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 Turquoise HUD

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BlackDragonOfDarkness  
  
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PostSubject: Turquoise HUD   Thu Feb 23, 2012 8:07 pm

There are 3 versions of this HUD, use the in-game reticle settings to choose which type you want.

COMPATIBLE WITH 0.8.4



Credit: Marsoff
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Turqouise_Crosshair_int.zip
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Last edited by BlackDragonOfDarkness on Sun Mar 24, 2013 3:43 pm; edited 6 times in total
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indios85  
  
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PostSubject: Re: Turquoise HUD   Fri Feb 24, 2012 12:06 am

ho nice, i am temted to make a ren reticle based in one of those.

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PostSubject: Re: Turquoise HUD   Fri Feb 24, 2012 12:12 am

I just wish I had the tools and know-how to make my own HUDs for this game.

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PostSubject: Re: Turquoise HUD   Fri Feb 24, 2012 1:42 am

you will know sooner or later man Wink
i wish you were still doing things for ren ;p

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PostSubject: Re: Turquoise HUD   Fri Feb 24, 2012 7:52 am

I would, but there's little point. Most of the mods I made for Ren got stuffed with scripts 4.0.

A buddy of mine even told me that once 4.0 came out, moderating Ren became babysitting more than anything.

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PostSubject: Re: Turquoise HUD   Fri Feb 24, 2012 12:16 pm

well yea, most of the extra features like bb and such are gone now, but can still make cool textures for d6 hud, like soulhunter did, and about moderating i gree lol, but if you are a mod you will get more time to enjoy the game instead having to spot cheaters Wink

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PostSubject: Re: Turquoise HUD   Fri Feb 24, 2012 12:33 pm

The real issue with making HUDs for WoT, is that you need to decompile some flash, then make your changes and compile it again, and I have found no free tools for handling the flash files.

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Turquoise HUD

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