Renegade Creativity!
Welcome to Renegadeskins! You'll need to login in order to use all the features, like downloads, and view all the sections of this site.
Models and Map replacment. Joinus10

Registration is free and will only take a few seconds of your time.
Features of a registered account:
-Your allowed to post and comment Skins.
-No Ads.
And much more
Renegade Creativity!
Welcome to Renegadeskins! You'll need to login in order to use all the features, like downloads, and view all the sections of this site.
Models and Map replacment. Joinus10

Registration is free and will only take a few seconds of your time.
Features of a registered account:
-Your allowed to post and comment Skins.
-No Ads.
And much more
Renegade Creativity!
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Renegade Creativity!

Forum Statistics: 2766 Threads | 19061 Posts | 1536 Users | Welcome to our newest member https://renegadeskins.forumieren.de/u1562
 
HomeSearchLatest imagesRegisterStaffLog in
We're attempting to expand to support more games, please post skinable games suggestions and tell your friends!

Share | 
 

 Models and Map replacment.

View previous topic View next topic Go down 
AuthorMessage
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Models and Map replacment.   Models and Map replacment. EmptyThu Jul 22, 2010 11:39 am

Okay I have a question about models, is anyone familiar with blender, and have a way to import export rene models? I personally like blender, and actually get the interface.

How do you do replacements for the maps? I want to try my hand at map specific skins XD.
Back to top Go down
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptySat Jul 24, 2010 12:52 pm

bump.
Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptySun Jul 25, 2010 12:58 pm

I've wrote some tutorials on map editing.

Find them under tutorials on my site here: http://syckaudio.com/renegade/
There is a level edit basics tutorial to get you used to level edit; a how to add tib mist, and light emitters and the last one is if you just want to change textures. I also have made up downloadable packs for each map to make it much easier to start making your maps.

If you need any extra help with maps, just ask.

Can't help with the models though sorry.
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptySun Jul 25, 2010 2:57 pm

=p Alright. Thank you for the links about the maps.
Back to top Go down
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyMon Jul 26, 2010 11:49 am

When i search for a texture ... it always says "string not found" XD i downloaded the hex editor from the your site/page.
Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyMon Jul 26, 2010 12:30 pm

You sure you are searching for the texture name followed by ".tga" rather than ".dds"?
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyMon Jul 26, 2010 2:02 pm

Yes, I am sure. I will post a screen shot if it will not work again....

Models and Map replacment. Part1k

Models and Map replacment. Part2t

Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyMon Jul 26, 2010 7:59 pm

Which map w3d are you editing?
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyTue Jul 27, 2010 2:43 am

Field.
Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyTue Jul 27, 2010 11:25 am

It's, "Hpad_bolt.tga" With the capital H

or turn case sensitive off.....
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyWed Jul 28, 2010 4:41 pm

Alright, I have the hex editor working and everything. When i get the .tga renamed, what do I do to edit them? How do O open it in lets say gimp? it is saved to the w3d ... so im confused as to what to do now.
Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyWed Jul 28, 2010 6:37 pm

You've renamed them in the w3d? okay save that and close the program. now see all the textures in the same folder as the w3d? Open the textures that you changed the names of in PS/Gimp. And edit them. When it comes to saving them, save them as the names you changed them to in the w3d.
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyThu Jul 29, 2010 1:34 am

Okay i was laying in bed last night and thought about it. Do I add the .tga to the .mix file along with my modified .w3d?
Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyThu Jul 29, 2010 11:13 am

Yes you do. But it's not a tga, it's a dds.
Don't save them as tga files, only the w3d refers to them as tga files you save them as dds as normal.
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyThu Jul 29, 2010 12:35 pm

Models and Map replacment. Blahy

Models and Map replacment. Blah2m

Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyThu Jul 29, 2010 6:41 pm

Have you changed all instances of that texture to your renamed one?
There will be far more than one in the w3d.

Plus, to test your changes. Just put the w3d and your textures into your data folder, instead of putting them into your map. It's much quicker. Then when you're happy add them to the map file.
Back to top Go down
http://syckaudio.com
b0Bm3h  
  
avatar
   Member


Number of posts : 121

Age : 31

Reputation : 1

Registration date : 2009-07-18


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyThu Jul 29, 2010 10:31 pm

=p that helped alot thanks =p. Another quick question. The texture L01-shingle02.tga does not appear in the hex editor ... I do not know why it wont XD
Back to top Go down
LeeumDee  
  
LeeumDee
   Admin


Number of posts : 253

Age : 35

Reputation : 4

Registration date : 2009-09-07


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. EmptyFri Jul 30, 2010 10:42 am

No problem Smile

Regarding finding the texture, it is there. Double check that case sensitive is unchecked and the scope is set to begin and direction is set to down.

For reference the first instance of L01-shingle02.tga is on line: 2C989
Back to top Go down
http://syckaudio.com
Sponsored content  
  
   


Models and Map replacment. _
PostSubject: Re: Models and Map replacment.   Models and Map replacment. Empty

Back to top Go down
 

Models and Map replacment.

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Renegade Creativity! :: General Creativity :: Skin Making :: Skinning-
Jump to: