Local time:Models and Map replacment.
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 Models and Map replacment.

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b0Bm3h  
  
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PostSubject: Models and Map replacment.   Thu Jul 22, 2010 11:39 am

Okay I have a question about models, is anyone familiar with blender, and have a way to import export rene models? I personally like blender, and actually get the interface.

How do you do replacements for the maps? I want to try my hand at map specific skins XD.
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PostSubject: Re: Models and Map replacment.   Sat Jul 24, 2010 12:52 pm

bump.
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PostSubject: Re: Models and Map replacment.   Sun Jul 25, 2010 12:58 pm

I've wrote some tutorials on map editing.

Find them under tutorials on my site here: http://syckaudio.com/renegade/
There is a level edit basics tutorial to get you used to level edit; a how to add tib mist, and light emitters and the last one is if you just want to change textures. I also have made up downloadable packs for each map to make it much easier to start making your maps.

If you need any extra help with maps, just ask.

Can't help with the models though sorry.
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b0Bm3h  
  
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PostSubject: Re: Models and Map replacment.   Sun Jul 25, 2010 2:57 pm

=p Alright. Thank you for the links about the maps.
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PostSubject: Re: Models and Map replacment.   Mon Jul 26, 2010 11:49 am

When i search for a texture ... it always says "string not found" XD i downloaded the hex editor from the your site/page.
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PostSubject: Re: Models and Map replacment.   Mon Jul 26, 2010 12:30 pm

You sure you are searching for the texture name followed by ".tga" rather than ".dds"?
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PostSubject: Re: Models and Map replacment.   Mon Jul 26, 2010 2:02 pm

Yes, I am sure. I will post a screen shot if it will not work again....





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PostSubject: Re: Models and Map replacment.   Mon Jul 26, 2010 7:59 pm

Which map w3d are you editing?
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PostSubject: Re: Models and Map replacment.   Tue Jul 27, 2010 2:43 am

Field.
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PostSubject: Re: Models and Map replacment.   Tue Jul 27, 2010 11:25 am

It's, "Hpad_bolt.tga" With the capital H

or turn case sensitive off.....
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PostSubject: Re: Models and Map replacment.   Wed Jul 28, 2010 4:41 pm

Alright, I have the hex editor working and everything. When i get the .tga renamed, what do I do to edit them? How do O open it in lets say gimp? it is saved to the w3d ... so im confused as to what to do now.
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PostSubject: Re: Models and Map replacment.   Wed Jul 28, 2010 6:37 pm

You've renamed them in the w3d? okay save that and close the program. now see all the textures in the same folder as the w3d? Open the textures that you changed the names of in PS/Gimp. And edit them. When it comes to saving them, save them as the names you changed them to in the w3d.
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PostSubject: Re: Models and Map replacment.   Thu Jul 29, 2010 1:34 am

Okay i was laying in bed last night and thought about it. Do I add the .tga to the .mix file along with my modified .w3d?
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PostSubject: Re: Models and Map replacment.   Thu Jul 29, 2010 11:13 am

Yes you do. But it's not a tga, it's a dds.
Don't save them as tga files, only the w3d refers to them as tga files you save them as dds as normal.
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PostSubject: Re: Models and Map replacment.   Thu Jul 29, 2010 12:35 pm





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PostSubject: Re: Models and Map replacment.   Thu Jul 29, 2010 6:41 pm

Have you changed all instances of that texture to your renamed one?
There will be far more than one in the w3d.

Plus, to test your changes. Just put the w3d and your textures into your data folder, instead of putting them into your map. It's much quicker. Then when you're happy add them to the map file.
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PostSubject: Re: Models and Map replacment.   Thu Jul 29, 2010 10:31 pm

=p that helped alot thanks =p. Another quick question. The texture L01-shingle02.tga does not appear in the hex editor ... I do not know why it wont XD
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PostSubject: Re: Models and Map replacment.   Fri Jul 30, 2010 10:42 am

No problem Smile

Regarding finding the texture, it is there. Double check that case sensitive is unchecked and the scope is set to begin and direction is set to down.

For reference the first instance of L01-shingle02.tga is on line: 2C989
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Models and Map replacment.

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