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Author | Message |
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Intradox        
Number of posts : 74
Age : 34
Reputation : 0
Registration date : 2011-02-16
| Subject: Help with HUD Mon Aug 22, 2011 5:50 pm | |
| Hello, I'm trying to combine the RSF hud with the D6 hud, and I'm having some problems. My hud's health bar and bullet bar doesn't display correctly and the building bars wont show up. If anyone could do me a favor and take a look at my ini file and see what's wrong that'd be great. And I've tried RSF's original ini file and that worked fine, it's just my ghetto modified version doesn't - Code:
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[General]
;==============+ ;USER OPTIONS + ;==============+ ;The following features can be turned on or off by changing the value to "true" or to "false"
;Disable Head-up Display. If you want to get rid of the chatbox text, you may replace the font file in your Renegade folder with an empty font. DisableHud=false
;Hides the player and team list (Toggle may not work in some servers) HidePlayerList=false
;Stealth Wireframe. Disabled by default because some people encounter a visibility bug when enabled. (The Toggle Was Created by: Raptor RSF) StealthWireframeEnabled=false
;System Time (Created by: Raptor RSF) SystemTimeEnabled=false
;Blood HUD (Created by: Raptor RSF) BloodHUDEnabled=true
;Building Health Display (Created by: Raptor RSF) BuildingHealthDisplayEnabled=true
;Reticle Health Display (Created by: Raptor RSF) ReticleHealthDisplayEnabled=true
;Reticle Ammo Display (Created by: Raptor RSF) ReticleAmmoDisplayEnabled=true
;Reticle Hit Display (Created by: Raptor RSF) ReticleHitDisplayEnabled=true
;Reticle Distance Display (Created by: Raptor RSF) ReticleDistanceDisplayEnabled=true
;Mini Health Display (Created by: Saberhawk) MiniHealthDisplayEnabled=true
;Mini Ammo Display (Created by: Saberhawk) MiniAmmoDisplayEnabled=true
;Rotating Weapon List (Created by: Tunaman) WeaponListEnabled=true
;Hides Renegade's default weapon list HideWeaponList=true
;Disables the default credits and time remaining dislay HideBottomText=true
;Hides the icons that show powerups (e.g. when you pick one up) HidePowerupIcons=true
;Extra "hidden" purchase terminal pages (the ones you access with the alt key) UseExtraPTPages=true
;Nod text color (values from 0 to 255) NodHouseRed=255 NodHouseGreen=0 NodHouseBlue=0
;GDI text color (values from 0 to 255) GDIHouseRed=255 GDIHouseGreen=200 GDIHouseBlue=0
;Private message color (values from 0 to 255) PrivateMessageRed=0 PrivateMessageGreen=0 PrivateMessageBlue=255
;Public message color (values from 0 to 255) PublicMessageRed=255 PublicMessageGreen=255 PublicMessageBlue=255
;=====================+ ;End of USER OPTIONS + ;=====================+
;Warning! ;Incorrect values may lead to game crashes. ;If you do want to change any of these settings, I recommend you to download Notepad++ for easier editing. ;http://notepad-plus.sourceforge.net/uk/site.htm
;========================================================+ ;General Settings + ;========================================================+
ColorCount=49 TextureCount=1
HealthColorCount=4 HealthBarColorCount=3 ;HealthIconColorCount=3 ShieldColorCount=4 ;ShieldBarColorCount=0 ;ShieldIconColorCount=0 BulletColorCount=2 ClipColorCount=2
HideWeaponBox=true HideInfoBox=true
TitleColorAlpha=255 TitleColorRed=255 TitleColorGreen=255 TitleColorBlue=255 TitleHilightColorAlpha=255 TitleHilightColorRed=255 TitleHilightColorGreen=255 TitleHilightColorBlue=0 TitleShadowColorAlpha=255 TitleShadowColorRed=0 TitleShadowColorGreen=0 TitleShadowColorBlue=0 TextColorAlpha=255 TextColorRed=255 TextColorGreen=213 TextColorBlue=40 TextShadowColorAlpha=200 TextShadowColorRed=0 TextShadowColorGreen=0 TextShadowColorBlue=0 LineColorAlpha=255 LineColorRed=255 LineColorGreen=174 LineColorBlue=40 BkColorAlpha=40 BkColorRed=255 BkColorGreen=174 BkColorBlue=40 DisabledTextColorAlpha=140 DisabledTextColorRed=255 DisabledTextColorGreen=213 DisabledTextColorBlue=40 DisabledTextShadowColorAlpha=96 DisabledTextShadowColorRed=0 DisabledTextShadowColorGreen=0 DisabledTextShadowColorBlue=0 DisabledLineColorAlpha=128 DisabledLineColorRed=230 DisabledLineColorGreen=160 DisabledLineColorBlue=35 DisabledBkColorAlpha=30 DisabledBkColorRed=255 DisabledBkColorGreen=174 DisabledBkColorBlue=40 HilightColorAlpha=255 HilightColorRed=70 HilightColorGreen=70 HilightColorBlue=70 TabTextColorAlpha=255 TabTextColorRed=255 TabTextColorGreen=255 TabTextColorBlue=255 TabGlowColorAlpha=255 TabGlowColorRed=16 TabGlowColorGreen=10 TabGlowColorBlue=0 DialogTextTitleColorAlpha=255 DialogTextTitleColorRed=255 DialogTextTitleColorGreen=255 DialogTextTitleColorBlue=36 DialogTextTitleGlowColorAlpha=255 DialogTextTitleGlowColorRed=14 DialogTextTitleGlowColorGreen=0 DialogTextTitleGlowColorBlue=0 MenuHiliteColorAlpha=255 MenuHiliteColorRed=0 MenuHiliteColorGreen=0 MenuHiliteColorBlue=0 DisableMenuCtrlGlow=false
;Purchase terminal text color MerchandiseTextColorAlpha=255 MerchandiseTextColorRed=255 MerchandiseTextColorGreen=255 MerchandiseTextColorBlue=255
HealthEnabled=true HealthVisible=true HealthXPos=247 HealthYPos=-56 HealthFont=font30x40bankgoth.tga HealthColor=1
HealthBarEnabled=true HealthBarVisible=true HealthBarTextureNod=d6hud.tga HealthBarTextureGDI=d6hud.tga HealthBarColor=10 HealthBarXPos=190 HealthBarYPos=-24 HealthBarTop=498 HealthBarLeft=372 HealthBarBottom=504 HealthBarRight=512 HealthBarStyle=0 HealthBarEmptyVisible=true HealthBarEmptyColor=17 HealthBarEmptyTop=498 HealthBarEmptyLeft=372 HealthBarEmptyBottom=504 HealthBarEmptyRight=512
HealthIconEnabled=true HealthIconvisible=true HealthIconTextureNod=d6hud.tga HealthIconTextureGDI=d6hud.tga HealthIconColor=10 HealthIconXPos=188 HealthIconYPos=-62 HealthIconTop=122 HealthIconLeft=476 HealthIconBottom=156 HealthIconRight=510
ShieldEnabled=true ShieldVisible=true ShieldXPos=417 ShieldYPos=-56 ShieldFont=font30x40bankgoth.tga ShieldColor=1
ShieldBarEnabled=true ShieldBarVisible=true ShieldBarTextureNod=d6hud.tga ShieldBarTextureGDI=d6hud.tga ShieldBarColor=15 ShieldBarXPos=360 ShieldBarYPos=-24 ShieldBarTop=498 ShieldBarLeft=372 ShieldBarBottom=504 ShieldBarRight=512 ShieldBarStyle=0 ShieldBarDirection=1 ShieldBarOffset=8 ShieldBarLength=102 ShieldBarEmptyVisible=true ShieldBarEmptyColor=0 ShieldBarEmptyTop=498 ShieldBarEmptyLeft=372 ShieldBarEmptyBottom=504 ShieldBarEmptyRight=512
ShieldIconEnabled=true ShieldIconvisible=true ShieldIconTextureNod=d6hud.tga ShieldIconTextureGDI=d6hud.tga ShieldIconColor=15 ShieldIconXPos=358 ShieldIconYPos=-62 ShieldIconTop=86 ShieldIconLeft=476 ShieldIconBottom=120 ShieldIconRight=510
CreditsEnabled=true CreditsVisible=true CreditsXPos=-339 CreditsYPos=-61 CreditsFont=font18x24bankgothsml.tga CreditsColor=1
TimeEnabled=true TimeVisible=true TimeXPos=-339 TimeYPos=-45 TimeFont=font18x24bankgothsml.tga TimeColor=1
TeamVehEnabled=false TeamVehVisible=true TeamVehXPos=-258 TeamVehYPos=-23 TeamVehFont=font12x16radiobm-small.tga TeamVehColor=1
MinesEnabled=true MinesVisible=true MinesXPos=-339 MinesYPos=-29 MinesFont=font18x24bankgothsml.tga MinesColor=1
EnableCompass=true CompassVisible=true CompassXPos=73 CompassYPos=-201 CompassFont=font18x24bankgothsml.tga CompassColor=1
;The comment lines do apply for other settings too. (for example the Clip settings) BulletEnabled=true BulletVisible=true BulletFont=font30x40bankgoth.tga BulletColor=1 BulletXPos=-173 BulletYPos=-56
BulletBarEnabled=true BulletBarVisible=true BulletBarTextureNod=d6hud.tga BulletBarTextureGDI=d6hud.tga BulletBarColor=20 BulletBarXPos=-230 BulletBarYPos=-24 BulletBarTop=506 BulletBarLeft=302 BulletBarBottom=512 BulletBarRight=512 BulletBarStyle=0 BulletBarDirection=1 BulletBarOffset=3 BulletBarLength=117 BulletBarEmptyVisible=true BulletBarEmptyColor=0 BulletBarEmptyTop=506 BulletBarEmptyLeft=302 BulletBarEmptyBottom=512 BulletBarEmptyRight=512
BulletIconEnabled=true BulletIconvisible=true BulletIconTextureNod=d6hud.tga BulletIconTextureGDI=d6hud.tga BulletIconColor=20 BulletIconXPos=-232 BulletIconYPos=-62 BulletIconTop=50 BulletIconLeft=476 BulletIconBottom=84 BulletIconRight=510
ClipEnabled=true ClipVisible=true ClipFont=font18x24bankgoth.tga ClipColor=1 ClipXPos=-90 ClipYPos=-46
WeaponEnabled=true WeaponVisible=false WeaponVisibleNonVehicle=false WeaponXPos=-185 WeaponYPos=-185 WeaponFont=11 WeaponColor=1
WeaponImageEnabled=true WeaponImageVisible=true WeaponImageVisibleNonVehicle=true WeaponImageXPos=-121 WeaponImageYPos=-185 WeaponImageColor=30 WeaponImageVehicleColor=30
;WeaponImageXPos=-119 ;WeaponImageYPos=-160
EnableRadar=true RadarRotate=true DrawStar=true DrawCompassLine=false CompassLineColor=30 CompassLineWidth=2 RadarVisible=true RadarSize=140 RadarWorldSize=100 RadarX=20 RadarY=-160 BlipTexture=d6hud.tga ScrollingMapTexture=map_unknown.tga ScrollingMapOffsetX=0 ScrollingMapOffsetY=0 ScrollingMapScale=2 ScrollingRadarMap=true
;Humans (by default its a circle) RadarBlip1Left=495 RadarBlip1Top=164
;Vehicles (by default its a triangle) RadarBlip2Left=504 RadarBlip2Top=164
;Stationary objects (by default its a square) RadarBlip3Left=495 RadarBlip3Top=173
;Objectives (by default its a star) RadarBlip4Left=495 RadarBlip4Top=182
;Bracket that are drawn when you are targeting an object RadarBlip5Left=504 RadarBlip5Top=173
;Beacon RadarBlip6Left=504 RadarBlip6Top=182
RadarBlipColor0=2 RadarBlipColor1=3 RadarBlipColor2=4 RadarBlipColor3=5 RadarBlipColor4=6 RadarBlipColor5=7 RadarBlipColor6=8 RadarBlipColor7=9
;RotatingWeaponList (Created by: Tunaman) WeaponListXP=0 WeaponListYP=0 WeaponListXCentered=true WeaponListYCentered=true WeaponListDistance=300 WeaponSelectedColor=26 ;By default it was 26 WeaponDeselectedColor=27 ;By default it was 27 WeaponEmptySelectedColor=28 ;By default it was 28 WeaponEmptyDeselectedColor=29 ;By default it was 29 WeaponListAnimateDuration=250 WeaponListFadeBeginTime=1000 WeaponListFadeDuration=500
[BuildingHealthDisplay] Show_RepairBay=true Show_HeliPad=true Show_CommunicationCenter=true Show_ConstructionYard=true Show_Shrine=true ;Some exclusive maps may have a Shrine (Structure) placed somewhere. Show_Silo=false ;This one doesn't yet work (in c++ code)
BackgroundTextureFile_Nod=hud_rsf_main_0.tga BackgroundTextureFile_GDI=hud_rsf_main_1.tga
;BuildingPositions_00 BuildingIconXPos_00=-133.0 BuildingIconYPos_00=-169.0 BuildingHealthBarXPos_00=-129.0 BuildingHealthBarYPos_00=-165.0 ;BuildingPositions_01 BuildingIconXPos_01=-133.0 BuildingIconYPos_01=-182.0 BuildingHealthBarXPos_01=-129.0 BuildingHealthBarYPos_01=-178.0 ;BuildingPositions_02 BuildingIconXPos_02=-133.0 BuildingIconYPos_02=-195.0 BuildingHealthBarXPos_02=-129.0 BuildingHealthBarYPos_02=-191.0 ;BuildingPositions_03 BuildingIconXPos_03=-133.0 BuildingIconYPos_03=-208.0 BuildingHealthBarXPos_03=-129.0 BuildingHealthBarYPos_03=-204.0 ;BuildingPositions_04 BuildingIconXPos_04=-133.0 BuildingIconYPos_04=-221.0 BuildingHealthBarXPos_04=-129.0 BuildingHealthBarYPos_04=-217.0 ;BuildingPositions_05 BuildingIconXPos_05=-133.0 BuildingIconYPos_05=-234.0 BuildingHealthBarXPos_05=-129.0 BuildingHealthBarYPos_05=-230.0 ;BuildingPositions_06 BuildingIconXPos_06=-133.0 BuildingIconYPos_06=-247.0 BuildingHealthBarXPos_06=-129.0 BuildingHealthBarYPos_06=-243.0 ;BuildingPositions_07 BuildingIconXPos_07=-133.0 BuildingIconYPos_07=-260.0 BuildingHealthBarXPos_07=-129.0 BuildingHealthBarYPos_07=-256.0 ;BuildingPositions_08 BuildingIconXPos_08=-133.0 BuildingIconYPos_08=-273.0 BuildingHealthBarXPos_08=-129.0 BuildingHealthBarYPos_08=-269.0 ;BuildingPositions_09 BuildingIconXPos_09=-133.0 BuildingIconYPos_09=-286.0 BuildingHealthBarXPos_09=-129.0 BuildingHealthBarYPos_09=-282.0 ;BuildingPositions_10 BuildingIconXPos_10=-133.0 BuildingIconYPos_10=-299.0 BuildingHealthBarXPos_10=-129.0 BuildingHealthBarYPos_10=-295.0 ;BuildingPositions_11 BuildingIconXPos_11=-133.0 BuildingIconYPos_11=-312.0 BuildingHealthBarXPos_11=-129.0 BuildingHealthBarYPos_11=-308.0 ;BuildingPositions_12 BuildingIconXPos_12=-133.0 BuildingIconYPos_12=-325.0 BuildingHealthBarXPos_12=-129.0 BuildingHealthBarYPos_12=-321.0 ;BuildingPositions_13 BuildingIconXPos_13=-133.0 BuildingIconYPos_13=-338.0 BuildingHealthBarXPos_13=-129.0 BuildingHealthBarYPos_13=-334.0 ;BuildingPositions_14 BuildingIconXPos_14=-133.0 BuildingIconYPos_14=-351.0 BuildingHealthBarXPos_14=-129.0 BuildingHealthBarYPos_14=-347.0 ;BuildingPositions_15 BuildingIconXPos_15=-133.0 BuildingIconYPos_15=-364.0 BuildingHealthBarXPos_15=-129.0 BuildingHealthBarYPos_15=-360.0 ;BuildingPositions_16 BuildingIconXPos_16=-133.0 BuildingIconYPos_16=-377.0 BuildingHealthBarXPos_16=-129.0 BuildingHealthBarYPos_16=-373.0 ;BuildingPositions_17 BuildingIconXPos_17=-133.0 BuildingIconYPos_17=-390.0 BuildingHealthBarXPos_17=-129.0 BuildingHealthBarYPos_17=-386.0 ;BuildingPositions_18 BuildingIconXPos_18=-133.0 BuildingIconYPos_18=-403.0 BuildingHealthBarXPos_18=-129.0 BuildingHealthBarYPos_18=-399.0 ;BuildingPositions_19 BuildingIconXPos_19=-133.0 BuildingIconYPos_19=-416.0 BuildingHealthBarXPos_19=-129.0 BuildingHealthBarYPos_199=-412.0 ;BuildingPositions_20 BuildingIconXPos_20=-133.0 BuildingIconYPos_20=-429.0 BuildingHealthBarXPos_20=-129.0 BuildingHealthBarYPos_20=-425.0 ;BuildingPositions_21 BuildingIconXPos_21=-133.0 BuildingIconYPos_21=-442.0 BuildingHealthBarXPos_21=-129.0 BuildingHealthBarYPos_21=-438.0 ;BuildingPositions_22 BuildingIconXPos_22=-133.0 BuildingIconYPos_22=-455.0 BuildingHealthBarXPos_22=-129.0 BuildingHealthBarYPos_22=-451.0 ;BuildingPositions_23 BuildingIconXPos_23=-133.0 BuildingIconYPos_23=-468.0 BuildingHealthBarXPos_23=-129.0 BuildingHealthBarYPos_23=-464.0
Building_Icon_BackgroundSize_X=119.0 Building_Icon_BackgroundSize_Y=13.0
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Left=393 GDI_AdvancedGuardTower_Icon_BackgroundQuad_Top=113 GDI_AdvancedGuardTower_Icon_BackgroundQuad_Right=512 GDI_AdvancedGuardTower_Icon_BackgroundQuad_Bottom=126
GDI_Barracks_Icon_BackgroundQuad_Left=393 GDI_Barracks_Icon_BackgroundQuad_Top=126 GDI_Barracks_Icon_BackgroundQuad_Right=512 GDI_Barracks_Icon_BackgroundQuad_Bottom=139
GDI_WeaponsFactory_Icon_BackgroundQuad_Left=393 GDI_WeaponsFactory_Icon_BackgroundQuad_Top=139 GDI_WeaponsFactory_Icon_BackgroundQuad_Right=512 GDI_WeaponsFactory_Icon_BackgroundQuad_Bottom=152
GDI_RepairBay_Icon_BackgroundQuad_Left=393 GDI_RepairBay_Icon_BackgroundQuad_Top=152 GDI_RepairBay_Icon_BackgroundQuad_Right=512 GDI_RepairBay_Icon_BackgroundQuad_Bottom=165
GDI_HeliPad_Icon_BackgroundQuad_Left=393 GDI_HeliPad_Icon_BackgroundQuad_Top=165 GDI_HeliPad_Icon_BackgroundQuad_Right=512 GDI_HeliPad_Icon_BackgroundQuad_Bottom=178
GDI_CommunicationCenter_Icon_BackgroundQuad_Left=393 GDI_CommunicationCenter_Icon_BackgroundQuad_Top=178 GDI_CommunicationCenter_Icon_BackgroundQuad_Right=512 GDI_CommunicationCenter_Icon_BackgroundQuad_Bottom=191
GDI_ConstructionYard_Icon_BackgroundQuad_Left=393 GDI_ConstructionYard_Icon_BackgroundQuad_Top=191 GDI_ConstructionYard_Icon_BackgroundQuad_Right=512 GDI_ConstructionYard_Icon_BackgroundQuad_Bottom=204
GDI_Shrine_Icon_BackgroundQuad_Left=393 GDI_Shrine_Icon_BackgroundQuad_Top=204 GDI_Shrine_Icon_BackgroundQuad_Right=512 GDI_Shrine_Icon_BackgroundQuad_Bottom=217
GDI_Powerplant_Icon_BackgroundQuad_Left=393 GDI_Powerplant_Icon_BackgroundQuad_Top=217 GDI_Powerplant_Icon_BackgroundQuad_Right=512 GDI_Powerplant_Icon_BackgroundQuad_Bottom=230
GDI_Refinery_Icon_BackgroundQuad_Left=393 GDI_Refinery_Icon_BackgroundQuad_Top=230 GDI_Refinery_Icon_BackgroundQuad_Right=512 GDI_Refinery_Icon_BackgroundQuad_Bottom=243
GDI_Silo_Icon_BackgroundQuad_Left=393 GDI_Silo_Icon_BackgroundQuad_Top=243 GDI_Silo_Icon_BackgroundQuad_Right=512 GDI_Silo_Icon_BackgroundQuad_Bottom=256
GDI_Harvester_Icon_BackgroundQuad_Left=393 GDI_Harvester_Icon_BackgroundQuad_Top=256 GDI_Harvester_Icon_BackgroundQuad_Right=512 GDI_Harvester_Icon_BackgroundQuad_Bottom=269
Nod_Obelisk_Icon_BackgroundQuad_Left=393 Nod_Obelisk_Icon_BackgroundQuad_Top=269 Nod_Obelisk_Icon_BackgroundQuad_Right=512 Nod_Obelisk_Icon_BackgroundQuad_Bottom=282
Nod_HandOfNod_Icon_BackgroundQuad_Left=393 Nod_HandOfNod_Icon_BackgroundQuad_Top=282 Nod_HandOfNod_Icon_BackgroundQuad_Right=512 Nod_HandOfNod_Icon_BackgroundQuad_Bottom=295
Nod_Airstrip_Icon_BackgroundQuad_Left=393 Nod_Airstrip_Icon_BackgroundQuad_Top=295 Nod_Airstrip_Icon_BackgroundQuad_Right=512 Nod_Airstrip_Icon_BackgroundQuad_Bottom=308
Nod_RepairBay_Icon_BackgroundQuad_Left=393 Nod_RepairBay_Icon_BackgroundQuad_Top=308 Nod_RepairBay_Icon_BackgroundQuad_Right=512 Nod_RepairBay_Icon_BackgroundQuad_Bottom=321
Nod_HeliPad_Icon_BackgroundQuad_Left=393 Nod_HeliPad_Icon_BackgroundQuad_Top=321 Nod_HeliPad_Icon_BackgroundQuad_Right=512 Nod_HeliPad_Icon_BackgroundQuad_Bottom=334
Nod_CommunicationCenter_Icon_BackgroundQuad_Left=393 Nod_CommunicationCenter_Icon_BackgroundQuad_Top=334 Nod_CommunicationCenter_Icon_BackgroundQuad_Right=512 Nod_CommunicationCenter_Icon_BackgroundQuad_Bottom=347
Nod_ConstructionYard_Icon_BackgroundQuad_Left=393 Nod_ConstructionYard_Icon_BackgroundQuad_Top=347 Nod_ConstructionYard_Icon_BackgroundQuad_Right=512 Nod_ConstructionYard_Icon_BackgroundQuad_Bottom=360
Nod_Shrine_Icon_BackgroundQuad_Left=393 Nod_Shrine_Icon_BackgroundQuad_Top=360 Nod_Shrine_Icon_BackgroundQuad_Right=512 Nod_Shrine_Icon_BackgroundQuad_Bottom=373
Nod_Powerplant_Icon_BackgroundQuad_Left=393 Nod_Powerplant_Icon_BackgroundQuad_Top=373 Nod_Powerplant_Icon_BackgroundQuad_Right=512 Nod_Powerplant_Icon_BackgroundQuad_Bottom=386
Nod_Refinery_Icon_BackgroundQuad_Left=393 Nod_Refinery_Icon_BackgroundQuad_Top=386 Nod_Refinery_Icon_BackgroundQuad_Right=512 Nod_Refinery_Icon_BackgroundQuad_Bottom=399
Nod_Silo_Icon_BackgroundQuad_Left=393 Nod_Silo_Icon_BackgroundQuad_Top=399 Nod_Silo_Icon_BackgroundQuad_Right=512 Nod_Silo_Icon_BackgroundQuad_Bottom=412
Nod_Harvester_Icon_BackgroundQuad_Left=393 Nod_Harvester_Icon_BackgroundQuad_Top=412 Nod_Harvester_Icon_BackgroundQuad_Right=512 Nod_Harvester_Icon_BackgroundQuad_Bottom=425
HealthBarBackgroundQuadLeft=506 HealthBarBackgroundQuadTop=426 HealthBarBackgroundQuadRight=512 HealthBarBackgroundQuadBottom=432 HealthBarBackgroundQuadEmptyLeft=0 HealthBarBackgroundQuadEmptyTop=0 HealthBarBackgroundQuadEmptyRight=0 HealthBarBackgroundQuadEmptyBottom=0
HealthBarStyle=0 HealthBarOffset=7.0 HealthBarLength=76.0 HealthBarDirection=1 HealthBarEmptyVisible=true
HealthBarColor=10 ;HealthBarColorCount=2 HealthBarEmptyColor=14
[HealthInfo] HealthInfoEnabled=true Text.Font.File=font12x16radiobm-small.tga Text.Font.AverageCharacterHeight=0 Text.Position.Centered=false Text.Position.X=176.0 Text.Position.Y=-74 SwitchTime=4000 ;aka 4 seconds HealthInfoColor=1
[SystemTime] Text.Font.File=font18x24radiobm-big.tga Text.Font.AverageCharacterHeight=0 Text.Position.Centered=false Text.Position.X=-493.0 Text.Position.Y=-34.0 SystemTimeColor=1
[BloodHUD] BloodFlashDuration=6000 ;aka 6 seconds BloodColor=0 AlphaOpacity=255 ;Number between: 0 = invisible | 255 = fully visible
;Assign health numbers for the 3 different health levels ForceBloodDuringLowHealth=true HealthLevel_1=20 ;Critical wounded HealthLevel_2=60 ;Seriously wounded HealthLevel_3=249 ;Wounded
[ReticleHealthDisplay] Background.Width=86 Background.Height=15 Background.Texture.File=hud_rsf_main_0.tga Background.Texture.Quad.Left=419 ;default value is 0 Background.Texture.Quad.Top=460 ;default value is 0 Background.Texture.Quad.Right=505 ;default value is Background.Texture.Quad.Left + Background.Width Background.Texture.Quad.Bottom=475 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=0.0 Background.Position.Y=-51.0 HealthInfoFlashDuration=4000 ;aka 4 seconds ReticleHealthColor=36 ReticleHealthColorCount=9 AlphaOpacity=255 ;0-255 (255=full visible)
[ReticleAmmoDisplay] Background.Texture.File=hud_rsf_main_0.tga Background.Width=48.0 Background.Height=6.0 Background.Quad.Left=342 Background.Quad.Top=469 Background.Quad.Right=390 Background.Quad.Bottom=475 Background.Quad.Empty.Left=342 Background.Quad.Empty.Top=469 Background.Quad.Empty.Right=390 Background.Quad.Empty.Bottom=475 Background.Position.Centered=true Background.XPos=0.0 Background.YPos=-44.0 EmptyVisible=true Direction=1 ReticleAmmoColor=33 ReticleAmmoEmptyColor=34 BulletInfoFlashDuration=3000 aka 3 seconds
[ReticleHitDisplay] Background.Width=13 Background.Height=14 Background.Texture.File=hud_rsf_main_0.tga Background.Texture.Quad.Left=342 ;default value is 0 Background.Texture.Quad.Top=432 ;default value is 0 Background.Texture.Quad.Right=355 ;default value is Background.Texture.Quad.Left + Background.Width Background.Texture.Quad.Bottom=446 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=0.5 Background.Position.Y=54.0 HitInfoFlashDuration=2000 ;aka 2 seconds ReticleHitColor=32
[ReticleDistanceDisplay] Text.Font.File=font12x16radiobm-normal.tga Text.Font.AverageCharacterHeight=14 Text.Position.Centered=true Text.Position.X=60.0 Text.Position.Y=2.0 DistanceInfoFlashDuration=0050;aka very fast DistanceInFeet=false ReticleDistanceColor=1
[MiniHealthDisplay] Background.Width=91 Background.Height=30 Background.Texture.File=hud_rsf_main_0.tga Background.Texture.Quad.Left=342 ;default value is 0 Background.Texture.Quad.Top=482 ;default value is 0 Background.Texture.Quad.Right=433 ;default value is Background.Texture.Quad.Left + Background.Width Background.Texture.Quad.Bottom=512 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=-200.0 Background.Position.Y=0 Text.Font.File=font18x24radiobm-big.tga Text.Font.AverageCharacterHeight=14 Text.Position.X=-206 ForceInfoDisplayDuringLowHealth=true LowHealthThreshold=0.0 HealthInfoFlashDuration=2000 ;aka 2 seconds LowHealthBlinkDuration=250 ;aka 0.25 seconds
[MiniAmmoDisplay] Background.Width=75 Background.Height=30 Background.Texture.File=hud_rsf_main_0.tga Background.Texture.Quad.Left=433 ;default value is 0 Background.Texture.Quad.Top=482 ;default value is 0 Background.Texture.Quad.Right=508 ;default value is Background.Texture.Quad.Left + Background.Width Background.Texture.Quad.Bottom=512 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=200.0 Background.Position.Y=0 Text.Font.File=font18x24radiobm-big.tga Text.Font.AverageCharacterHeight=14 Text.Position.X=195.0 AmmoInfoFlashDuration=2000 ;aka 2 seconds
;========================================================+ ;Color Values + ;========================================================+
;Main HUD: white (Multi-Used) [Color1] Red=255 Green=255 Blue=255 Alpha=255
;Radarblip: red [Color2] Red=255 Green=0 Blue=0 Alpha=255
;Radarblip: gold [Color3] Red=255 Green=180 Blue=0 Alpha=255
;Radarblip: white/grey [Color4] Red=200 Green=200 Blue=200 Alpha=255
;Radarblip: dark green [Color5] Red=0 Green=100 Blue=0 Alpha=255
;Radarblip: blue [Color6] Red=0 Green=0 Blue=255 Alpha=255
;Radarblip: green (and is used when the bracket is drawn) [Color7] Red=0 Green=255 Blue=0 Alpha=255
;Radarblip: light blue [Color8] Red=50 Green=80 Blue=255 Alpha=255
;Radarblip: purple [Color9] Red=80 Green=0 Blue=160 Alpha=255
;Health perfect [Color10] Red=255 Green=30 Blue=10 Alpha=255
;Health good [Color11] Red=195 Green=223 Blue=10 Alpha=255
;Health bad [Color12] Red=242 Green=190 Blue=49 Alpha=255
;Health worst [Color13] Red=255 Green=0 Blue=0 Alpha=255
;Healthbar empty (unused) [Color14] Red=51 Green=6 Blue=2 Alpha=255
;Shield perfect (unused) [Color15] Red=10 Green=255 Blue=30 Alpha=255
;Shield good (unused) [Color16] Red=0 Green=0 Blue=0 Alpha=255
;Shield bad (unused) [Color17] Red=0 Green=0 Blue=0 Alpha=255
;Shield worst (unused) [Color18] Red=0 Green=0 Blue=0 Alpha=255
;Shieldbar empty (unused) [Color19] Red=0 Green=0 Blue=0 Alpha=255
;BulletBar (unused) [Color20] Red=255 Green=180 Blue=60 Alpha=255
;BulletBar empty (unused) [Color21] Red=64 Green=45 Blue=15 Alpha=255
;Health icon (unused) [Color22] Red=0 Green=0 Blue=0 Alpha=255
;Shield icon (unused) [Color23] Red=0 Green=0 Blue=0 Alpha=255
;Bullet icon (unused) [Color24] Red=0 Green=0 Blue=0 Alpha=255
;Clip icon (unused) [Color25] Red=0 Green=0 Blue=0 Alpha=255
;RotatingWeaponList: WeaponSelected [Color26] Red=0 Green=170 Blue=0 Alpha=255
;RotatingWeaponList: WeaponDeselected [Color27] Red=0 Green=170 Blue=0 Alpha=127
;RotatingWeaponList: WeaponEmptySelected [Color28] Red=170 Green=170 Blue=0 Alpha=255
;RotatingWeaponList: WeaponEmptyDeselected [Color29] Red=170 Green=170 Blue=0 Alpha=127
;Weapon image [Color30] Red=200 Green=200 Blue=200
;Unused [Color31] Red=0 Green=0 Blue=0 Alpha=255
;ReticleHitHUD [Color32] Red=112 Green=136 Blue=138 Alpha=255
;ReticleAmmoHUD: Ammo bar [Color33] Red=112 Green=136 Blue=138 Alpha=255
;ReticleAmmoHUD: Empty ammo bar [Color34] Red=0 Green=0 Blue=0 Alpha=80
;Unused [Color35] Red=0 Green=0 Blue=0 Alpha=255
;ReticleHealth: 100 / 100 [Color36] Red=10 Green=255 Blue=30
;ReticleHealth: 90 / 100 [Color37] Red=115 Green=244 Blue=30
;ReticleHealth: 80 / 100 [Color38] Red=166 Green=255 Blue=30
;ReticleHealth: 70 / 100 [Color39] Red=176 Green=227 Blue=37
;ReticleHealth: 60 / 100 [Color40] Red=214 Green=216 Blue=47
;ReticleHealth: 50 / 100 [Color41] Red=250 Green=195 Blue=47
;ReticleHealth: 40 / 100 [Color42] Red=255 Green=176 Blue=38
;ReticleHealth: 30 / 100 [Color43] Red=251 Green=149 Blue=31
;ReticleHealth: 20 / 100 [Color44] Red=255 Green=97 Blue=22
;ReticleHealth: 10 / 100 [Color45] Red=255 Green=0 Blue=0
;BuildingHealth Full [Color46] Red=10 Green=255 Blue=30 Alpha=255
;BuildingHealth Damaged [Color47] Red=242 Green=190 Blue=49 Alpha=255
;BuildingHealth Heavily Damaged [Color48] Red=255 Green=0 Blue=0 Alpha=255
;BuildingHealth Empty [Color49] Red=0 Green=0 Blue=0 Alpha=80
;========================================================+ ;Color Settings + ;========================================================+
;Health -bar -icon -number color settings
[HealthColor0] Color=16 Value=10
[HealthColor1] Color=15 Value=25
[HealthColor2] Color=14 Value=50
[HealthColor3] Color=3 Value=1000
[ShieldColor0] Color=16 Value=10
[ShieldColor1] Color=15 Value=25
[ShieldColor2] Color=14 Value=50
[ShieldColor3] Color=3 Value=1000
[BulletColor0] Color=16 Value=21
[BulletColor1] Color=3 Value=1000
[ClipColor0] Color=16 Value=21
[ClipColor1] Color=3 Value=1000
[BuildingHealthBarColor0] Color=48 Value=25
[BuildingHealthBarColor1] Color=47 Value=50
[ReticleHealthColor0] Color=45 Value=20
[ReticleHealthColor1] Color=44 Value=30
[ReticleHealthColor2] Color=43 Value=40
[ReticleHealthColor3] Color=42 Value=50
[ReticleHealthColor4] Color=41 Value=60
[ReticleHealthColor5] Color=40 Value=70
[ReticleHealthColor6] Color=39 Value=80
[ReticleHealthColor7] Color=38 Value=90
[ReticleHealthColor8] Color=37 Value=95
;[ReticleAmmoHUDColor0] ;Color=34 ;Value=20
[BuildingBarObeliskColor0] Color=12 Value=40
[BuildingBarObeliskColor1] Color=11 Value=80
[BuildingBarPowerplantColor0] Color=12 Value=40
[BuildingBarPowerplantColor1] Color=11 Value=80
;========================================================+ ;Texture Settings + ;========================================================+
[Texture0] TextureNameNod=d6hud.tga TextureNameGDI=d6hud.tga QuadCount=10
;RadarBox Quad0Color=1 Quad0XPos=10 Quad0YPos=-170 Quad0Top=0 Quad0Left=0 Quad0Bottom=160 Quad0Right=160
;HealthBox Quad1Color=1 Quad1XPos=180 Quad1YPos=-70 Quad1Top=302 Quad1Left=0 Quad1Bottom=362 Quad1Right=160
;ArmorBox Quad2Color=1 Quad2XPos=350 Quad2YPos=-70 Quad2Top=302 Quad2Left=0 Quad2Bottom=362 Quad2Right=160
;AmmoBox Quad3Color=1 Quad3XPos=-240 Quad3YPos=-70 Quad3Top=240 Quad3Left=0 Quad3Bottom=300 Quad3Right=230
;WeaponImageBox Quad4Color=1 Quad4XPos=-150 Quad4YPos=-158 Quad4Top=162 Quad4Left=0 Quad4Bottom=238 Quad4Right=140
;CompassBox Quad5Color=1 Quad5XPos=65 Quad5YPos=-210 Quad5Top=110 Quad5Left=162 Quad5Bottom=140 Quad5Right=212
;InfoBox Quad6Color=1 Quad6XPos=-372 Quad6YPos=-70 Quad6Top=302 Quad6Left=160 Quad6Bottom=362 Quad6Right=282
;ZeitIcon Quad7Color=1 Quad7XPos=-360 Quad7YPos=-46 Quad7Top=64 Quad7Left=462 Quad7Bottom=76 Quad7Right=474
;MinenIcon Quad8Color=1 Quad8XPos=-360 Quad8YPos=-30 Quad8Top=78 Quad8Left=462 Quad8Bottom=90 Quad8Right=474
;GeldIcon Quad9Color=1 Quad9XPos=-360 Quad9YPos=-62 Quad9Top=50 Quad9Left=462 Quad9Bottom=62 Quad9Right=474 |
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indios85        
Number of posts : 554
Age : 38
Reputation : 51
Registration date : 2010-12-12
| Subject: Re: Help with HUD Mon Aug 22, 2011 6:47 pm | |
| i am not sure about this but i think the rsf shader is coded diferent than D6 so more likelly you will not be able to conbine them unles you know how to code, anyway i dont know why you want to conbine them, if that you want is use rsf´s features among whit D6´s grapic design of the hud, you should use rsf hud and try modifi his texture and ini to look like D6, i think that whould be more easy than code shaders.dll lol. |
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Good-One-Driver        
Number of posts : 877
Age : 32
Reputation : 11
Registration date : 2009-08-03
| Subject: Re: Help with HUD Mon Aug 22, 2011 7:15 pm | |
| Yeah this will be very diffikult to explane do you have msn or tv? |
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Intradox        
Number of posts : 74
Age : 34
Reputation : 0
Registration date : 2011-02-16
| Subject: Re: Help with HUD Mon Aug 22, 2011 7:40 pm | |
| Yeah all I'm trying to so is modify the RSF HUD so it has the appearance of the d6 HUD, I'm not actually modifying the sharders, just the RSF HUD.ini. And yeah I have msn if that would be easier for you to help. |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: Help with HUD Tue Aug 23, 2011 2:27 am | |
| That shouldn't be that hard to do, can you upload the hud.ini so I can take a look at it please? EDIT: nvm, didn't see it in the first post yet lol, I'll take a look at it tomorrow probably cuz I have visitors here atm btw, what do you think is wrong with the health and bullet bar? cuz I can't see anything wrong with it from the screenshot |
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Intradox        
Number of posts : 74
Age : 34
Reputation : 0
Registration date : 2011-02-16
| Subject: Re: Help with HUD Tue Aug 23, 2011 6:01 am | |
| Thanks I appreciate it! Well the health, armor and bullet bar don't display correctly (colors), they should like this: And of course, the building's bar wont show up. |
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indios85        
Number of posts : 554
Age : 38
Reputation : 51
Registration date : 2010-12-12
| Subject: Re: Help with HUD Tue Aug 23, 2011 6:05 am | |
| if you mean the text colors and empty bar color, you can setup that in hud ini |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: Help with HUD Tue Aug 23, 2011 6:12 am | |
| ah those text colors are easy to fix lol |
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Intradox        
Number of posts : 74
Age : 34
Reputation : 0
Registration date : 2011-02-16
| Subject: Re: Help with HUD Tue Aug 23, 2011 6:43 am | |
| Well if you could fix it that'd be great And also if you could take a look at the building bars and see whats up with that, it's probably color issues but I'm stumped |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: Help with HUD Tue Aug 23, 2011 7:44 am | |
| I think I have a fix ready now, gonna try it out EDIT: building bars still don't work... colors are all good now though, gonna take another look at the building bars EDIT 2: ok, got the building bars working again too now, all that's left to fix is the position of the building bars (cuz they overlap with the weapon image box) but I'll do that tomorrow. I'm to tired to finish it today (it's pretty late here already )
Last edited by Soulhunter on Tue Aug 23, 2011 8:19 am; edited 1 time in total (Reason for editing : updating status) |
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Intradox        
Number of posts : 74
Age : 34
Reputation : 0
Registration date : 2011-02-16
| Subject: Re: Help with HUD Tue Aug 23, 2011 8:25 am | |
| Thanks Soulhunter, I really do appreciate your help! That's fine, there is no rush |
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Soulhunter        
Number of posts : 259
Age : 33
Reputation : 14
Registration date : 2009-07-20
| Subject: Re: Help with HUD Wed Aug 24, 2011 1:43 am | |
| Here ya go, if you have anymore problems with it just say so and I'll fix it - Code:
-
[General]
;==============+ ;USER OPTIONS + ;==============+ ;The following features can be turned on or off by changing the value to "true" or to "false"
;Disable Head-up Display. If you want to get rid of the chatbox text, you may replace the font file in your Renegade folder with an empty font. DisableHud=false
;Hides the player and team list (Toggle may not work in some servers) HidePlayerList=false
;Stealth Wireframe. Disabled by default because some people encounter a visibility bug when enabled. (The Toggle Was Created by: Raptor RSF) StealthWireframeEnabled=false
;System Time (Created by: Raptor RSF) SystemTimeEnabled=false
;Blood HUD (Created by: Raptor RSF) BloodHUDEnabled=true
;Building Health Display (Created by: Raptor RSF) BuildingHealthDisplayEnabled=true
;Reticle Health Display (Created by: Raptor RSF) ReticleHealthDisplayEnabled=true
;Reticle Ammo Display (Created by: Raptor RSF) ReticleAmmoDisplayEnabled=true
;Reticle Hit Display (Created by: Raptor RSF) ReticleHitDisplayEnabled=true
;Reticle Distance Display (Created by: Raptor RSF) ReticleDistanceDisplayEnabled=true
;Mini Health Display (Created by: Saberhawk) MiniHealthDisplayEnabled=true
;Mini Ammo Display (Created by: Saberhawk) MiniAmmoDisplayEnabled=true
;Rotating Weapon List (Created by: Tunaman) WeaponListEnabled=true
;Hides Renegade's default weapon list HideWeaponList=true
;Disables the default credits and time remaining dislay HideBottomText=true
;Hides the icons that show powerups (e.g. when you pick one up) HidePowerupIcons=true
;Extra "hidden" purchase terminal pages (the ones you access with the alt key) UseExtraPTPages=true
;Nod text color (values from 0 to 255) NodHouseRed=255 NodHouseGreen=0 NodHouseBlue=0
;GDI text color (values from 0 to 255) GDIHouseRed=255 GDIHouseGreen=200 GDIHouseBlue=0
;Private message color (values from 0 to 255) PrivateMessageRed=0 PrivateMessageGreen=0 PrivateMessageBlue=255
;Public message color (values from 0 to 255) PublicMessageRed=255 PublicMessageGreen=255 PublicMessageBlue=255
;=====================+ ;End of USER OPTIONS + ;=====================+
;Warning! ;Incorrect values may lead to game crashes. ;If you do want to change any of these settings, I recommend you to download Notepad++ for easier editing. ;http://notepad-plus.sourceforge.net/uk/site.htm
;========================================================+ ;General Settings + ;========================================================+
ColorCount=49 TextureCount=1
HealthColorCount=4 ;HealthBarColorCount=1 ;HealthIconColorCount=3 ShieldColorCount=4 ;ShieldBarColorCount=0 ;ShieldIconColorCount=0 BulletColorCount=2 ClipColorCount=2
HideWeaponBox=true HideInfoBox=true
TitleColorAlpha=255 TitleColorRed=255 TitleColorGreen=255 TitleColorBlue=255 TitleHilightColorAlpha=255 TitleHilightColorRed=255 TitleHilightColorGreen=255 TitleHilightColorBlue=0 TitleShadowColorAlpha=255 TitleShadowColorRed=0 TitleShadowColorGreen=0 TitleShadowColorBlue=0 TextColorAlpha=255 TextColorRed=255 TextColorGreen=213 TextColorBlue=40 TextShadowColorAlpha=200 TextShadowColorRed=0 TextShadowColorGreen=0 TextShadowColorBlue=0 LineColorAlpha=255 LineColorRed=255 LineColorGreen=174 LineColorBlue=40 BkColorAlpha=40 BkColorRed=255 BkColorGreen=174 BkColorBlue=40 DisabledTextColorAlpha=140 DisabledTextColorRed=255 DisabledTextColorGreen=213 DisabledTextColorBlue=40 DisabledTextShadowColorAlpha=96 DisabledTextShadowColorRed=0 DisabledTextShadowColorGreen=0 DisabledTextShadowColorBlue=0 DisabledLineColorAlpha=128 DisabledLineColorRed=230 DisabledLineColorGreen=160 DisabledLineColorBlue=35 DisabledBkColorAlpha=30 DisabledBkColorRed=255 DisabledBkColorGreen=174 DisabledBkColorBlue=40 HilightColorAlpha=255 HilightColorRed=70 HilightColorGreen=70 HilightColorBlue=70 TabTextColorAlpha=255 TabTextColorRed=255 TabTextColorGreen=255 TabTextColorBlue=255 TabGlowColorAlpha=255 TabGlowColorRed=16 TabGlowColorGreen=10 TabGlowColorBlue=0 DialogTextTitleColorAlpha=255 DialogTextTitleColorRed=255 DialogTextTitleColorGreen=255 DialogTextTitleColorBlue=36 DialogTextTitleGlowColorAlpha=255 DialogTextTitleGlowColorRed=14 DialogTextTitleGlowColorGreen=0 DialogTextTitleGlowColorBlue=0 MenuHiliteColorAlpha=255 MenuHiliteColorRed=0 MenuHiliteColorGreen=0 MenuHiliteColorBlue=0 DisableMenuCtrlGlow=false
;Purchase terminal text color MerchandiseTextColorAlpha=255 MerchandiseTextColorRed=255 MerchandiseTextColorGreen=255 MerchandiseTextColorBlue=255
HealthEnabled=true HealthVisible=true HealthXPos=247 HealthYPos=-56 HealthFont=font30x40bankgoth.tga HealthColor=1
HealthBarEnabled=true HealthBarVisible=true HealthBarTextureNod=d6hud.tga HealthBarTextureGDI=d6hud.tga HealthBarColor=10 HealthBarXPos=190 HealthBarYPos=-24 HealthBarTop=498 HealthBarLeft=372 HealthBarBottom=504 HealthBarRight=512 HealthBarStyle=0 HealthBarEmptyVisible=true HealthBarEmptyColor=17 HealthBarEmptyTop=498 HealthBarEmptyLeft=372 HealthBarEmptyBottom=504 HealthBarEmptyRight=512
HealthIconEnabled=true HealthIconvisible=true HealthIconTextureNod=d6hud.tga HealthIconTextureGDI=d6hud.tga HealthIconColor=10 HealthIconXPos=188 HealthIconYPos=-62 HealthIconTop=122 HealthIconLeft=476 HealthIconBottom=156 HealthIconRight=510
ShieldEnabled=true ShieldVisible=true ShieldXPos=417 ShieldYPos=-56 ShieldFont=font30x40bankgoth.tga ShieldColor=1
ShieldBarEnabled=true ShieldBarVisible=true ShieldBarTextureNod=d6hud.tga ShieldBarTextureGDI=d6hud.tga ShieldBarColor=18 ShieldBarXPos=360 ShieldBarYPos=-24 ShieldBarTop=498 ShieldBarLeft=372 ShieldBarBottom=504 ShieldBarRight=512 ShieldBarStyle=0 ShieldBarDirection=1 ShieldBarOffset=8 ShieldBarLength=102 ShieldBarEmptyVisible=true ShieldBarEmptyColor=19 ShieldBarEmptyTop=498 ShieldBarEmptyLeft=372 ShieldBarEmptyBottom=504 ShieldBarEmptyRight=512
ShieldIconEnabled=true ShieldIconvisible=true ShieldIconTextureNod=d6hud.tga ShieldIconTextureGDI=d6hud.tga ShieldIconColor=18 ShieldIconXPos=358 ShieldIconYPos=-62 ShieldIconTop=86 ShieldIconLeft=476 ShieldIconBottom=120 ShieldIconRight=510
CreditsEnabled=true CreditsVisible=true CreditsXPos=-339 CreditsYPos=-61 CreditsFont=font18x24bankgothsml.tga CreditsColor=1
TimeEnabled=true TimeVisible=true TimeXPos=-339 TimeYPos=-45 TimeFont=font18x24bankgothsml.tga TimeColor=1
TeamVehEnabled=false TeamVehVisible=true TeamVehXPos=-258 TeamVehYPos=-23 TeamVehFont=font12x16radiobm-small.tga TeamVehColor=1
MinesEnabled=true MinesVisible=true MinesXPos=-339 MinesYPos=-29 MinesFont=font18x24bankgothsml.tga MinesColor=1
EnableCompass=true CompassVisible=true CompassXPos=73 CompassYPos=-201 CompassFont=font18x24bankgothsml.tga CompassColor=1
;The comment lines do apply for other settings too. (for example the Clip settings) BulletEnabled=true BulletVisible=true BulletFont=font30x40bankgoth.tga BulletColor=1 BulletXPos=-173 BulletYPos=-56
BulletBarEnabled=true BulletBarVisible=true BulletBarTextureNod=d6hud.tga BulletBarTextureGDI=d6hud.tga BulletBarColor=20 BulletBarXPos=-230 BulletBarYPos=-24 BulletBarTop=506 BulletBarLeft=302 BulletBarBottom=512 BulletBarRight=512 BulletBarStyle=0 BulletBarDirection=1 BulletBarOffset=3 BulletBarLength=117 BulletBarEmptyVisible=true BulletBarEmptyColor=21 BulletBarEmptyTop=506 BulletBarEmptyLeft=302 BulletBarEmptyBottom=512 BulletBarEmptyRight=512
BulletIconEnabled=true BulletIconvisible=true BulletIconTextureNod=d6hud.tga BulletIconTextureGDI=d6hud.tga BulletIconColor=20 BulletIconXPos=-232 BulletIconYPos=-62 BulletIconTop=50 BulletIconLeft=476 BulletIconBottom=84 BulletIconRight=510
ClipEnabled=true ClipVisible=true ClipFont=font18x24bankgoth.tga ClipColor=1 ClipXPos=-90 ClipYPos=-46
WeaponEnabled=true WeaponVisible=false WeaponVisibleNonVehicle=false WeaponXPos=-185 WeaponYPos=-185 WeaponFont=11 WeaponColor=1
WeaponImageEnabled=true WeaponImageVisible=true WeaponImageVisibleNonVehicle=true WeaponImageXPos=-121 WeaponImageYPos=-185 WeaponImageColor=30 WeaponImageVehicleColor=30
;WeaponImageXPos=-119 ;WeaponImageYPos=-160
EnableRadar=true RadarRotate=true DrawStar=true DrawCompassLine=false CompassLineColor=30 CompassLineWidth=2 RadarVisible=true RadarSize=140 RadarWorldSize=100 RadarX=20 RadarY=-160 BlipTexture=d6hud.tga ScrollingMapTexture=map_unknown.tga ScrollingMapOffsetX=0 ScrollingMapOffsetY=0 ScrollingMapScale=2 ScrollingRadarMap=true
;Humans (by default its a circle) RadarBlip1Left=495 RadarBlip1Top=164
;Vehicles (by default its a triangle) RadarBlip2Left=504 RadarBlip2Top=164
;Stationary objects (by default its a square) RadarBlip3Left=495 RadarBlip3Top=173
;Objectives (by default its a star) RadarBlip4Left=495 RadarBlip4Top=182
;Bracket that are drawn when you are targeting an object RadarBlip5Left=504 RadarBlip5Top=173
;Beacon RadarBlip6Left=504 RadarBlip6Top=182
RadarBlipColor0=2 RadarBlipColor1=3 RadarBlipColor2=4 RadarBlipColor3=5 RadarBlipColor4=6 RadarBlipColor5=7 RadarBlipColor6=8 RadarBlipColor7=9
;RotatingWeaponList (Created by: Tunaman) WeaponListXP=0 WeaponListYP=0 WeaponListXCentered=true WeaponListYCentered=true WeaponListDistance=300 WeaponSelectedColor=26 ;By default it was 26 WeaponDeselectedColor=27 ;By default it was 27 WeaponEmptySelectedColor=28 ;By default it was 28 WeaponEmptyDeselectedColor=29 ;By default it was 29 WeaponListAnimateDuration=250 WeaponListFadeBeginTime=1000 WeaponListFadeDuration=500
[BuildingHealthDisplay] Show_RepairBay=true Show_HeliPad=true Show_CommunicationCenter=true Show_ConstructionYard=true Show_Shrine=true ;Some exclusive maps may have a Shrine (Structure) placed somewhere. Show_Silo=false ;This one doesn't yet work (in c++ code)
BackgroundTextureFile_Nod=hud_rsf_main_0.tga BackgroundTextureFile_GDI=hud_rsf_main_1.tga
;BuildingPositions_00 BuildingIconXPos_00=-133.0 BuildingIconYPos_00=-184.0 BuildingHealthBarXPos_00=-129.0 BuildingHealthBarYPos_00=-180.0 ;BuildingPositions_01 BuildingIconXPos_01=-133.0 BuildingIconYPos_01=-197.0 BuildingHealthBarXPos_01=-129.0 BuildingHealthBarYPos_01=-193.0 ;BuildingPositions_02 BuildingIconXPos_02=-133.0 BuildingIconYPos_02=-210.0 BuildingHealthBarXPos_02=-129.0 BuildingHealthBarYPos_02=-206.0 ;BuildingPositions_03 BuildingIconXPos_03=-133.0 BuildingIconYPos_03=-223.0 BuildingHealthBarXPos_03=-129.0 BuildingHealthBarYPos_03=-219.0 ;BuildingPositions_04 BuildingIconXPos_04=-133.0 BuildingIconYPos_04=-236.0 BuildingHealthBarXPos_04=-129.0 BuildingHealthBarYPos_04=-232.0 ;BuildingPositions_05 BuildingIconXPos_05=-133.0 BuildingIconYPos_05=-249.0 BuildingHealthBarXPos_05=-129.0 BuildingHealthBarYPos_05=-245.0 ;BuildingPositions_06 BuildingIconXPos_06=-133.0 BuildingIconYPos_06=-262.0 BuildingHealthBarXPos_06=-129.0 BuildingHealthBarYPos_06=-258.0 ;BuildingPositions_07 BuildingIconXPos_07=-133.0 BuildingIconYPos_07=-275.0 BuildingHealthBarXPos_07=-129.0 BuildingHealthBarYPos_07=-271.0 ;BuildingPositions_08 BuildingIconXPos_08=-133.0 BuildingIconYPos_08=-288.0 BuildingHealthBarXPos_08=-129.0 BuildingHealthBarYPos_08=-284.0 ;BuildingPositions_09 BuildingIconXPos_09=-133.0 BuildingIconYPos_09=-301.0 BuildingHealthBarXPos_09=-129.0 BuildingHealthBarYPos_09=-297.0 ;BuildingPositions_10 BuildingIconXPos_10=-133.0 BuildingIconYPos_10=-314.0 BuildingHealthBarXPos_10=-129.0 BuildingHealthBarYPos_10=-310.0 ;BuildingPositions_11 BuildingIconXPos_11=-133.0 BuildingIconYPos_11=-327.0 BuildingHealthBarXPos_11=-129.0 BuildingHealthBarYPos_11=-323.0 ;BuildingPositions_12 BuildingIconXPos_12=-133.0 BuildingIconYPos_12=-340.0 BuildingHealthBarXPos_12=-129.0 BuildingHealthBarYPos_12=-336.0 ;BuildingPositions_13 BuildingIconXPos_13=-133.0 BuildingIconYPos_13=-353.0 BuildingHealthBarXPos_13=-129.0 BuildingHealthBarYPos_13=-349.0 ;BuildingPositions_14 BuildingIconXPos_14=-133.0 BuildingIconYPos_14=-366.0 BuildingHealthBarXPos_14=-129.0 BuildingHealthBarYPos_14=-362.0 ;BuildingPositions_15 BuildingIconXPos_15=-133.0 BuildingIconYPos_15=-379.0 BuildingHealthBarXPos_15=-129.0 BuildingHealthBarYPos_15=-375.0 ;BuildingPositions_16 BuildingIconXPos_16=-133.0 BuildingIconYPos_16=-392.0 BuildingHealthBarXPos_16=-129.0 BuildingHealthBarYPos_16=-388.0 ;BuildingPositions_17 BuildingIconXPos_17=-133.0 BuildingIconYPos_17=-405.0 BuildingHealthBarXPos_17=-129.0 BuildingHealthBarYPos_17=-401.0 ;BuildingPositions_18 BuildingIconXPos_18=-133.0 BuildingIconYPos_18=-418.0 BuildingHealthBarXPos_18=-129.0 BuildingHealthBarYPos_18=-414.0 ;BuildingPositions_19 BuildingIconXPos_19=-133.0 BuildingIconYPos_19=-431.0 BuildingHealthBarXPos_19=-129.0 BuildingHealthBarYPos_199=-427.0 ;BuildingPositions_20 BuildingIconXPos_20=-133.0 BuildingIconYPos_20=-444.0 BuildingHealthBarXPos_20=-129.0 BuildingHealthBarYPos_20=-440.0 ;BuildingPositions_21 BuildingIconXPos_21=-133.0 BuildingIconYPos_21=-457.0 BuildingHealthBarXPos_21=-129.0 BuildingHealthBarYPos_21=-453.0 ;BuildingPositions_22 BuildingIconXPos_22=-133.0 BuildingIconYPos_22=-470.0 BuildingHealthBarXPos_22=-129.0 BuildingHealthBarYPos_22=-466.0 ;BuildingPositions_23 BuildingIconXPos_23=-133.0 BuildingIconYPos_23=-483.0 BuildingHealthBarXPos_23=-129.0 BuildingHealthBarYPos_23=-479.0
Building_Icon_BackgroundSize_X=119.0 Building_Icon_BackgroundSize_Y=13.0
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Left=393 GDI_AdvancedGuardTower_Icon_BackgroundQuad_Top=113 GDI_AdvancedGuardTower_Icon_BackgroundQuad_Right=512 GDI_AdvancedGuardTower_Icon_BackgroundQuad_Bottom=126
GDI_Barracks_Icon_BackgroundQuad_Left=393 GDI_Barracks_Icon_BackgroundQuad_Top=126 GDI_Barracks_Icon_BackgroundQuad_Right=512 GDI_Barracks_Icon_BackgroundQuad_Bottom=139
GDI_WeaponsFactory_Icon_BackgroundQuad_Left=393 GDI_WeaponsFactory_Icon_BackgroundQuad_Top=139 GDI_WeaponsFactory_Icon_BackgroundQuad_Right=512 GDI_WeaponsFactory_Icon_BackgroundQuad_Bottom=152
GDI_RepairBay_Icon_BackgroundQuad_Left=393 GDI_RepairBay_Icon_BackgroundQuad_Top=152 GDI_RepairBay_Icon_BackgroundQuad_Right=512 GDI_RepairBay_Icon_BackgroundQuad_Bottom=165
GDI_HeliPad_Icon_BackgroundQuad_Left=393 GDI_HeliPad_Icon_BackgroundQuad_Top=165 GDI_HeliPad_Icon_BackgroundQuad_Right=512 GDI_HeliPad_Icon_BackgroundQuad_Bottom=178
GDI_CommunicationCenter_Icon_BackgroundQuad_Left=393 GDI_CommunicationCenter_Icon_BackgroundQuad_Top=178 GDI_CommunicationCenter_Icon_BackgroundQuad_Right=512 GDI_CommunicationCenter_Icon_BackgroundQuad_Bottom=191
GDI_ConstructionYard_Icon_BackgroundQuad_Left=393 GDI_ConstructionYard_Icon_BackgroundQuad_Top=191 GDI_ConstructionYard_Icon_BackgroundQuad_Right=512 GDI_ConstructionYard_Icon_BackgroundQuad_Bottom=204
GDI_Shrine_Icon_BackgroundQuad_Left=393 GDI_Shrine_Icon_BackgroundQuad_Top=204 GDI_Shrine_Icon_BackgroundQuad_Right=512 GDI_Shrine_Icon_BackgroundQuad_Bottom=217
GDI_Powerplant_Icon_BackgroundQuad_Left=393 GDI_Powerplant_Icon_BackgroundQuad_Top=217 GDI_Powerplant_Icon_BackgroundQuad_Right=512 GDI_Powerplant_Icon_BackgroundQuad_Bottom=230
GDI_Refinery_Icon_BackgroundQuad_Left=393 GDI_Refinery_Icon_BackgroundQuad_Top=230 GDI_Refinery_Icon_BackgroundQuad_Right=512 GDI_Refinery_Icon_BackgroundQuad_Bottom=243
GDI_Silo_Icon_BackgroundQuad_Left=393 GDI_Silo_Icon_BackgroundQuad_Top=243 GDI_Silo_Icon_BackgroundQuad_Right=512 GDI_Silo_Icon_BackgroundQuad_Bottom=256
GDI_Harvester_Icon_BackgroundQuad_Left=393 GDI_Harvester_Icon_BackgroundQuad_Top=256 GDI_Harvester_Icon_BackgroundQuad_Right=512 GDI_Harvester_Icon_BackgroundQuad_Bottom=269
Nod_Obelisk_Icon_BackgroundQuad_Left=393 Nod_Obelisk_Icon_BackgroundQuad_Top=269 Nod_Obelisk_Icon_BackgroundQuad_Right=512 Nod_Obelisk_Icon_BackgroundQuad_Bottom=282
Nod_HandOfNod_Icon_BackgroundQuad_Left=393 Nod_HandOfNod_Icon_BackgroundQuad_Top=282 Nod_HandOfNod_Icon_BackgroundQuad_Right=512 Nod_HandOfNod_Icon_BackgroundQuad_Bottom=295
Nod_Airstrip_Icon_BackgroundQuad_Left=393 Nod_Airstrip_Icon_BackgroundQuad_Top=295 Nod_Airstrip_Icon_BackgroundQuad_Right=512 Nod_Airstrip_Icon_BackgroundQuad_Bottom=308
Nod_RepairBay_Icon_BackgroundQuad_Left=393 Nod_RepairBay_Icon_BackgroundQuad_Top=308 Nod_RepairBay_Icon_BackgroundQuad_Right=512 Nod_RepairBay_Icon_BackgroundQuad_Bottom=321
Nod_HeliPad_Icon_BackgroundQuad_Left=393 Nod_HeliPad_Icon_BackgroundQuad_Top=321 Nod_HeliPad_Icon_BackgroundQuad_Right=512 Nod_HeliPad_Icon_BackgroundQuad_Bottom=334
Nod_CommunicationCenter_Icon_BackgroundQuad_Left=393 Nod_CommunicationCenter_Icon_BackgroundQuad_Top=334 Nod_CommunicationCenter_Icon_BackgroundQuad_Right=512 Nod_CommunicationCenter_Icon_BackgroundQuad_Bottom=347
Nod_ConstructionYard_Icon_BackgroundQuad_Left=393 Nod_ConstructionYard_Icon_BackgroundQuad_Top=347 Nod_ConstructionYard_Icon_BackgroundQuad_Right=512 Nod_ConstructionYard_Icon_BackgroundQuad_Bottom=360
Nod_Shrine_Icon_BackgroundQuad_Left=393 Nod_Shrine_Icon_BackgroundQuad_Top=360 Nod_Shrine_Icon_BackgroundQuad_Right=512 Nod_Shrine_Icon_BackgroundQuad_Bottom=373
Nod_Powerplant_Icon_BackgroundQuad_Left=393 Nod_Powerplant_Icon_BackgroundQuad_Top=373 Nod_Powerplant_Icon_BackgroundQuad_Right=512 Nod_Powerplant_Icon_BackgroundQuad_Bottom=386
Nod_Refinery_Icon_BackgroundQuad_Left=393 Nod_Refinery_Icon_BackgroundQuad_Top=386 Nod_Refinery_Icon_BackgroundQuad_Right=512 Nod_Refinery_Icon_BackgroundQuad_Bottom=399
Nod_Silo_Icon_BackgroundQuad_Left=393 Nod_Silo_Icon_BackgroundQuad_Top=399 Nod_Silo_Icon_BackgroundQuad_Right=512 Nod_Silo_Icon_BackgroundQuad_Bottom=412
Nod_Harvester_Icon_BackgroundQuad_Left=393 Nod_Harvester_Icon_BackgroundQuad_Top=412 Nod_Harvester_Icon_BackgroundQuad_Right=512 Nod_Harvester_Icon_BackgroundQuad_Bottom=425
HealthBarBackgroundQuadLeft=506 HealthBarBackgroundQuadTop=426 HealthBarBackgroundQuadRight=512 HealthBarBackgroundQuadBottom=432 HealthBarBackgroundQuadEmptyLeft=0 HealthBarBackgroundQuadEmptyTop=0 HealthBarBackgroundQuadEmptyRight=0 HealthBarBackgroundQuadEmptyBottom=0
HealthBarStyle=1 HealthBarOffset=7.0 HealthBarLength=76.0 HealthBarDirection=1 HealthBarEmptyVisible=true
HealthBarColor=46 HealthBarColorCount=2 HealthBarEmptyColor=49
[HealthInfo] HealthInfoEnabled=false Text.Font.File=font12x16radiobm-small.tga Text.Font.AverageCharacterHeight=0 Text.Position.Centered=false Text.Position.X=176.0 Text.Position.Y=-74 SwitchTime=4000 ;aka 4 seconds HealthInfoColor=1
[SystemTime] Text.Font.File=font18x24radiobm-big.tga Text.Font.AverageCharacterHeight=0 Text.Position.Centered=false Text.Position.X=-493.0 Text.Position.Y=-34.0 SystemTimeColor=1
[BloodHUD] BloodFlashDuration=6000 ;aka 6 seconds BloodColor=0 AlphaOpacity=255 ;Number between: 0 = invisible | 255 = fully visible
;Assign health numbers for the 3 different health levels ForceBloodDuringLowHealth=true HealthLevel_1=20 ;Critical wounded HealthLevel_2=60 ;Seriously wounded HealthLevel_3=249 ;Wounded
[ReticleHealthDisplay] Background.Width=86 Background.Height=15 Background.Texture.File=hud_rsf_main_0.tga Background.Texture.Quad.Left=419 ;default value is 0 Background.Texture.Quad.Top=460 ;default value is 0 Background.Texture.Quad.Right=505 ;default value is Background.Texture.Quad.Left + Background.Width Background.Texture.Quad.Bottom=475 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=0.0 Background.Position.Y=-51.0 HealthInfoFlashDuration=4000 ;aka 4 seconds ReticleHealthColor=36 ReticleHealthColorCount=9 AlphaOpacity=255 ;0-255 (255=full visible)
[ReticleAmmoDisplay] Background.Texture.File=hud_rsf_main_0.tga Background.Width=48.0 Background.Height=6.0 Background.Quad.Left=342 Background.Quad.Top=469 Background.Quad.Right=390 Background.Quad.Bottom=475 Background.Quad.Empty.Left=342 Background.Quad.Empty.Top=469 Background.Quad.Empty.Right=390 Background.Quad.Empty.Bottom=475 Background.Position.Centered=true Background.XPos=0.0 Background.YPos=-44.0 EmptyVisible=true Direction=1 ReticleAmmoColor=33 ReticleAmmoEmptyColor=34 BulletInfoFlashDuration=3000 aka 3 seconds
[ReticleHitDisplay] Background.Width=13 Background.Height=14 Background.Texture.File=hud_rsf_main_0.tga Background.Texture.Quad.Left=342 ;default value is 0 Background.Texture.Quad.Top=432 ;default value is 0 Background.Texture.Quad.Right=355 ;default value is Background.Texture.Quad.Left + Background.Width Background.Texture.Quad.Bottom=446 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=0.5 Background.Position.Y=54.0 HitInfoFlashDuration=2000 ;aka 2 seconds ReticleHitColor=32
[ReticleDistanceDisplay] Text.Font.File=font12x16radiobm-normal.tga Text.Font.AverageCharacterHeight=14 Text.Position.Centered=true Text.Position.X=60.0 Text.Position.Y=2.0 DistanceInfoFlashDuration=0050;aka very fast DistanceInFeet=false ReticleDistanceColor=1
[MiniHealthDisplay] Background.Width=72 Background.Height=30 Background.Texture.File=d6hud_ext.tga ;Background.Texture.Quad.Left=0 ;default value is 0 ;Background.Texture.Quad.Top=0 ;default value is 0 ;Background.Texture.Quad.Right=72 ;default value is Background.Texture.Quad.Left + Background.Width ;Background.Texture.Quad.Bottom=30 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=-200.0 Background.Position.Y=0 Text.Font.File=font18x24bankgoth.tga Text.Font.AverageCharacterHeight=14 Text.Position.X=-212.0 ForceInfoDisplayDuringLowHealth=true LowHealthThreshold=50.0 HealthInfoFlashDuration=2000 ;aka 2 seconds LowHealthBlinkDuration=250 ;aka 0.25 seconds
[MiniAmmoDisplay] Background.Width=72 Background.Height=30 Background.Texture.File=d6hud_ext.tga ;Background.Texture.Quad.Left=0 ;default value is 0 Background.Texture.Quad.Top=31 ;default value is 0 ;Background.Texture.Quad.Right=72 ;default value is Background.Texture.Quad.Left + Background.Width ;Background.Texture.Quad.Bottom=30 ;default value is Background.Texture.Quad.Top + Background.Height Background.Position.Centered=true Background.Position.X=200.0 Background.Position.Y=0 Text.Font.File=font18x24bankgoth.tga Text.Font.AverageCharacterHeight=14 Text.Position.X=192.0 AmmoInfoFlashDuration=2000 ;aka 2 seconds
;========================================================+ ;Color Values + ;========================================================+
;Main HUD: white (Multi-Used) [Color1] Red=255 Green=255 Blue=255 Alpha=255
;Radarblip: red [Color2] Red=255 Green=0 Blue=0 Alpha=255
;Radarblip: gold [Color3] Red=255 Green=180 Blue=0 Alpha=255
;Radarblip: white/grey [Color4] Red=200 Green=200 Blue=200 Alpha=255
;Radarblip: dark green [Color5] Red=0 Green=100 Blue=0 Alpha=255
;Radarblip: blue [Color6] Red=0 Green=0 Blue=255 Alpha=255
;Radarblip: green (and is used when the bracket is drawn) [Color7] Red=0 Green=255 Blue=0 Alpha=255
;Radarblip: light blue [Color8] Red=50 Green=80 Blue=255 Alpha=255
;Radarblip: purple [Color9] Red=80 Green=0 Blue=160 Alpha=255
;Health perfect [Color10] Red=255 Green=30 Blue=10 Alpha=255
;Health good [Color11] Red=195 Green=223 Blue=10 Alpha=255
;Health bad [Color12] Red=242 Green=190 Blue=49 Alpha=255
;Health worst [Color13] Red=255 Green=0 Blue=0 Alpha=255
;Half Armor/Live Color (used by soul's edit) [Color14] Red=255 Green=192 Blue=70 Alpha=255
;Low Armor/Live Color (used by soul's edit) [Color15] Red=255 Green=70 Blue=70 Alpha=255
;No Armor/Live Color (used by soul's edit) [Color16] Red=255 Green=0 Blue=0 Alpha=255
;HealthBarColor Empty (used by soul's edit) [Color17] Red=51 Green=6 Blue=2 Alpha=255
;Shield worst (used by ...) [Color18] Red=10 Green=255 Blue=30 Alpha=255
;Shieldbar empty (used by ...) [Color19] Red=2 Green=51 Blue=6 Alpha=255
;BulletBar (used by soul's edit) [Color20] Red=255 Green=180 Blue=60 Alpha=255
;BulletBar empty (used by ...) [Color21] Red=64 Green=45 Blue=15 Alpha=255
;Health icon (unused) [Color22] Red=0 Green=0 Blue=0 Alpha=255
;Shield icon (unused) [Color23] Red=0 Green=0 Blue=0 Alpha=255
;Bullet icon (unused) [Color24] Red=0 Green=0 Blue=0 Alpha=255
;Clip icon (unused) [Color25] Red=0 Green=0 Blue=0 Alpha=255
;RotatingWeaponList: WeaponSelected [Color26] Red=0 Green=170 Blue=0 Alpha=255
;RotatingWeaponList: WeaponDeselected [Color27] Red=0 Green=170 Blue=0 Alpha=127
;RotatingWeaponList: WeaponEmptySelected [Color28] Red=170 Green=170 Blue=0 Alpha=255
;RotatingWeaponList: WeaponEmptyDeselected [Color29] Red=170 Green=170 Blue=0 Alpha=127
;Weapon image [Color30] Red=200 Green=200 Blue=200
;Unused [Color31] Red=0 Green=0 Blue=0 Alpha=255
;ReticleHitHUD [Color32] Red=112 Green=136 Blue=138 Alpha=255
;ReticleAmmoHUD: Ammo bar [Color33] Red=112 Green=136 Blue=138 Alpha=255
;ReticleAmmoHUD: Empty ammo bar [Color34] Red=0 Green=0 Blue=0 Alpha=80
;Unused [Color35] Red=0 Green=0 Blue=0 Alpha=255
;ReticleHealth: 100 / 100 [Color36] Red=10 Green=255 Blue=30
;ReticleHealth: 90 / 100 [Color37] Red=115 Green=244 Blue=30
;ReticleHealth: 80 / 100 [Color38] Red=166 Green=255 Blue=30
;ReticleHealth: 70 / 100 [Color39] Red=176 Green=227 Blue=37
;ReticleHealth: 60 / 100 [Color40] Red=214 Green=216 Blue=47
;ReticleHealth: 50 / 100 [Color41] Red=250 Green=195 Blue=47
;ReticleHealth: 40 / 100 [Color42] Red=255 Green=176 Blue=38
;ReticleHealth: 30 / 100 [Color43] Red=251 Green=149 Blue=31
;ReticleHealth: 20 / 100 [Color44] Red=255 Green=97 Blue=22
;ReticleHealth: 10 / 100 [Color45] Red=255 Green=0 Blue=0
;BuildingHealth Full [Color46] Red=10 Green=255 Blue=30 Alpha=255
;BuildingHealth Damaged [Color47] Red=242 Green=190 Blue=49 Alpha=255
;BuildingHealth Heavily Damaged [Color48] Red=255 Green=0 Blue=0 Alpha=255
;BuildingHealth Empty [Color49] Red=0 Green=0 Blue=0 Alpha=80
;========================================================+ ;Color Settings + ;========================================================+
;Health -bar -icon -number color settings
[HealthColor0] Color=16 Value=10
[HealthColor1] Color=15 Value=25
[HealthColor2] Color=14 Value=50
[HealthColor3] Color=4 Value=1000
[ShieldColor0] Color=16 Value=10
[ShieldColor1] Color=15 Value=25
[ShieldColor2] Color=14 Value=50
[ShieldColor3] Color=4 Value=1000
[BulletColor0] Color=16 Value=21
[BulletColor1] Color=4 Value=1000
[ClipColor0] Color=16 Value=21
[ClipColor1] Color=4 Value=1000
[BuildingHealthBarColor0] Color=48 Value=25
[BuildingHealthBarColor1] Color=47 Value=50
[ReticleHealthColor0] Color=45 Value=20
[ReticleHealthColor1] Color=44 Value=30
[ReticleHealthColor2] Color=43 Value=40
[ReticleHealthColor3] Color=42 Value=50
[ReticleHealthColor4] Color=41 Value=60
[ReticleHealthColor5] Color=40 Value=70
[ReticleHealthColor6] Color=39 Value=80
[ReticleHealthColor7] Color=38 Value=90
[ReticleHealthColor8] Color=37 Value=95
;[ReticleAmmoHUDColor0] ;Color=34 ;Value=20
[BuildingBarObeliskColor0] Color=12 Value=40
[BuildingBarObeliskColor1] Color=11 Value=80
[BuildingBarPowerplantColor0] Color=12 Value=40
[BuildingBarPowerplantColor1] Color=11 Value=80
;========================================================+ ;Texture Settings + ;========================================================+
[Texture0] TextureNameNod=d6hud.tga TextureNameGDI=d6hud.tga QuadCount=10
;RadarBox Quad0Color=1 Quad0XPos=10 Quad0YPos=-170 Quad0Top=0 Quad0Left=0 Quad0Bottom=160 Quad0Right=160
;HealthBox Quad1Color=1 Quad1XPos=180 Quad1YPos=-70 Quad1Top=302 Quad1Left=0 Quad1Bottom=362 Quad1Right=160
;ArmorBox Quad2Color=1 Quad2XPos=350 Quad2YPos=-70 Quad2Top=302 Quad2Left=0 Quad2Bottom=362 Quad2Right=160
;AmmoBox Quad3Color=1 Quad3XPos=-240 Quad3YPos=-70 Quad3Top=240 Quad3Left=0 Quad3Bottom=300 Quad3Right=230
;WeaponImageBox Quad4Color=1 Quad4XPos=-150 Quad4YPos=-158 Quad4Top=162 Quad4Left=0 Quad4Bottom=238 Quad4Right=140
;CompassBox Quad5Color=1 Quad5XPos=65 Quad5YPos=-210 Quad5Top=110 Quad5Left=162 Quad5Bottom=140 Quad5Right=212
;InfoBox Quad6Color=1 Quad6XPos=-372 Quad6YPos=-70 Quad6Top=302 Quad6Left=160 Quad6Bottom=362 Quad6Right=282
;ZeitIcon Quad7Color=1 Quad7XPos=-360 Quad7YPos=-46 Quad7Top=64 Quad7Left=462 Quad7Bottom=76 Quad7Right=474
;MinenIcon Quad8Color=1 Quad8XPos=-360 Quad8YPos=-30 Quad8Top=78 Quad8Left=462 Quad8Bottom=90 Quad8Right=474
;GeldIcon Quad9Color=1 Quad9XPos=-360 Quad9YPos=-62 Quad9Top=50 Quad9Left=462 Quad9Bottom=62 Quad9Right=474
Btw, you might want the textures in the ===Update 2=== of this post (follow the link by clicking "this post"), cuz I also added them to the hud (just put the texture d6hud_ext.dds in your data folder, it's for the d6hud's health and ammo warnings) |
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Intradox        
Number of posts : 74
Age : 34
Reputation : 0
Registration date : 2011-02-16
| Subject: Re: Help with HUD Wed Aug 24, 2011 5:50 am | |
| Sweet! Thanks! It works perfectly! |
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| Subject: Re: Help with HUD | |
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