marcin205        
Number of posts : 986
Age : 40
Reputation : 38
Registration date : 2008-11-11
| Subject: LevelRedit Fri May 15, 2009 10:06 am | |
| - Quote :
- Usage:
* Add one or more Renegade .mix maps. * Set the output folder (you'd use your LevelEdit folder). * Click on 'Convert Now!'. * After converting, open LevelEdit and choose the mod package which has the same name as the map you just converted. * Open the .lvl file for the map you converted.
After conversion, to complete the map:
* Remove pathfind generators you don't need. The converter automatically creates pathfind generators in front of each carmaker, which could be too much. * Remove duplicate tiles. The converter may add tiles which were already imported with the terrain and therefor may be duplicates. * Add pathfind blockers as you need them. * Save the map. * In the menu, choose 'Pathfind' > 'Generate sectors...'. This may take much time. * Save the map. * In the menu, choose 'Lightning' > 'Compute Vertex Solve', check 'Check Occlusion' and hit OK. This may take much time. * Save the map. * You should add and apply VIS points to improve the map's performance. Skip this if you only want to test the map.
Restrictions:
* As mentioned above, LevelRedit may produce duplicate tiles. * No editor only objects will be generated, you have to add them by yourself. * No VIS points will be generated, you have to add them by yourself.
Protection:
* If you don't want your map to be converted back to a LevelEdit level file, place a light anywhere on your map and set it's ambient light color to RGB(51,102,153). * You cannot protect old maps you already released. Creator:Yrr ===Download===
Last edited by szymek7777 on Fri May 31, 2013 5:24 am; edited 1 time in total (Reason for editing : link fix) |
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szymek7777        
Number of posts : 343
Age : 28
Reputation : 14
Registration date : 2010-12-31
| Subject: Re: LevelRedit Fri May 31, 2013 5:25 am | |
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