Local time:Help with HUD
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 Help with HUD

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Number of posts : 74

Age : 27

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Registration date : 2011-02-16


PostSubject: Help with HUD   Mon Aug 22, 2011 5:50 pm

Hello, I'm trying to combine the RSF hud with the D6 hud, and I'm having some problems. My hud's health bar and bullet bar doesn't display correctly and the building bars wont show up. If anyone could do me a favor and take a look at my ini file and see what's wrong that'd be great.



And I've tried RSF's original ini file and that worked fine, it's just my ghetto modified version doesn't Razz

Code:
[General]

;==============+
;USER OPTIONS  +
;==============+
;The following features can be turned on or off by changing the value to "true" or to "false"

;Disable Head-up Display. If you want to get rid of the chatbox text, you may replace the font file in your Renegade folder with an empty font.
DisableHud=false

;Hides the player and team list (Toggle may not work in some servers)
HidePlayerList=false

;Stealth Wireframe. Disabled by default because some people encounter a visibility bug when enabled. (The Toggle Was Created by: Raptor RSF)
StealthWireframeEnabled=false

;System Time (Created by: Raptor RSF)
SystemTimeEnabled=false

;Blood HUD (Created by: Raptor RSF)
BloodHUDEnabled=true

;Building Health Display (Created by: Raptor RSF)
BuildingHealthDisplayEnabled=true

;Reticle Health Display (Created by: Raptor RSF)
ReticleHealthDisplayEnabled=true

;Reticle Ammo Display (Created by: Raptor RSF)
ReticleAmmoDisplayEnabled=true

;Reticle Hit Display (Created by: Raptor RSF)
ReticleHitDisplayEnabled=true

;Reticle Distance Display (Created by: Raptor RSF)
ReticleDistanceDisplayEnabled=true

;Mini Health Display (Created by: Saberhawk)
MiniHealthDisplayEnabled=true

;Mini Ammo Display (Created by: Saberhawk)
MiniAmmoDisplayEnabled=true

;Rotating Weapon List (Created by: Tunaman)
WeaponListEnabled=true

;Hides Renegade's default weapon list
HideWeaponList=true

;Disables the default credits and time remaining dislay
HideBottomText=true

;Hides the icons that show powerups (e.g. when you pick one up)
HidePowerupIcons=true

;Extra "hidden" purchase terminal pages (the ones you access with the alt key)
UseExtraPTPages=true

;Nod text color (values from 0 to 255)
NodHouseRed=255
NodHouseGreen=0
NodHouseBlue=0

;GDI text color (values from 0 to 255)
GDIHouseRed=255
GDIHouseGreen=200
GDIHouseBlue=0

;Private message color (values from 0 to 255)
PrivateMessageRed=0
PrivateMessageGreen=0
PrivateMessageBlue=255

;Public message color (values from 0 to 255)
PublicMessageRed=255
PublicMessageGreen=255
PublicMessageBlue=255

;=====================+
;End of USER OPTIONS  +
;=====================+



;Warning!
;Incorrect values may lead to game crashes.
;If you do want to change any of these settings, I recommend you to download Notepad++ for easier editing.
;http://notepad-plus.sourceforge.net/uk/site.htm

;========================================================+
;General  Settings                                      +
;========================================================+

ColorCount=49
TextureCount=1

HealthColorCount=4
HealthBarColorCount=3
;HealthIconColorCount=3
ShieldColorCount=4
;ShieldBarColorCount=0
;ShieldIconColorCount=0
BulletColorCount=2
ClipColorCount=2

HideWeaponBox=true
HideInfoBox=true

TitleColorAlpha=255
TitleColorRed=255
TitleColorGreen=255
TitleColorBlue=255
TitleHilightColorAlpha=255
TitleHilightColorRed=255
TitleHilightColorGreen=255
TitleHilightColorBlue=0
TitleShadowColorAlpha=255
TitleShadowColorRed=0
TitleShadowColorGreen=0
TitleShadowColorBlue=0
TextColorAlpha=255
TextColorRed=255
TextColorGreen=213
TextColorBlue=40
TextShadowColorAlpha=200
TextShadowColorRed=0
TextShadowColorGreen=0
TextShadowColorBlue=0
LineColorAlpha=255
LineColorRed=255
LineColorGreen=174
LineColorBlue=40
BkColorAlpha=40
BkColorRed=255
BkColorGreen=174
BkColorBlue=40
DisabledTextColorAlpha=140
DisabledTextColorRed=255
DisabledTextColorGreen=213
DisabledTextColorBlue=40
DisabledTextShadowColorAlpha=96
DisabledTextShadowColorRed=0
DisabledTextShadowColorGreen=0
DisabledTextShadowColorBlue=0
DisabledLineColorAlpha=128
DisabledLineColorRed=230
DisabledLineColorGreen=160
DisabledLineColorBlue=35
DisabledBkColorAlpha=30
DisabledBkColorRed=255
DisabledBkColorGreen=174
DisabledBkColorBlue=40
HilightColorAlpha=255
HilightColorRed=70
HilightColorGreen=70
HilightColorBlue=70
TabTextColorAlpha=255
TabTextColorRed=255
TabTextColorGreen=255
TabTextColorBlue=255
TabGlowColorAlpha=255
TabGlowColorRed=16
TabGlowColorGreen=10
TabGlowColorBlue=0
DialogTextTitleColorAlpha=255
DialogTextTitleColorRed=255
DialogTextTitleColorGreen=255
DialogTextTitleColorBlue=36
DialogTextTitleGlowColorAlpha=255
DialogTextTitleGlowColorRed=14
DialogTextTitleGlowColorGreen=0
DialogTextTitleGlowColorBlue=0
MenuHiliteColorAlpha=255
MenuHiliteColorRed=0
MenuHiliteColorGreen=0
MenuHiliteColorBlue=0
DisableMenuCtrlGlow=false

;Purchase terminal text color
MerchandiseTextColorAlpha=255
MerchandiseTextColorRed=255
MerchandiseTextColorGreen=255
MerchandiseTextColorBlue=255

HealthEnabled=true
HealthVisible=true
HealthXPos=247
HealthYPos=-56
HealthFont=font30x40bankgoth.tga
HealthColor=1

HealthBarEnabled=true
HealthBarVisible=true
HealthBarTextureNod=d6hud.tga
HealthBarTextureGDI=d6hud.tga
HealthBarColor=10
HealthBarXPos=190
HealthBarYPos=-24
HealthBarTop=498
HealthBarLeft=372
HealthBarBottom=504
HealthBarRight=512
HealthBarStyle=0
HealthBarEmptyVisible=true
HealthBarEmptyColor=17
HealthBarEmptyTop=498
HealthBarEmptyLeft=372
HealthBarEmptyBottom=504
HealthBarEmptyRight=512

HealthIconEnabled=true
HealthIconvisible=true
HealthIconTextureNod=d6hud.tga
HealthIconTextureGDI=d6hud.tga
HealthIconColor=10
HealthIconXPos=188
HealthIconYPos=-62
HealthIconTop=122
HealthIconLeft=476
HealthIconBottom=156
HealthIconRight=510

ShieldEnabled=true
ShieldVisible=true
ShieldXPos=417
ShieldYPos=-56
ShieldFont=font30x40bankgoth.tga
ShieldColor=1

ShieldBarEnabled=true
ShieldBarVisible=true
ShieldBarTextureNod=d6hud.tga
ShieldBarTextureGDI=d6hud.tga
ShieldBarColor=15
ShieldBarXPos=360
ShieldBarYPos=-24
ShieldBarTop=498
ShieldBarLeft=372
ShieldBarBottom=504
ShieldBarRight=512
ShieldBarStyle=0
ShieldBarDirection=1
ShieldBarOffset=8
ShieldBarLength=102
ShieldBarEmptyVisible=true
ShieldBarEmptyColor=0
ShieldBarEmptyTop=498
ShieldBarEmptyLeft=372
ShieldBarEmptyBottom=504
ShieldBarEmptyRight=512

ShieldIconEnabled=true
ShieldIconvisible=true
ShieldIconTextureNod=d6hud.tga
ShieldIconTextureGDI=d6hud.tga
ShieldIconColor=15
ShieldIconXPos=358
ShieldIconYPos=-62
ShieldIconTop=86
ShieldIconLeft=476
ShieldIconBottom=120
ShieldIconRight=510

CreditsEnabled=true
CreditsVisible=true
CreditsXPos=-339
CreditsYPos=-61
CreditsFont=font18x24bankgothsml.tga
CreditsColor=1

TimeEnabled=true
TimeVisible=true
TimeXPos=-339
TimeYPos=-45
TimeFont=font18x24bankgothsml.tga
TimeColor=1

TeamVehEnabled=false
TeamVehVisible=true
TeamVehXPos=-258
TeamVehYPos=-23
TeamVehFont=font12x16radiobm-small.tga
TeamVehColor=1

MinesEnabled=true
MinesVisible=true
MinesXPos=-339
MinesYPos=-29
MinesFont=font18x24bankgothsml.tga
MinesColor=1

EnableCompass=true
CompassVisible=true
CompassXPos=73
CompassYPos=-201
CompassFont=font18x24bankgothsml.tga
CompassColor=1

;The comment lines do apply for other settings too. (for example the Clip settings)
BulletEnabled=true
BulletVisible=true
BulletFont=font30x40bankgoth.tga
BulletColor=1
BulletXPos=-173
BulletYPos=-56

BulletBarEnabled=true
BulletBarVisible=true
BulletBarTextureNod=d6hud.tga
BulletBarTextureGDI=d6hud.tga
BulletBarColor=20
BulletBarXPos=-230
BulletBarYPos=-24
BulletBarTop=506
BulletBarLeft=302
BulletBarBottom=512
BulletBarRight=512
BulletBarStyle=0
BulletBarDirection=1
BulletBarOffset=3
BulletBarLength=117
BulletBarEmptyVisible=true
BulletBarEmptyColor=0
BulletBarEmptyTop=506
BulletBarEmptyLeft=302
BulletBarEmptyBottom=512
BulletBarEmptyRight=512

BulletIconEnabled=true
BulletIconvisible=true
BulletIconTextureNod=d6hud.tga
BulletIconTextureGDI=d6hud.tga
BulletIconColor=20
BulletIconXPos=-232
BulletIconYPos=-62
BulletIconTop=50
BulletIconLeft=476
BulletIconBottom=84
BulletIconRight=510

ClipEnabled=true
ClipVisible=true
ClipFont=font18x24bankgoth.tga
ClipColor=1
ClipXPos=-90
ClipYPos=-46

WeaponEnabled=true
WeaponVisible=false
WeaponVisibleNonVehicle=false
WeaponXPos=-185
WeaponYPos=-185
WeaponFont=11
WeaponColor=1

WeaponImageEnabled=true
WeaponImageVisible=true
WeaponImageVisibleNonVehicle=true
WeaponImageXPos=-121
WeaponImageYPos=-185
WeaponImageColor=30
WeaponImageVehicleColor=30

;WeaponImageXPos=-119
;WeaponImageYPos=-160

EnableRadar=true
RadarRotate=true
DrawStar=true
DrawCompassLine=false
CompassLineColor=30
CompassLineWidth=2
RadarVisible=true
RadarSize=140
RadarWorldSize=100
RadarX=20
RadarY=-160
BlipTexture=d6hud.tga
ScrollingMapTexture=map_unknown.tga
ScrollingMapOffsetX=0
ScrollingMapOffsetY=0
ScrollingMapScale=2
ScrollingRadarMap=true

;Humans (by default its a circle)
RadarBlip1Left=495
RadarBlip1Top=164

;Vehicles (by default its a triangle)
RadarBlip2Left=504
RadarBlip2Top=164

;Stationary objects (by default its a square)
RadarBlip3Left=495
RadarBlip3Top=173

;Objectives (by default its a star)
RadarBlip4Left=495
RadarBlip4Top=182

;Bracket that are drawn when you are targeting an object
RadarBlip5Left=504
RadarBlip5Top=173

;Beacon
RadarBlip6Left=504
RadarBlip6Top=182

RadarBlipColor0=2
RadarBlipColor1=3
RadarBlipColor2=4
RadarBlipColor3=5
RadarBlipColor4=6
RadarBlipColor5=7
RadarBlipColor6=8
RadarBlipColor7=9

;RotatingWeaponList (Created by: Tunaman)
WeaponListXP=0
WeaponListYP=0
WeaponListXCentered=true
WeaponListYCentered=true
WeaponListDistance=300
WeaponSelectedColor=26 ;By default it was 26
WeaponDeselectedColor=27 ;By default it was 27
WeaponEmptySelectedColor=28 ;By default it was 28
WeaponEmptyDeselectedColor=29 ;By default it was 29
WeaponListAnimateDuration=250
WeaponListFadeBeginTime=1000
WeaponListFadeDuration=500

[BuildingHealthDisplay]
Show_RepairBay=true
Show_HeliPad=true
Show_CommunicationCenter=true
Show_ConstructionYard=true
Show_Shrine=true ;Some exclusive maps may have a Shrine (Structure) placed somewhere.
Show_Silo=false ;This one doesn't yet work (in c++ code)

BackgroundTextureFile_Nod=hud_rsf_main_0.tga
BackgroundTextureFile_GDI=hud_rsf_main_1.tga

;BuildingPositions_00
BuildingIconXPos_00=-133.0
BuildingIconYPos_00=-169.0
BuildingHealthBarXPos_00=-129.0
BuildingHealthBarYPos_00=-165.0
;BuildingPositions_01
BuildingIconXPos_01=-133.0
BuildingIconYPos_01=-182.0
BuildingHealthBarXPos_01=-129.0
BuildingHealthBarYPos_01=-178.0
;BuildingPositions_02
BuildingIconXPos_02=-133.0
BuildingIconYPos_02=-195.0
BuildingHealthBarXPos_02=-129.0
BuildingHealthBarYPos_02=-191.0
;BuildingPositions_03
BuildingIconXPos_03=-133.0
BuildingIconYPos_03=-208.0
BuildingHealthBarXPos_03=-129.0
BuildingHealthBarYPos_03=-204.0
;BuildingPositions_04
BuildingIconXPos_04=-133.0
BuildingIconYPos_04=-221.0
BuildingHealthBarXPos_04=-129.0
BuildingHealthBarYPos_04=-217.0
;BuildingPositions_05
BuildingIconXPos_05=-133.0
BuildingIconYPos_05=-234.0
BuildingHealthBarXPos_05=-129.0
BuildingHealthBarYPos_05=-230.0
;BuildingPositions_06
BuildingIconXPos_06=-133.0
BuildingIconYPos_06=-247.0
BuildingHealthBarXPos_06=-129.0
BuildingHealthBarYPos_06=-243.0
;BuildingPositions_07
BuildingIconXPos_07=-133.0
BuildingIconYPos_07=-260.0
BuildingHealthBarXPos_07=-129.0
BuildingHealthBarYPos_07=-256.0
;BuildingPositions_08
BuildingIconXPos_08=-133.0
BuildingIconYPos_08=-273.0
BuildingHealthBarXPos_08=-129.0
BuildingHealthBarYPos_08=-269.0
;BuildingPositions_09
BuildingIconXPos_09=-133.0
BuildingIconYPos_09=-286.0
BuildingHealthBarXPos_09=-129.0
BuildingHealthBarYPos_09=-282.0
;BuildingPositions_10
BuildingIconXPos_10=-133.0
BuildingIconYPos_10=-299.0
BuildingHealthBarXPos_10=-129.0
BuildingHealthBarYPos_10=-295.0
;BuildingPositions_11
BuildingIconXPos_11=-133.0
BuildingIconYPos_11=-312.0
BuildingHealthBarXPos_11=-129.0
BuildingHealthBarYPos_11=-308.0
;BuildingPositions_12
BuildingIconXPos_12=-133.0
BuildingIconYPos_12=-325.0
BuildingHealthBarXPos_12=-129.0
BuildingHealthBarYPos_12=-321.0
;BuildingPositions_13
BuildingIconXPos_13=-133.0
BuildingIconYPos_13=-338.0
BuildingHealthBarXPos_13=-129.0
BuildingHealthBarYPos_13=-334.0
;BuildingPositions_14
BuildingIconXPos_14=-133.0
BuildingIconYPos_14=-351.0
BuildingHealthBarXPos_14=-129.0
BuildingHealthBarYPos_14=-347.0
;BuildingPositions_15
BuildingIconXPos_15=-133.0
BuildingIconYPos_15=-364.0
BuildingHealthBarXPos_15=-129.0
BuildingHealthBarYPos_15=-360.0
;BuildingPositions_16
BuildingIconXPos_16=-133.0
BuildingIconYPos_16=-377.0
BuildingHealthBarXPos_16=-129.0
BuildingHealthBarYPos_16=-373.0
;BuildingPositions_17
BuildingIconXPos_17=-133.0
BuildingIconYPos_17=-390.0
BuildingHealthBarXPos_17=-129.0
BuildingHealthBarYPos_17=-386.0
;BuildingPositions_18
BuildingIconXPos_18=-133.0
BuildingIconYPos_18=-403.0
BuildingHealthBarXPos_18=-129.0
BuildingHealthBarYPos_18=-399.0
;BuildingPositions_19
BuildingIconXPos_19=-133.0
BuildingIconYPos_19=-416.0
BuildingHealthBarXPos_19=-129.0
BuildingHealthBarYPos_199=-412.0
;BuildingPositions_20
BuildingIconXPos_20=-133.0
BuildingIconYPos_20=-429.0
BuildingHealthBarXPos_20=-129.0
BuildingHealthBarYPos_20=-425.0
;BuildingPositions_21
BuildingIconXPos_21=-133.0
BuildingIconYPos_21=-442.0
BuildingHealthBarXPos_21=-129.0
BuildingHealthBarYPos_21=-438.0
;BuildingPositions_22
BuildingIconXPos_22=-133.0
BuildingIconYPos_22=-455.0
BuildingHealthBarXPos_22=-129.0
BuildingHealthBarYPos_22=-451.0
;BuildingPositions_23
BuildingIconXPos_23=-133.0
BuildingIconYPos_23=-468.0
BuildingHealthBarXPos_23=-129.0
BuildingHealthBarYPos_23=-464.0

Building_Icon_BackgroundSize_X=119.0
Building_Icon_BackgroundSize_Y=13.0

GDI_AdvancedGuardTower_Icon_BackgroundQuad_Left=393
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Top=113
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Right=512
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Bottom=126

GDI_Barracks_Icon_BackgroundQuad_Left=393
GDI_Barracks_Icon_BackgroundQuad_Top=126
GDI_Barracks_Icon_BackgroundQuad_Right=512
GDI_Barracks_Icon_BackgroundQuad_Bottom=139

GDI_WeaponsFactory_Icon_BackgroundQuad_Left=393
GDI_WeaponsFactory_Icon_BackgroundQuad_Top=139
GDI_WeaponsFactory_Icon_BackgroundQuad_Right=512
GDI_WeaponsFactory_Icon_BackgroundQuad_Bottom=152

GDI_RepairBay_Icon_BackgroundQuad_Left=393
GDI_RepairBay_Icon_BackgroundQuad_Top=152
GDI_RepairBay_Icon_BackgroundQuad_Right=512
GDI_RepairBay_Icon_BackgroundQuad_Bottom=165

GDI_HeliPad_Icon_BackgroundQuad_Left=393
GDI_HeliPad_Icon_BackgroundQuad_Top=165
GDI_HeliPad_Icon_BackgroundQuad_Right=512
GDI_HeliPad_Icon_BackgroundQuad_Bottom=178

GDI_CommunicationCenter_Icon_BackgroundQuad_Left=393
GDI_CommunicationCenter_Icon_BackgroundQuad_Top=178
GDI_CommunicationCenter_Icon_BackgroundQuad_Right=512
GDI_CommunicationCenter_Icon_BackgroundQuad_Bottom=191

GDI_ConstructionYard_Icon_BackgroundQuad_Left=393
GDI_ConstructionYard_Icon_BackgroundQuad_Top=191
GDI_ConstructionYard_Icon_BackgroundQuad_Right=512
GDI_ConstructionYard_Icon_BackgroundQuad_Bottom=204

GDI_Shrine_Icon_BackgroundQuad_Left=393
GDI_Shrine_Icon_BackgroundQuad_Top=204
GDI_Shrine_Icon_BackgroundQuad_Right=512
GDI_Shrine_Icon_BackgroundQuad_Bottom=217

GDI_Powerplant_Icon_BackgroundQuad_Left=393
GDI_Powerplant_Icon_BackgroundQuad_Top=217
GDI_Powerplant_Icon_BackgroundQuad_Right=512
GDI_Powerplant_Icon_BackgroundQuad_Bottom=230

GDI_Refinery_Icon_BackgroundQuad_Left=393
GDI_Refinery_Icon_BackgroundQuad_Top=230
GDI_Refinery_Icon_BackgroundQuad_Right=512
GDI_Refinery_Icon_BackgroundQuad_Bottom=243

GDI_Silo_Icon_BackgroundQuad_Left=393
GDI_Silo_Icon_BackgroundQuad_Top=243
GDI_Silo_Icon_BackgroundQuad_Right=512
GDI_Silo_Icon_BackgroundQuad_Bottom=256

GDI_Harvester_Icon_BackgroundQuad_Left=393
GDI_Harvester_Icon_BackgroundQuad_Top=256
GDI_Harvester_Icon_BackgroundQuad_Right=512
GDI_Harvester_Icon_BackgroundQuad_Bottom=269

Nod_Obelisk_Icon_BackgroundQuad_Left=393
Nod_Obelisk_Icon_BackgroundQuad_Top=269
Nod_Obelisk_Icon_BackgroundQuad_Right=512
Nod_Obelisk_Icon_BackgroundQuad_Bottom=282

Nod_HandOfNod_Icon_BackgroundQuad_Left=393
Nod_HandOfNod_Icon_BackgroundQuad_Top=282
Nod_HandOfNod_Icon_BackgroundQuad_Right=512
Nod_HandOfNod_Icon_BackgroundQuad_Bottom=295

Nod_Airstrip_Icon_BackgroundQuad_Left=393
Nod_Airstrip_Icon_BackgroundQuad_Top=295
Nod_Airstrip_Icon_BackgroundQuad_Right=512
Nod_Airstrip_Icon_BackgroundQuad_Bottom=308

Nod_RepairBay_Icon_BackgroundQuad_Left=393
Nod_RepairBay_Icon_BackgroundQuad_Top=308
Nod_RepairBay_Icon_BackgroundQuad_Right=512
Nod_RepairBay_Icon_BackgroundQuad_Bottom=321

Nod_HeliPad_Icon_BackgroundQuad_Left=393
Nod_HeliPad_Icon_BackgroundQuad_Top=321
Nod_HeliPad_Icon_BackgroundQuad_Right=512
Nod_HeliPad_Icon_BackgroundQuad_Bottom=334

Nod_CommunicationCenter_Icon_BackgroundQuad_Left=393
Nod_CommunicationCenter_Icon_BackgroundQuad_Top=334
Nod_CommunicationCenter_Icon_BackgroundQuad_Right=512
Nod_CommunicationCenter_Icon_BackgroundQuad_Bottom=347

Nod_ConstructionYard_Icon_BackgroundQuad_Left=393
Nod_ConstructionYard_Icon_BackgroundQuad_Top=347
Nod_ConstructionYard_Icon_BackgroundQuad_Right=512
Nod_ConstructionYard_Icon_BackgroundQuad_Bottom=360

Nod_Shrine_Icon_BackgroundQuad_Left=393
Nod_Shrine_Icon_BackgroundQuad_Top=360
Nod_Shrine_Icon_BackgroundQuad_Right=512
Nod_Shrine_Icon_BackgroundQuad_Bottom=373

Nod_Powerplant_Icon_BackgroundQuad_Left=393
Nod_Powerplant_Icon_BackgroundQuad_Top=373
Nod_Powerplant_Icon_BackgroundQuad_Right=512
Nod_Powerplant_Icon_BackgroundQuad_Bottom=386

Nod_Refinery_Icon_BackgroundQuad_Left=393
Nod_Refinery_Icon_BackgroundQuad_Top=386
Nod_Refinery_Icon_BackgroundQuad_Right=512
Nod_Refinery_Icon_BackgroundQuad_Bottom=399

Nod_Silo_Icon_BackgroundQuad_Left=393
Nod_Silo_Icon_BackgroundQuad_Top=399
Nod_Silo_Icon_BackgroundQuad_Right=512
Nod_Silo_Icon_BackgroundQuad_Bottom=412

Nod_Harvester_Icon_BackgroundQuad_Left=393
Nod_Harvester_Icon_BackgroundQuad_Top=412
Nod_Harvester_Icon_BackgroundQuad_Right=512
Nod_Harvester_Icon_BackgroundQuad_Bottom=425


HealthBarBackgroundQuadLeft=506
HealthBarBackgroundQuadTop=426
HealthBarBackgroundQuadRight=512
HealthBarBackgroundQuadBottom=432
HealthBarBackgroundQuadEmptyLeft=0
HealthBarBackgroundQuadEmptyTop=0
HealthBarBackgroundQuadEmptyRight=0
HealthBarBackgroundQuadEmptyBottom=0

HealthBarStyle=0
HealthBarOffset=7.0
HealthBarLength=76.0
HealthBarDirection=1
HealthBarEmptyVisible=true

HealthBarColor=10
;HealthBarColorCount=2
HealthBarEmptyColor=14

[HealthInfo]
HealthInfoEnabled=true
Text.Font.File=font12x16radiobm-small.tga
Text.Font.AverageCharacterHeight=0
Text.Position.Centered=false
Text.Position.X=176.0
Text.Position.Y=-74
SwitchTime=4000 ;aka 4 seconds
HealthInfoColor=1

[SystemTime]
Text.Font.File=font18x24radiobm-big.tga
Text.Font.AverageCharacterHeight=0
Text.Position.Centered=false
Text.Position.X=-493.0
Text.Position.Y=-34.0
SystemTimeColor=1

[BloodHUD]
BloodFlashDuration=6000 ;aka 6 seconds
BloodColor=0
AlphaOpacity=255 ;Number between: 0 = invisible | 255 = fully visible

;Assign health numbers for the 3 different health levels
ForceBloodDuringLowHealth=true
HealthLevel_1=20   ;Critical wounded
HealthLevel_2=60   ;Seriously wounded
HealthLevel_3=249   ;Wounded

[ReticleHealthDisplay]
Background.Width=86
Background.Height=15
Background.Texture.File=hud_rsf_main_0.tga
Background.Texture.Quad.Left=419         ;default value is 0
Background.Texture.Quad.Top=460            ;default value is 0
Background.Texture.Quad.Right=505         ;default value is Background.Texture.Quad.Left + Background.Width
Background.Texture.Quad.Bottom=475         ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=0.0
Background.Position.Y=-51.0
HealthInfoFlashDuration=4000 ;aka 4 seconds
ReticleHealthColor=36
ReticleHealthColorCount=9
AlphaOpacity=255 ;0-255 (255=full visible)

[ReticleAmmoDisplay]
Background.Texture.File=hud_rsf_main_0.tga
Background.Width=48.0
Background.Height=6.0
Background.Quad.Left=342
Background.Quad.Top=469
Background.Quad.Right=390
Background.Quad.Bottom=475
Background.Quad.Empty.Left=342
Background.Quad.Empty.Top=469
Background.Quad.Empty.Right=390
Background.Quad.Empty.Bottom=475
Background.Position.Centered=true
Background.XPos=0.0
Background.YPos=-44.0
EmptyVisible=true
Direction=1
ReticleAmmoColor=33
ReticleAmmoEmptyColor=34
BulletInfoFlashDuration=3000 aka 3 seconds

[ReticleHitDisplay]
Background.Width=13
Background.Height=14
Background.Texture.File=hud_rsf_main_0.tga
Background.Texture.Quad.Left=342         ;default value is 0
Background.Texture.Quad.Top=432            ;default value is 0
Background.Texture.Quad.Right=355         ;default value is Background.Texture.Quad.Left + Background.Width
Background.Texture.Quad.Bottom=446         ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=0.5
Background.Position.Y=54.0
HitInfoFlashDuration=2000 ;aka 2 seconds
ReticleHitColor=32

[ReticleDistanceDisplay]
Text.Font.File=font12x16radiobm-normal.tga
Text.Font.AverageCharacterHeight=14
Text.Position.Centered=true
Text.Position.X=60.0
Text.Position.Y=2.0
DistanceInfoFlashDuration=0050;aka very fast
DistanceInFeet=false
ReticleDistanceColor=1

[MiniHealthDisplay]
Background.Width=91
Background.Height=30
Background.Texture.File=hud_rsf_main_0.tga
Background.Texture.Quad.Left=342         ;default value is 0
Background.Texture.Quad.Top=482            ;default value is 0
Background.Texture.Quad.Right=433         ;default value is Background.Texture.Quad.Left + Background.Width
Background.Texture.Quad.Bottom=512         ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=-200.0
Background.Position.Y=0
Text.Font.File=font18x24radiobm-big.tga
Text.Font.AverageCharacterHeight=14
Text.Position.X=-206
ForceInfoDisplayDuringLowHealth=true
LowHealthThreshold=0.0
HealthInfoFlashDuration=2000 ;aka 2 seconds
LowHealthBlinkDuration=250 ;aka 0.25 seconds

[MiniAmmoDisplay]
Background.Width=75
Background.Height=30
Background.Texture.File=hud_rsf_main_0.tga
Background.Texture.Quad.Left=433         ;default value is 0
Background.Texture.Quad.Top=482            ;default value is 0
Background.Texture.Quad.Right=508         ;default value is Background.Texture.Quad.Left + Background.Width
Background.Texture.Quad.Bottom=512         ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=200.0
Background.Position.Y=0
Text.Font.File=font18x24radiobm-big.tga
Text.Font.AverageCharacterHeight=14
Text.Position.X=195.0
AmmoInfoFlashDuration=2000 ;aka 2 seconds




;========================================================+
;Color Values                                          +
;========================================================+

;Main HUD: white (Multi-Used)
[Color1]
Red=255
Green=255
Blue=255
Alpha=255

;Radarblip: red
[Color2]
Red=255
Green=0
Blue=0
Alpha=255

;Radarblip: gold
[Color3]
Red=255
Green=180
Blue=0
Alpha=255

;Radarblip: white/grey
[Color4]
Red=200
Green=200
Blue=200
Alpha=255

;Radarblip: dark green
[Color5]
Red=0
Green=100
Blue=0
Alpha=255

;Radarblip: blue
[Color6]
Red=0
Green=0
Blue=255
Alpha=255

;Radarblip: green (and is used when the bracket is drawn)
[Color7]
Red=0
Green=255
Blue=0
Alpha=255

;Radarblip: light blue
[Color8]
Red=50
Green=80
Blue=255
Alpha=255

;Radarblip: purple
[Color9]
Red=80
Green=0
Blue=160
Alpha=255

;Health perfect
[Color10]
Red=255
Green=30
Blue=10
Alpha=255

;Health good
[Color11]
Red=195
Green=223
Blue=10
Alpha=255

;Health bad
[Color12]
Red=242
Green=190
Blue=49
Alpha=255

;Health worst
[Color13]
Red=255
Green=0
Blue=0
Alpha=255

;Healthbar empty (unused)
[Color14]
Red=51
Green=6
Blue=2
Alpha=255

;Shield perfect (unused)
[Color15]
Red=10
Green=255
Blue=30
Alpha=255

;Shield good (unused)
[Color16]
Red=0
Green=0
Blue=0
Alpha=255

;Shield bad (unused)
[Color17]
Red=0
Green=0
Blue=0
Alpha=255

;Shield worst (unused)
[Color18]
Red=0
Green=0
Blue=0
Alpha=255

;Shieldbar empty (unused)
[Color19]
Red=0
Green=0
Blue=0
Alpha=255

;BulletBar (unused)
[Color20]
Red=255
Green=180
Blue=60
Alpha=255

;BulletBar empty (unused)
[Color21]
Red=64
Green=45
Blue=15
Alpha=255

;Health icon (unused)
[Color22]
Red=0
Green=0
Blue=0
Alpha=255

;Shield icon (unused)
[Color23]
Red=0
Green=0
Blue=0
Alpha=255

;Bullet icon (unused)
[Color24]
Red=0
Green=0
Blue=0
Alpha=255

;Clip icon (unused)
[Color25]
Red=0
Green=0
Blue=0
Alpha=255

;RotatingWeaponList: WeaponSelected
[Color26]
Red=0
Green=170
Blue=0
Alpha=255

;RotatingWeaponList: WeaponDeselected
[Color27]
Red=0
Green=170
Blue=0
Alpha=127

;RotatingWeaponList: WeaponEmptySelected
[Color28]
Red=170
Green=170
Blue=0
Alpha=255

;RotatingWeaponList: WeaponEmptyDeselected
[Color29]
Red=170
Green=170
Blue=0
Alpha=127

;Weapon image
[Color30]
Red=200
Green=200
Blue=200

;Unused
[Color31]
Red=0
Green=0
Blue=0
Alpha=255

;ReticleHitHUD
[Color32]
Red=112
Green=136
Blue=138
Alpha=255

;ReticleAmmoHUD: Ammo bar
[Color33]
Red=112
Green=136
Blue=138
Alpha=255

;ReticleAmmoHUD: Empty ammo bar
[Color34]
Red=0
Green=0
Blue=0
Alpha=80

;Unused
[Color35]
Red=0
Green=0
Blue=0
Alpha=255

;ReticleHealth: 100 / 100
[Color36]
Red=10
Green=255
Blue=30

;ReticleHealth: 90 / 100
[Color37]
Red=115
Green=244
Blue=30

;ReticleHealth: 80 / 100
[Color38]
Red=166
Green=255
Blue=30

;ReticleHealth: 70 / 100
[Color39]
Red=176
Green=227
Blue=37

;ReticleHealth: 60 / 100
[Color40]
Red=214
Green=216
Blue=47

;ReticleHealth: 50 / 100
[Color41]
Red=250
Green=195
Blue=47

;ReticleHealth: 40 / 100
[Color42]
Red=255
Green=176
Blue=38

;ReticleHealth: 30 / 100
[Color43]
Red=251
Green=149
Blue=31

;ReticleHealth: 20 / 100
[Color44]
Red=255
Green=97
Blue=22

;ReticleHealth: 10 / 100
[Color45]
Red=255
Green=0
Blue=0

;BuildingHealth Full
[Color46]
Red=10
Green=255
Blue=30
Alpha=255

;BuildingHealth Damaged
[Color47]
Red=242
Green=190
Blue=49
Alpha=255

;BuildingHealth Heavily Damaged
[Color48]
Red=255
Green=0
Blue=0
Alpha=255

;BuildingHealth Empty
[Color49]
Red=0
Green=0
Blue=0
Alpha=80


;========================================================+
;Color  Settings                                        +
;========================================================+

;Health -bar -icon -number color settings

[HealthColor0]
Color=16
Value=10

[HealthColor1]
Color=15
Value=25

[HealthColor2]
Color=14
Value=50

[HealthColor3]
Color=3
Value=1000

[ShieldColor0]
Color=16
Value=10

[ShieldColor1]
Color=15
Value=25

[ShieldColor2]
Color=14
Value=50

[ShieldColor3]
Color=3
Value=1000

[BulletColor0]
Color=16
Value=21

[BulletColor1]
Color=3
Value=1000

[ClipColor0]
Color=16
Value=21

[ClipColor1]
Color=3
Value=1000

[BuildingHealthBarColor0]
Color=48
Value=25

[BuildingHealthBarColor1]
Color=47
Value=50

[ReticleHealthColor0]
Color=45
Value=20

[ReticleHealthColor1]
Color=44
Value=30

[ReticleHealthColor2]
Color=43
Value=40

[ReticleHealthColor3]
Color=42
Value=50

[ReticleHealthColor4]
Color=41
Value=60

[ReticleHealthColor5]
Color=40
Value=70

[ReticleHealthColor6]
Color=39
Value=80

[ReticleHealthColor7]
Color=38
Value=90

[ReticleHealthColor8]
Color=37
Value=95

;[ReticleAmmoHUDColor0]
;Color=34
;Value=20

[BuildingBarObeliskColor0]
Color=12
Value=40

[BuildingBarObeliskColor1]
Color=11
Value=80

[BuildingBarPowerplantColor0]
Color=12
Value=40

[BuildingBarPowerplantColor1]
Color=11
Value=80



;========================================================+
;Texture Settings                                      +
;========================================================+

[Texture0]
TextureNameNod=d6hud.tga
TextureNameGDI=d6hud.tga
QuadCount=10

;RadarBox
Quad0Color=1
Quad0XPos=10
Quad0YPos=-170
Quad0Top=0
Quad0Left=0
Quad0Bottom=160
Quad0Right=160

;HealthBox
Quad1Color=1
Quad1XPos=180
Quad1YPos=-70
Quad1Top=302
Quad1Left=0
Quad1Bottom=362
Quad1Right=160


;ArmorBox
Quad2Color=1
Quad2XPos=350
Quad2YPos=-70
Quad2Top=302
Quad2Left=0
Quad2Bottom=362
Quad2Right=160


;AmmoBox
Quad3Color=1
Quad3XPos=-240
Quad3YPos=-70
Quad3Top=240
Quad3Left=0
Quad3Bottom=300
Quad3Right=230


;WeaponImageBox
Quad4Color=1
Quad4XPos=-150
Quad4YPos=-158
Quad4Top=162
Quad4Left=0
Quad4Bottom=238
Quad4Right=140


;CompassBox
Quad5Color=1
Quad5XPos=65
Quad5YPos=-210
Quad5Top=110
Quad5Left=162
Quad5Bottom=140
Quad5Right=212


;InfoBox
Quad6Color=1
Quad6XPos=-372
Quad6YPos=-70
Quad6Top=302
Quad6Left=160
Quad6Bottom=362
Quad6Right=282


;ZeitIcon
Quad7Color=1
Quad7XPos=-360
Quad7YPos=-46
Quad7Top=64
Quad7Left=462
Quad7Bottom=76
Quad7Right=474


;MinenIcon
Quad8Color=1
Quad8XPos=-360
Quad8YPos=-30
Quad8Top=78
Quad8Left=462
Quad8Bottom=90
Quad8Right=474


;GeldIcon
Quad9Color=1
Quad9XPos=-360
Quad9YPos=-62
Quad9Top=50
Quad9Left=462
Quad9Bottom=62
Quad9Right=474
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indios85  
  
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PostSubject: Re: Help with HUD   Mon Aug 22, 2011 6:47 pm

i am not sure about this but i think the rsf shader is coded diferent than D6 so more likelly you will not be able to conbine them unles you know how to code, anyway i dont know why you want to conbine them, if that you want is use rsf´s features among whit D6´s grapic design of the hud,
you should use rsf hud and try modifi his texture and ini to look like D6, i think that whould be more easy than code shaders.dll lol.

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Good-One-Driver  
  
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PostSubject: Re: Help with HUD   Mon Aug 22, 2011 7:15 pm

Yeah this will be very diffikult to explane do you have msn or tv?
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PostSubject: Re: Help with HUD   Mon Aug 22, 2011 7:40 pm

Yeah all I'm trying to so is modify the RSF HUD so it has the appearance of the d6 HUD, I'm not actually modifying the sharders, just the RSF HUD.ini. And yeah I have msn if that would be easier for you to help.
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Soulhunter  
  
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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 2:27 am

That shouldn't be that hard to do, can you upload the hud.ini so I can take a look at it please?
EDIT: nvm, didn't see it in the first post yet lol, I'll take a look at it tomorrow probably cuz I have visitors here atm
btw, what do you think is wrong with the health and bullet bar? cuz I can't see anything wrong with it from the screenshot
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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 6:01 am

Thanks I appreciate it!

Well the health, armor and bullet bar don't display correctly (colors), they should like this:



And of course, the building's bar wont show up.
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indios85  
  
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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 6:05 am

if you mean the text colors and empty bar color, you can setup that in hud ini

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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 6:12 am

ah those text colors are easy to fix lol
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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 6:43 am

Well if you could fix it that'd be great Smile

And also if you could take a look at the building bars and see whats up with that, it's probably color issues but I'm stumped Razz
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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 7:44 am

I think I have a fix ready now, gonna try it out
EDIT: building bars still don't work... colors are all good now though, gonna take another look at the building bars
EDIT 2: ok, got the building bars working again too now, all that's left to fix is the position of the building bars (cuz they overlap with the weapon image box) but I'll do that tomorrow. I'm to tired to finish it today (it's pretty late here already Wink)


Last edited by Soulhunter on Tue Aug 23, 2011 8:19 am; edited 1 time in total (Reason for editing : updating status)
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PostSubject: Re: Help with HUD   Tue Aug 23, 2011 8:25 am

Thanks Soulhunter, I really do appreciate your help! Smile

That's fine, there is no rush Smile
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PostSubject: Re: Help with HUD   Wed Aug 24, 2011 1:43 am

Here ya go, if you have anymore problems with it just say so and I'll fix it Wink

Code:
[General]

;==============+
;USER OPTIONS  +
;==============+
;The following features can be turned on or off by changing the value to "true" or to "false"

;Disable Head-up Display. If you want to get rid of the chatbox text, you may replace the font file in your Renegade folder with an empty font.
DisableHud=false

;Hides the player and team list (Toggle may not work in some servers)
HidePlayerList=false

;Stealth Wireframe. Disabled by default because some people encounter a visibility bug when enabled. (The Toggle Was Created by: Raptor RSF)
StealthWireframeEnabled=false

;System Time (Created by: Raptor RSF)
SystemTimeEnabled=false

;Blood HUD (Created by: Raptor RSF)
BloodHUDEnabled=true

;Building Health Display (Created by: Raptor RSF)
BuildingHealthDisplayEnabled=true

;Reticle Health Display (Created by: Raptor RSF)
ReticleHealthDisplayEnabled=true

;Reticle Ammo Display (Created by: Raptor RSF)
ReticleAmmoDisplayEnabled=true

;Reticle Hit Display (Created by: Raptor RSF)
ReticleHitDisplayEnabled=true

;Reticle Distance Display (Created by: Raptor RSF)
ReticleDistanceDisplayEnabled=true

;Mini Health Display (Created by: Saberhawk)
MiniHealthDisplayEnabled=true

;Mini Ammo Display (Created by: Saberhawk)
MiniAmmoDisplayEnabled=true

;Rotating Weapon List (Created by: Tunaman)
WeaponListEnabled=true

;Hides Renegade's default weapon list
HideWeaponList=true

;Disables the default credits and time remaining dislay
HideBottomText=true

;Hides the icons that show powerups (e.g. when you pick one up)
HidePowerupIcons=true

;Extra "hidden" purchase terminal pages (the ones you access with the alt key)
UseExtraPTPages=true

;Nod text color (values from 0 to 255)
NodHouseRed=255
NodHouseGreen=0
NodHouseBlue=0

;GDI text color (values from 0 to 255)
GDIHouseRed=255
GDIHouseGreen=200
GDIHouseBlue=0

;Private message color (values from 0 to 255)
PrivateMessageRed=0
PrivateMessageGreen=0
PrivateMessageBlue=255

;Public message color (values from 0 to 255)
PublicMessageRed=255
PublicMessageGreen=255
PublicMessageBlue=255

;=====================+
;End of USER OPTIONS  +
;=====================+



;Warning!
;Incorrect values may lead to game crashes.
;If you do want to change any of these settings, I recommend you to download Notepad++ for easier editing.
;http://notepad-plus.sourceforge.net/uk/site.htm

;========================================================+
;General  Settings                                      +
;========================================================+

ColorCount=49
TextureCount=1

HealthColorCount=4
;HealthBarColorCount=1
;HealthIconColorCount=3
ShieldColorCount=4
;ShieldBarColorCount=0
;ShieldIconColorCount=0
BulletColorCount=2
ClipColorCount=2

HideWeaponBox=true
HideInfoBox=true

TitleColorAlpha=255
TitleColorRed=255
TitleColorGreen=255
TitleColorBlue=255
TitleHilightColorAlpha=255
TitleHilightColorRed=255
TitleHilightColorGreen=255
TitleHilightColorBlue=0
TitleShadowColorAlpha=255
TitleShadowColorRed=0
TitleShadowColorGreen=0
TitleShadowColorBlue=0
TextColorAlpha=255
TextColorRed=255
TextColorGreen=213
TextColorBlue=40
TextShadowColorAlpha=200
TextShadowColorRed=0
TextShadowColorGreen=0
TextShadowColorBlue=0
LineColorAlpha=255
LineColorRed=255
LineColorGreen=174
LineColorBlue=40
BkColorAlpha=40
BkColorRed=255
BkColorGreen=174
BkColorBlue=40
DisabledTextColorAlpha=140
DisabledTextColorRed=255
DisabledTextColorGreen=213
DisabledTextColorBlue=40
DisabledTextShadowColorAlpha=96
DisabledTextShadowColorRed=0
DisabledTextShadowColorGreen=0
DisabledTextShadowColorBlue=0
DisabledLineColorAlpha=128
DisabledLineColorRed=230
DisabledLineColorGreen=160
DisabledLineColorBlue=35
DisabledBkColorAlpha=30
DisabledBkColorRed=255
DisabledBkColorGreen=174
DisabledBkColorBlue=40
HilightColorAlpha=255
HilightColorRed=70
HilightColorGreen=70
HilightColorBlue=70
TabTextColorAlpha=255
TabTextColorRed=255
TabTextColorGreen=255
TabTextColorBlue=255
TabGlowColorAlpha=255
TabGlowColorRed=16
TabGlowColorGreen=10
TabGlowColorBlue=0
DialogTextTitleColorAlpha=255
DialogTextTitleColorRed=255
DialogTextTitleColorGreen=255
DialogTextTitleColorBlue=36
DialogTextTitleGlowColorAlpha=255
DialogTextTitleGlowColorRed=14
DialogTextTitleGlowColorGreen=0
DialogTextTitleGlowColorBlue=0
MenuHiliteColorAlpha=255
MenuHiliteColorRed=0
MenuHiliteColorGreen=0
MenuHiliteColorBlue=0
DisableMenuCtrlGlow=false

;Purchase terminal text color
MerchandiseTextColorAlpha=255
MerchandiseTextColorRed=255
MerchandiseTextColorGreen=255
MerchandiseTextColorBlue=255

HealthEnabled=true
HealthVisible=true
HealthXPos=247
HealthYPos=-56
HealthFont=font30x40bankgoth.tga
HealthColor=1

HealthBarEnabled=true
HealthBarVisible=true
HealthBarTextureNod=d6hud.tga
HealthBarTextureGDI=d6hud.tga
HealthBarColor=10
HealthBarXPos=190
HealthBarYPos=-24
HealthBarTop=498
HealthBarLeft=372
HealthBarBottom=504
HealthBarRight=512
HealthBarStyle=0
HealthBarEmptyVisible=true
HealthBarEmptyColor=17
HealthBarEmptyTop=498
HealthBarEmptyLeft=372
HealthBarEmptyBottom=504
HealthBarEmptyRight=512

HealthIconEnabled=true
HealthIconvisible=true
HealthIconTextureNod=d6hud.tga
HealthIconTextureGDI=d6hud.tga
HealthIconColor=10
HealthIconXPos=188
HealthIconYPos=-62
HealthIconTop=122
HealthIconLeft=476
HealthIconBottom=156
HealthIconRight=510

ShieldEnabled=true
ShieldVisible=true
ShieldXPos=417
ShieldYPos=-56
ShieldFont=font30x40bankgoth.tga
ShieldColor=1

ShieldBarEnabled=true
ShieldBarVisible=true
ShieldBarTextureNod=d6hud.tga
ShieldBarTextureGDI=d6hud.tga
ShieldBarColor=18
ShieldBarXPos=360
ShieldBarYPos=-24
ShieldBarTop=498
ShieldBarLeft=372
ShieldBarBottom=504
ShieldBarRight=512
ShieldBarStyle=0
ShieldBarDirection=1
ShieldBarOffset=8
ShieldBarLength=102
ShieldBarEmptyVisible=true
ShieldBarEmptyColor=19
ShieldBarEmptyTop=498
ShieldBarEmptyLeft=372
ShieldBarEmptyBottom=504
ShieldBarEmptyRight=512

ShieldIconEnabled=true
ShieldIconvisible=true
ShieldIconTextureNod=d6hud.tga
ShieldIconTextureGDI=d6hud.tga
ShieldIconColor=18
ShieldIconXPos=358
ShieldIconYPos=-62
ShieldIconTop=86
ShieldIconLeft=476
ShieldIconBottom=120
ShieldIconRight=510

CreditsEnabled=true
CreditsVisible=true
CreditsXPos=-339
CreditsYPos=-61
CreditsFont=font18x24bankgothsml.tga
CreditsColor=1

TimeEnabled=true
TimeVisible=true
TimeXPos=-339
TimeYPos=-45
TimeFont=font18x24bankgothsml.tga
TimeColor=1

TeamVehEnabled=false
TeamVehVisible=true
TeamVehXPos=-258
TeamVehYPos=-23
TeamVehFont=font12x16radiobm-small.tga
TeamVehColor=1

MinesEnabled=true
MinesVisible=true
MinesXPos=-339
MinesYPos=-29
MinesFont=font18x24bankgothsml.tga
MinesColor=1

EnableCompass=true
CompassVisible=true
CompassXPos=73
CompassYPos=-201
CompassFont=font18x24bankgothsml.tga
CompassColor=1

;The comment lines do apply for other settings too. (for example the Clip settings)
BulletEnabled=true
BulletVisible=true
BulletFont=font30x40bankgoth.tga
BulletColor=1
BulletXPos=-173
BulletYPos=-56

BulletBarEnabled=true
BulletBarVisible=true
BulletBarTextureNod=d6hud.tga
BulletBarTextureGDI=d6hud.tga
BulletBarColor=20
BulletBarXPos=-230
BulletBarYPos=-24
BulletBarTop=506
BulletBarLeft=302
BulletBarBottom=512
BulletBarRight=512
BulletBarStyle=0
BulletBarDirection=1
BulletBarOffset=3
BulletBarLength=117
BulletBarEmptyVisible=true
BulletBarEmptyColor=21
BulletBarEmptyTop=506
BulletBarEmptyLeft=302
BulletBarEmptyBottom=512
BulletBarEmptyRight=512

BulletIconEnabled=true
BulletIconvisible=true
BulletIconTextureNod=d6hud.tga
BulletIconTextureGDI=d6hud.tga
BulletIconColor=20
BulletIconXPos=-232
BulletIconYPos=-62
BulletIconTop=50
BulletIconLeft=476
BulletIconBottom=84
BulletIconRight=510

ClipEnabled=true
ClipVisible=true
ClipFont=font18x24bankgoth.tga
ClipColor=1
ClipXPos=-90
ClipYPos=-46

WeaponEnabled=true
WeaponVisible=false
WeaponVisibleNonVehicle=false
WeaponXPos=-185
WeaponYPos=-185
WeaponFont=11
WeaponColor=1

WeaponImageEnabled=true
WeaponImageVisible=true
WeaponImageVisibleNonVehicle=true
WeaponImageXPos=-121
WeaponImageYPos=-185
WeaponImageColor=30
WeaponImageVehicleColor=30

;WeaponImageXPos=-119
;WeaponImageYPos=-160

EnableRadar=true
RadarRotate=true
DrawStar=true
DrawCompassLine=false
CompassLineColor=30
CompassLineWidth=2
RadarVisible=true
RadarSize=140
RadarWorldSize=100
RadarX=20
RadarY=-160
BlipTexture=d6hud.tga
ScrollingMapTexture=map_unknown.tga
ScrollingMapOffsetX=0
ScrollingMapOffsetY=0
ScrollingMapScale=2
ScrollingRadarMap=true

;Humans (by default its a circle)
RadarBlip1Left=495
RadarBlip1Top=164

;Vehicles (by default its a triangle)
RadarBlip2Left=504
RadarBlip2Top=164

;Stationary objects (by default its a square)
RadarBlip3Left=495
RadarBlip3Top=173

;Objectives (by default its a star)
RadarBlip4Left=495
RadarBlip4Top=182

;Bracket that are drawn when you are targeting an object
RadarBlip5Left=504
RadarBlip5Top=173

;Beacon
RadarBlip6Left=504
RadarBlip6Top=182

RadarBlipColor0=2
RadarBlipColor1=3
RadarBlipColor2=4
RadarBlipColor3=5
RadarBlipColor4=6
RadarBlipColor5=7
RadarBlipColor6=8
RadarBlipColor7=9

;RotatingWeaponList (Created by: Tunaman)
WeaponListXP=0
WeaponListYP=0
WeaponListXCentered=true
WeaponListYCentered=true
WeaponListDistance=300
WeaponSelectedColor=26 ;By default it was 26
WeaponDeselectedColor=27 ;By default it was 27
WeaponEmptySelectedColor=28 ;By default it was 28
WeaponEmptyDeselectedColor=29 ;By default it was 29
WeaponListAnimateDuration=250
WeaponListFadeBeginTime=1000
WeaponListFadeDuration=500

[BuildingHealthDisplay]
Show_RepairBay=true
Show_HeliPad=true
Show_CommunicationCenter=true
Show_ConstructionYard=true
Show_Shrine=true ;Some exclusive maps may have a Shrine (Structure) placed somewhere.
Show_Silo=false ;This one doesn't yet work (in c++ code)

BackgroundTextureFile_Nod=hud_rsf_main_0.tga
BackgroundTextureFile_GDI=hud_rsf_main_1.tga

;BuildingPositions_00
BuildingIconXPos_00=-133.0
BuildingIconYPos_00=-184.0
BuildingHealthBarXPos_00=-129.0
BuildingHealthBarYPos_00=-180.0
;BuildingPositions_01
BuildingIconXPos_01=-133.0
BuildingIconYPos_01=-197.0
BuildingHealthBarXPos_01=-129.0
BuildingHealthBarYPos_01=-193.0
;BuildingPositions_02
BuildingIconXPos_02=-133.0
BuildingIconYPos_02=-210.0
BuildingHealthBarXPos_02=-129.0
BuildingHealthBarYPos_02=-206.0
;BuildingPositions_03
BuildingIconXPos_03=-133.0
BuildingIconYPos_03=-223.0
BuildingHealthBarXPos_03=-129.0
BuildingHealthBarYPos_03=-219.0
;BuildingPositions_04
BuildingIconXPos_04=-133.0
BuildingIconYPos_04=-236.0
BuildingHealthBarXPos_04=-129.0
BuildingHealthBarYPos_04=-232.0
;BuildingPositions_05
BuildingIconXPos_05=-133.0
BuildingIconYPos_05=-249.0
BuildingHealthBarXPos_05=-129.0
BuildingHealthBarYPos_05=-245.0
;BuildingPositions_06
BuildingIconXPos_06=-133.0
BuildingIconYPos_06=-262.0
BuildingHealthBarXPos_06=-129.0
BuildingHealthBarYPos_06=-258.0
;BuildingPositions_07
BuildingIconXPos_07=-133.0
BuildingIconYPos_07=-275.0
BuildingHealthBarXPos_07=-129.0
BuildingHealthBarYPos_07=-271.0
;BuildingPositions_08
BuildingIconXPos_08=-133.0
BuildingIconYPos_08=-288.0
BuildingHealthBarXPos_08=-129.0
BuildingHealthBarYPos_08=-284.0
;BuildingPositions_09
BuildingIconXPos_09=-133.0
BuildingIconYPos_09=-301.0
BuildingHealthBarXPos_09=-129.0
BuildingHealthBarYPos_09=-297.0
;BuildingPositions_10
BuildingIconXPos_10=-133.0
BuildingIconYPos_10=-314.0
BuildingHealthBarXPos_10=-129.0
BuildingHealthBarYPos_10=-310.0
;BuildingPositions_11
BuildingIconXPos_11=-133.0
BuildingIconYPos_11=-327.0
BuildingHealthBarXPos_11=-129.0
BuildingHealthBarYPos_11=-323.0
;BuildingPositions_12
BuildingIconXPos_12=-133.0
BuildingIconYPos_12=-340.0
BuildingHealthBarXPos_12=-129.0
BuildingHealthBarYPos_12=-336.0
;BuildingPositions_13
BuildingIconXPos_13=-133.0
BuildingIconYPos_13=-353.0
BuildingHealthBarXPos_13=-129.0
BuildingHealthBarYPos_13=-349.0
;BuildingPositions_14
BuildingIconXPos_14=-133.0
BuildingIconYPos_14=-366.0
BuildingHealthBarXPos_14=-129.0
BuildingHealthBarYPos_14=-362.0
;BuildingPositions_15
BuildingIconXPos_15=-133.0
BuildingIconYPos_15=-379.0
BuildingHealthBarXPos_15=-129.0
BuildingHealthBarYPos_15=-375.0
;BuildingPositions_16
BuildingIconXPos_16=-133.0
BuildingIconYPos_16=-392.0
BuildingHealthBarXPos_16=-129.0
BuildingHealthBarYPos_16=-388.0
;BuildingPositions_17
BuildingIconXPos_17=-133.0
BuildingIconYPos_17=-405.0
BuildingHealthBarXPos_17=-129.0
BuildingHealthBarYPos_17=-401.0
;BuildingPositions_18
BuildingIconXPos_18=-133.0
BuildingIconYPos_18=-418.0
BuildingHealthBarXPos_18=-129.0
BuildingHealthBarYPos_18=-414.0
;BuildingPositions_19
BuildingIconXPos_19=-133.0
BuildingIconYPos_19=-431.0
BuildingHealthBarXPos_19=-129.0
BuildingHealthBarYPos_199=-427.0
;BuildingPositions_20
BuildingIconXPos_20=-133.0
BuildingIconYPos_20=-444.0
BuildingHealthBarXPos_20=-129.0
BuildingHealthBarYPos_20=-440.0
;BuildingPositions_21
BuildingIconXPos_21=-133.0
BuildingIconYPos_21=-457.0
BuildingHealthBarXPos_21=-129.0
BuildingHealthBarYPos_21=-453.0
;BuildingPositions_22
BuildingIconXPos_22=-133.0
BuildingIconYPos_22=-470.0
BuildingHealthBarXPos_22=-129.0
BuildingHealthBarYPos_22=-466.0
;BuildingPositions_23
BuildingIconXPos_23=-133.0
BuildingIconYPos_23=-483.0
BuildingHealthBarXPos_23=-129.0
BuildingHealthBarYPos_23=-479.0

Building_Icon_BackgroundSize_X=119.0
Building_Icon_BackgroundSize_Y=13.0

GDI_AdvancedGuardTower_Icon_BackgroundQuad_Left=393
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Top=113
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Right=512
GDI_AdvancedGuardTower_Icon_BackgroundQuad_Bottom=126

GDI_Barracks_Icon_BackgroundQuad_Left=393
GDI_Barracks_Icon_BackgroundQuad_Top=126
GDI_Barracks_Icon_BackgroundQuad_Right=512
GDI_Barracks_Icon_BackgroundQuad_Bottom=139

GDI_WeaponsFactory_Icon_BackgroundQuad_Left=393
GDI_WeaponsFactory_Icon_BackgroundQuad_Top=139
GDI_WeaponsFactory_Icon_BackgroundQuad_Right=512
GDI_WeaponsFactory_Icon_BackgroundQuad_Bottom=152

GDI_RepairBay_Icon_BackgroundQuad_Left=393
GDI_RepairBay_Icon_BackgroundQuad_Top=152
GDI_RepairBay_Icon_BackgroundQuad_Right=512
GDI_RepairBay_Icon_BackgroundQuad_Bottom=165

GDI_HeliPad_Icon_BackgroundQuad_Left=393
GDI_HeliPad_Icon_BackgroundQuad_Top=165
GDI_HeliPad_Icon_BackgroundQuad_Right=512
GDI_HeliPad_Icon_BackgroundQuad_Bottom=178

GDI_CommunicationCenter_Icon_BackgroundQuad_Left=393
GDI_CommunicationCenter_Icon_BackgroundQuad_Top=178
GDI_CommunicationCenter_Icon_BackgroundQuad_Right=512
GDI_CommunicationCenter_Icon_BackgroundQuad_Bottom=191

GDI_ConstructionYard_Icon_BackgroundQuad_Left=393
GDI_ConstructionYard_Icon_BackgroundQuad_Top=191
GDI_ConstructionYard_Icon_BackgroundQuad_Right=512
GDI_ConstructionYard_Icon_BackgroundQuad_Bottom=204

GDI_Shrine_Icon_BackgroundQuad_Left=393
GDI_Shrine_Icon_BackgroundQuad_Top=204
GDI_Shrine_Icon_BackgroundQuad_Right=512
GDI_Shrine_Icon_BackgroundQuad_Bottom=217

GDI_Powerplant_Icon_BackgroundQuad_Left=393
GDI_Powerplant_Icon_BackgroundQuad_Top=217
GDI_Powerplant_Icon_BackgroundQuad_Right=512
GDI_Powerplant_Icon_BackgroundQuad_Bottom=230

GDI_Refinery_Icon_BackgroundQuad_Left=393
GDI_Refinery_Icon_BackgroundQuad_Top=230
GDI_Refinery_Icon_BackgroundQuad_Right=512
GDI_Refinery_Icon_BackgroundQuad_Bottom=243

GDI_Silo_Icon_BackgroundQuad_Left=393
GDI_Silo_Icon_BackgroundQuad_Top=243
GDI_Silo_Icon_BackgroundQuad_Right=512
GDI_Silo_Icon_BackgroundQuad_Bottom=256

GDI_Harvester_Icon_BackgroundQuad_Left=393
GDI_Harvester_Icon_BackgroundQuad_Top=256
GDI_Harvester_Icon_BackgroundQuad_Right=512
GDI_Harvester_Icon_BackgroundQuad_Bottom=269

Nod_Obelisk_Icon_BackgroundQuad_Left=393
Nod_Obelisk_Icon_BackgroundQuad_Top=269
Nod_Obelisk_Icon_BackgroundQuad_Right=512
Nod_Obelisk_Icon_BackgroundQuad_Bottom=282

Nod_HandOfNod_Icon_BackgroundQuad_Left=393
Nod_HandOfNod_Icon_BackgroundQuad_Top=282
Nod_HandOfNod_Icon_BackgroundQuad_Right=512
Nod_HandOfNod_Icon_BackgroundQuad_Bottom=295

Nod_Airstrip_Icon_BackgroundQuad_Left=393
Nod_Airstrip_Icon_BackgroundQuad_Top=295
Nod_Airstrip_Icon_BackgroundQuad_Right=512
Nod_Airstrip_Icon_BackgroundQuad_Bottom=308

Nod_RepairBay_Icon_BackgroundQuad_Left=393
Nod_RepairBay_Icon_BackgroundQuad_Top=308
Nod_RepairBay_Icon_BackgroundQuad_Right=512
Nod_RepairBay_Icon_BackgroundQuad_Bottom=321

Nod_HeliPad_Icon_BackgroundQuad_Left=393
Nod_HeliPad_Icon_BackgroundQuad_Top=321
Nod_HeliPad_Icon_BackgroundQuad_Right=512
Nod_HeliPad_Icon_BackgroundQuad_Bottom=334

Nod_CommunicationCenter_Icon_BackgroundQuad_Left=393
Nod_CommunicationCenter_Icon_BackgroundQuad_Top=334
Nod_CommunicationCenter_Icon_BackgroundQuad_Right=512
Nod_CommunicationCenter_Icon_BackgroundQuad_Bottom=347

Nod_ConstructionYard_Icon_BackgroundQuad_Left=393
Nod_ConstructionYard_Icon_BackgroundQuad_Top=347
Nod_ConstructionYard_Icon_BackgroundQuad_Right=512
Nod_ConstructionYard_Icon_BackgroundQuad_Bottom=360

Nod_Shrine_Icon_BackgroundQuad_Left=393
Nod_Shrine_Icon_BackgroundQuad_Top=360
Nod_Shrine_Icon_BackgroundQuad_Right=512
Nod_Shrine_Icon_BackgroundQuad_Bottom=373

Nod_Powerplant_Icon_BackgroundQuad_Left=393
Nod_Powerplant_Icon_BackgroundQuad_Top=373
Nod_Powerplant_Icon_BackgroundQuad_Right=512
Nod_Powerplant_Icon_BackgroundQuad_Bottom=386

Nod_Refinery_Icon_BackgroundQuad_Left=393
Nod_Refinery_Icon_BackgroundQuad_Top=386
Nod_Refinery_Icon_BackgroundQuad_Right=512
Nod_Refinery_Icon_BackgroundQuad_Bottom=399

Nod_Silo_Icon_BackgroundQuad_Left=393
Nod_Silo_Icon_BackgroundQuad_Top=399
Nod_Silo_Icon_BackgroundQuad_Right=512
Nod_Silo_Icon_BackgroundQuad_Bottom=412

Nod_Harvester_Icon_BackgroundQuad_Left=393
Nod_Harvester_Icon_BackgroundQuad_Top=412
Nod_Harvester_Icon_BackgroundQuad_Right=512
Nod_Harvester_Icon_BackgroundQuad_Bottom=425


HealthBarBackgroundQuadLeft=506
HealthBarBackgroundQuadTop=426
HealthBarBackgroundQuadRight=512
HealthBarBackgroundQuadBottom=432
HealthBarBackgroundQuadEmptyLeft=0
HealthBarBackgroundQuadEmptyTop=0
HealthBarBackgroundQuadEmptyRight=0
HealthBarBackgroundQuadEmptyBottom=0

HealthBarStyle=1
HealthBarOffset=7.0
HealthBarLength=76.0
HealthBarDirection=1
HealthBarEmptyVisible=true

HealthBarColor=46
HealthBarColorCount=2
HealthBarEmptyColor=49

[HealthInfo]
HealthInfoEnabled=false
Text.Font.File=font12x16radiobm-small.tga
Text.Font.AverageCharacterHeight=0
Text.Position.Centered=false
Text.Position.X=176.0
Text.Position.Y=-74
SwitchTime=4000 ;aka 4 seconds
HealthInfoColor=1

[SystemTime]
Text.Font.File=font18x24radiobm-big.tga
Text.Font.AverageCharacterHeight=0
Text.Position.Centered=false
Text.Position.X=-493.0
Text.Position.Y=-34.0
SystemTimeColor=1

[BloodHUD]
BloodFlashDuration=6000 ;aka 6 seconds
BloodColor=0
AlphaOpacity=255 ;Number between: 0 = invisible | 255 = fully visible

;Assign health numbers for the 3 different health levels
ForceBloodDuringLowHealth=true
HealthLevel_1=20  ;Critical wounded
HealthLevel_2=60  ;Seriously wounded
HealthLevel_3=249  ;Wounded

[ReticleHealthDisplay]
Background.Width=86
Background.Height=15
Background.Texture.File=hud_rsf_main_0.tga
Background.Texture.Quad.Left=419        ;default value is 0
Background.Texture.Quad.Top=460            ;default value is 0
Background.Texture.Quad.Right=505        ;default value is Background.Texture.Quad.Left + Background.Width
Background.Texture.Quad.Bottom=475        ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=0.0
Background.Position.Y=-51.0
HealthInfoFlashDuration=4000 ;aka 4 seconds
ReticleHealthColor=36
ReticleHealthColorCount=9
AlphaOpacity=255 ;0-255 (255=full visible)

[ReticleAmmoDisplay]
Background.Texture.File=hud_rsf_main_0.tga
Background.Width=48.0
Background.Height=6.0
Background.Quad.Left=342
Background.Quad.Top=469
Background.Quad.Right=390
Background.Quad.Bottom=475
Background.Quad.Empty.Left=342
Background.Quad.Empty.Top=469
Background.Quad.Empty.Right=390
Background.Quad.Empty.Bottom=475
Background.Position.Centered=true
Background.XPos=0.0
Background.YPos=-44.0
EmptyVisible=true
Direction=1
ReticleAmmoColor=33
ReticleAmmoEmptyColor=34
BulletInfoFlashDuration=3000 aka 3 seconds

[ReticleHitDisplay]
Background.Width=13
Background.Height=14
Background.Texture.File=hud_rsf_main_0.tga
Background.Texture.Quad.Left=342        ;default value is 0
Background.Texture.Quad.Top=432            ;default value is 0
Background.Texture.Quad.Right=355        ;default value is Background.Texture.Quad.Left + Background.Width
Background.Texture.Quad.Bottom=446        ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=0.5
Background.Position.Y=54.0
HitInfoFlashDuration=2000 ;aka 2 seconds
ReticleHitColor=32

[ReticleDistanceDisplay]
Text.Font.File=font12x16radiobm-normal.tga
Text.Font.AverageCharacterHeight=14
Text.Position.Centered=true
Text.Position.X=60.0
Text.Position.Y=2.0
DistanceInfoFlashDuration=0050;aka very fast
DistanceInFeet=false
ReticleDistanceColor=1

[MiniHealthDisplay]
Background.Width=72
Background.Height=30
Background.Texture.File=d6hud_ext.tga
;Background.Texture.Quad.Left=0        ;default value is 0
;Background.Texture.Quad.Top=0            ;default value is 0
;Background.Texture.Quad.Right=72        ;default value is Background.Texture.Quad.Left + Background.Width
;Background.Texture.Quad.Bottom=30        ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=-200.0
Background.Position.Y=0
Text.Font.File=font18x24bankgoth.tga
Text.Font.AverageCharacterHeight=14
Text.Position.X=-212.0
ForceInfoDisplayDuringLowHealth=true
LowHealthThreshold=50.0
HealthInfoFlashDuration=2000 ;aka 2 seconds
LowHealthBlinkDuration=250 ;aka 0.25 seconds

[MiniAmmoDisplay]
Background.Width=72
Background.Height=30
Background.Texture.File=d6hud_ext.tga
;Background.Texture.Quad.Left=0        ;default value is 0
Background.Texture.Quad.Top=31            ;default value is 0
;Background.Texture.Quad.Right=72        ;default value is Background.Texture.Quad.Left + Background.Width
;Background.Texture.Quad.Bottom=30        ;default value is Background.Texture.Quad.Top  + Background.Height
Background.Position.Centered=true
Background.Position.X=200.0
Background.Position.Y=0
Text.Font.File=font18x24bankgoth.tga
Text.Font.AverageCharacterHeight=14
Text.Position.X=192.0
AmmoInfoFlashDuration=2000 ;aka 2 seconds




;========================================================+
;Color Values                                          +
;========================================================+

;Main HUD: white (Multi-Used)
[Color1]
Red=255
Green=255
Blue=255
Alpha=255

;Radarblip: red
[Color2]
Red=255
Green=0
Blue=0
Alpha=255

;Radarblip: gold
[Color3]
Red=255
Green=180
Blue=0
Alpha=255

;Radarblip: white/grey
[Color4]
Red=200
Green=200
Blue=200
Alpha=255

;Radarblip: dark green
[Color5]
Red=0
Green=100
Blue=0
Alpha=255

;Radarblip: blue
[Color6]
Red=0
Green=0
Blue=255
Alpha=255

;Radarblip: green (and is used when the bracket is drawn)
[Color7]
Red=0
Green=255
Blue=0
Alpha=255

;Radarblip: light blue
[Color8]
Red=50
Green=80
Blue=255
Alpha=255

;Radarblip: purple
[Color9]
Red=80
Green=0
Blue=160
Alpha=255

;Health perfect
[Color10]
Red=255
Green=30
Blue=10
Alpha=255

;Health good
[Color11]
Red=195
Green=223
Blue=10
Alpha=255

;Health bad
[Color12]
Red=242
Green=190
Blue=49
Alpha=255

;Health worst
[Color13]
Red=255
Green=0
Blue=0
Alpha=255

;Half Armor/Live Color (used by soul's edit)
[Color14]
Red=255
Green=192
Blue=70
Alpha=255

;Low Armor/Live Color (used by soul's edit)
[Color15]
Red=255
Green=70
Blue=70
Alpha=255

;No Armor/Live Color (used by soul's edit)
[Color16]
Red=255
Green=0
Blue=0
Alpha=255

;HealthBarColor Empty (used by soul's edit)
[Color17]
Red=51
Green=6
Blue=2
Alpha=255

;Shield worst (used by ...)
[Color18]
Red=10
Green=255
Blue=30
Alpha=255

;Shieldbar empty (used by ...)
[Color19]
Red=2
Green=51
Blue=6
Alpha=255

;BulletBar (used by soul's edit)
[Color20]
Red=255
Green=180
Blue=60
Alpha=255

;BulletBar empty (used by ...)
[Color21]
Red=64
Green=45
Blue=15
Alpha=255

;Health icon (unused)
[Color22]
Red=0
Green=0
Blue=0
Alpha=255

;Shield icon (unused)
[Color23]
Red=0
Green=0
Blue=0
Alpha=255

;Bullet icon (unused)
[Color24]
Red=0
Green=0
Blue=0
Alpha=255

;Clip icon (unused)
[Color25]
Red=0
Green=0
Blue=0
Alpha=255

;RotatingWeaponList: WeaponSelected
[Color26]
Red=0
Green=170
Blue=0
Alpha=255

;RotatingWeaponList: WeaponDeselected
[Color27]
Red=0
Green=170
Blue=0
Alpha=127

;RotatingWeaponList: WeaponEmptySelected
[Color28]
Red=170
Green=170
Blue=0
Alpha=255

;RotatingWeaponList: WeaponEmptyDeselected
[Color29]
Red=170
Green=170
Blue=0
Alpha=127

;Weapon image
[Color30]
Red=200
Green=200
Blue=200

;Unused
[Color31]
Red=0
Green=0
Blue=0
Alpha=255

;ReticleHitHUD
[Color32]
Red=112
Green=136
Blue=138
Alpha=255

;ReticleAmmoHUD: Ammo bar
[Color33]
Red=112
Green=136
Blue=138
Alpha=255

;ReticleAmmoHUD: Empty ammo bar
[Color34]
Red=0
Green=0
Blue=0
Alpha=80

;Unused
[Color35]
Red=0
Green=0
Blue=0
Alpha=255

;ReticleHealth: 100 / 100
[Color36]
Red=10
Green=255
Blue=30

;ReticleHealth: 90 / 100
[Color37]
Red=115
Green=244
Blue=30

;ReticleHealth: 80 / 100
[Color38]
Red=166
Green=255
Blue=30

;ReticleHealth: 70 / 100
[Color39]
Red=176
Green=227
Blue=37

;ReticleHealth: 60 / 100
[Color40]
Red=214
Green=216
Blue=47

;ReticleHealth: 50 / 100
[Color41]
Red=250
Green=195
Blue=47

;ReticleHealth: 40 / 100
[Color42]
Red=255
Green=176
Blue=38

;ReticleHealth: 30 / 100
[Color43]
Red=251
Green=149
Blue=31

;ReticleHealth: 20 / 100
[Color44]
Red=255
Green=97
Blue=22

;ReticleHealth: 10 / 100
[Color45]
Red=255
Green=0
Blue=0

;BuildingHealth Full
[Color46]
Red=10
Green=255
Blue=30
Alpha=255

;BuildingHealth Damaged
[Color47]
Red=242
Green=190
Blue=49
Alpha=255

;BuildingHealth Heavily Damaged
[Color48]
Red=255
Green=0
Blue=0
Alpha=255

;BuildingHealth Empty
[Color49]
Red=0
Green=0
Blue=0
Alpha=80


;========================================================+
;Color  Settings                                        +
;========================================================+

;Health -bar -icon -number color settings

[HealthColor0]
Color=16
Value=10

[HealthColor1]
Color=15
Value=25

[HealthColor2]
Color=14
Value=50

[HealthColor3]
Color=4
Value=1000

[ShieldColor0]
Color=16
Value=10

[ShieldColor1]
Color=15
Value=25

[ShieldColor2]
Color=14
Value=50

[ShieldColor3]
Color=4
Value=1000

[BulletColor0]
Color=16
Value=21

[BulletColor1]
Color=4
Value=1000

[ClipColor0]
Color=16
Value=21

[ClipColor1]
Color=4
Value=1000

[BuildingHealthBarColor0]
Color=48
Value=25

[BuildingHealthBarColor1]
Color=47
Value=50

[ReticleHealthColor0]
Color=45
Value=20

[ReticleHealthColor1]
Color=44
Value=30

[ReticleHealthColor2]
Color=43
Value=40

[ReticleHealthColor3]
Color=42
Value=50

[ReticleHealthColor4]
Color=41
Value=60

[ReticleHealthColor5]
Color=40
Value=70

[ReticleHealthColor6]
Color=39
Value=80

[ReticleHealthColor7]
Color=38
Value=90

[ReticleHealthColor8]
Color=37
Value=95

;[ReticleAmmoHUDColor0]
;Color=34
;Value=20

[BuildingBarObeliskColor0]
Color=12
Value=40

[BuildingBarObeliskColor1]
Color=11
Value=80

[BuildingBarPowerplantColor0]
Color=12
Value=40

[BuildingBarPowerplantColor1]
Color=11
Value=80



;========================================================+
;Texture Settings                                      +
;========================================================+

[Texture0]
TextureNameNod=d6hud.tga
TextureNameGDI=d6hud.tga
QuadCount=10

;RadarBox
Quad0Color=1
Quad0XPos=10
Quad0YPos=-170
Quad0Top=0
Quad0Left=0
Quad0Bottom=160
Quad0Right=160

;HealthBox
Quad1Color=1
Quad1XPos=180
Quad1YPos=-70
Quad1Top=302
Quad1Left=0
Quad1Bottom=362
Quad1Right=160


;ArmorBox
Quad2Color=1
Quad2XPos=350
Quad2YPos=-70
Quad2Top=302
Quad2Left=0
Quad2Bottom=362
Quad2Right=160


;AmmoBox
Quad3Color=1
Quad3XPos=-240
Quad3YPos=-70
Quad3Top=240
Quad3Left=0
Quad3Bottom=300
Quad3Right=230


;WeaponImageBox
Quad4Color=1
Quad4XPos=-150
Quad4YPos=-158
Quad4Top=162
Quad4Left=0
Quad4Bottom=238
Quad4Right=140


;CompassBox
Quad5Color=1
Quad5XPos=65
Quad5YPos=-210
Quad5Top=110
Quad5Left=162
Quad5Bottom=140
Quad5Right=212


;InfoBox
Quad6Color=1
Quad6XPos=-372
Quad6YPos=-70
Quad6Top=302
Quad6Left=160
Quad6Bottom=362
Quad6Right=282


;ZeitIcon
Quad7Color=1
Quad7XPos=-360
Quad7YPos=-46
Quad7Top=64
Quad7Left=462
Quad7Bottom=76
Quad7Right=474


;MinenIcon
Quad8Color=1
Quad8XPos=-360
Quad8YPos=-30
Quad8Top=78
Quad8Left=462
Quad8Bottom=90
Quad8Right=474


;GeldIcon
Quad9Color=1
Quad9XPos=-360
Quad9YPos=-62
Quad9Top=50
Quad9Left=462
Quad9Bottom=62
Quad9Right=474


Btw, you might want the textures in the ===Update 2=== of this post (follow the link by clicking "this post"), cuz I also added them to the hud (just put the texture d6hud_ext.dds in your data folder, it's for the d6hud's health and ammo warnings)
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Registration date : 2011-02-16


PostSubject: Re: Help with HUD   Wed Aug 24, 2011 5:50 am

Sweet! Thanks! It works perfectly! Smile
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Help with HUD

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