011 8:21 am | |
| LOL, his internet downloads at 1 KBps. |
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indios85        
Number of posts : 554
Age : 38
Reputation : 51
Registration date : 2010-12-12
| Subject: Re: Normal Mapped Stuff 2.2 Sun Oct 30, 2011 10:49 am | |
| not much diferent from mine rofl |
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Gabriel Belmont        
Number of posts : 68
Age : 32
Reputation : 3
Registration date : 2011-03-22
| Subject: Re: Normal Mapped Stuff 2.2 Mon Oct 31, 2011 12:04 am | |
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Gabriel Belmont        
Number of posts : 68
Age : 32
Reputation : 3
Registration date : 2011-03-22
| Subject: Re: Normal Mapped Stuff 2.2 Tue Nov 29, 2011 4:26 am | |
| works that with scripts 4.0 too?
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indios85        
Number of posts : 554
Age : 38
Reputation : 51
Registration date : 2010-12-12
| Subject: Re: Normal Mapped Stuff 2.2 Tue Nov 29, 2011 5:24 am | |
| no custom shaders work whit 4.0, they were supouse to work whit 3.44 |
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szymek7777        
Number of posts : 343
Age : 28
Reputation : 14
Registration date : 2010-12-31
| Subject: Re: Normal Mapped Stuff 2.2 Fri Sep 14, 2012 12:39 am | |
| 4.0 sucks |
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mrackz        
Number of posts : 425
Age : 32
Reputation : 25
Registration date : 2009-08-12
| Subject: Re: Normal Mapped Stuff 2.2 Wed Sep 19, 2012 4:48 am | |
| - indios85 wrote:
- no custom shaders work whit 4.0, they were supouse to work whit 3.44
wrong |
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Normal Mapped Stuff 2.2 Mon Sep 24, 2012 8:42 am | |
| It's ok I guess Mrackz, if you're being shot at by an arty or otherwise surrounded by explosions but, not unless it clears up during gameplay away from explosions. |
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mrackz        
Number of posts : 425
Age : 32
Reputation : 25
Registration date : 2009-08-12
| Subject: Re: Normal Mapped Stuff 2.2 Wed Sep 26, 2012 3:56 am | |
| This isnt the adjusted version lol, its bit overpowerd since peoples sometimes dont get it when talking about shaders lol... the new one looks more realistic
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BlackDragonOfDarkness        
Number of posts : 996
Age : 34
Reputation : 76
Registration date : 2009-07-09
| Subject: Re: Normal Mapped Stuff 2.2 Fri Sep 28, 2012 7:24 pm | |
| Until I see it, the only effect I've seen that makes the game actually look better, not just a different kind of shitty, are the normal mapping additions. |
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mrackz        
Number of posts : 425
Age : 32
Reputation : 25
Registration date : 2009-08-12
| Subject: Re: Normal Mapped Stuff 2.2 Wed Oct 10, 2012 4:57 am | |
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killa        
Number of posts : 49
Age : 29
Reputation : 0
Registration date : 2010-10-05
| Subject: Re: Normal Mapped Stuff 2.2 Sat Oct 13, 2012 6:59 am | |
| how to get this work? I did all whats in description, I use tt 4.0 , is that why its not working?
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a1h        
Number of posts : 9
Age : 37
Reputation : 1
Registration date : 2012-10-29
| Subject: Re: Normal Mapped Stuff 2.2 Wed Oct 31, 2012 11:02 pm | |
| - mrackz wrote:
- Spoiler:
Mrackz you must give me a link to your shaders :O they are awesome. |
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Sponsored content        
| Subject: Re: Normal Mapped Stuff 2.2 | |
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