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 New Objects in a map skin

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mrackz  
  
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PostSubject: New Objects in a map skin   Thu Dec 03, 2009 8:10 am

Hello now i was a really big time away from my Computer, now i wanted to test something. How can i add for example Tiberium Smoke to my map (as mapskin for MP) i already made many mapskins before now i totally forgot it how i got them to work! This qestion specialy goes to Crysis992 Wink
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GoldDrag  
  
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PostSubject: Re: New Objects in a map skin   Thu Dec 03, 2009 8:26 am

LeeumDee knows this aswell.
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mrackz  
  
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PostSubject: Re: New Objects in a map skin   Thu Dec 03, 2009 9:02 pm

I totally forgot it how i made it so i hope someone will answer me this, the only thing i know is that i need to use Tile Presets
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AssimilatedCrysis-(BDoD)  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 12:42 am

ill explain it in german Wink much faster lol:


Kopier dein emitter in den level edit-Projekt ordner.
Öffne leveledit, geh in der preset liste zu Tile, klicke auf Temp, öffne darin bzw lade den emitter, dann klick auf make, und er sollte auf deiner karte kommen.
Des selbe geht auch mit anderen w3d datein. Kannst mich aber später auch nochma in msn fragen.
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gnoepower  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 4:24 am

crysis992 wrote:
ill explain it in german Wink much faster lol:


Kopier dein emitter in den level edit-Projekt ordner.
Öffne leveledit, geh in der preset liste zu Tile, klicke auf Temp, öffne darin bzw lade den emitter, dann klick auf make, und er sollte auf deiner karte kommen.
Des selbe geht auch mit anderen w3d datein. Kannst mich aber später auch nochma in msn fragen.

10: Please speak only English, for other languages use P.M.

I also got a warning for explaining something in Dutch so...
:p


______________
Admins are privileged. No discussing this or reacting to this post, what crysis said was important to this topic, what you said wasn't.
Sorry for off topic post, it was neccesary IMO.
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Belldandy  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 5:12 am

O O O O O O i have no idea what that says
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AssimilatedCrysis-(BDoD)  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 6:12 am

so what now? should i warn myself on my website rofl.
i said its faster to explain in German. And your thread was a Gerneral Discussion, mrackz asked me, next time i write it in
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gnoepower  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 11:14 am

crysis992 wrote:
so what now? should i warn myself on my website rofl.
i said its faster to explain in German. And your thread was a Gerneral Discussion, mrackz asked me, next time i write it in
I just wanted to point out the hypocritism in contained.
But you own the website and you are free do everything you want.
But warning yourself would be cool :p
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Belldandy  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 2:07 pm

i would still like to know what it said =o
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NukedU  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 4:43 pm

Belldandy wrote:
i would still like to know what it said =o

Copy your emitter into the level edit project file. Open leveledit, go into preset would list to Tile, click on temp, open into it and/or loads the emitter, then click on make, and he should come on your map. Same goes also with other w3d datein. Can me however later also nochma in msn ask.
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mrackz  
  
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PostSubject: Re: New Objects in a map skin   Fri Dec 04, 2009 9:58 pm

Ok thanks crysis this is what i already did before i asked here.
After that i saved the Map as .Mix with jonwils LE. Problemm is that nothing shows up on the Map Even on LAN mode any ideas?
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AssimilatedCrysis-(BDoD)  
  
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PostSubject: Re: New Objects in a map skin   Sat Dec 05, 2009 4:47 am

eh oO if you want, send me the map, and the objects, and i try if it works lol
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mrackz  
  
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PostSubject: Re: New Objects in a map skin   Sat Dec 05, 2009 5:16 am

theres nothing to send i just loaded Islands, made a new tile with the "pine_grn.w3d" (its already in renegade so you dont need it in the modpackage) and exported the map but without luck, but heh maybe i get on Christmas my new PC then maybe i go back to Renegade.
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LeeumDee  
  
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PostSubject: Re: New Objects in a map skin   Sat Dec 05, 2009 8:18 pm

Nuked, there is already a tile preset for tiberium smoke. e_tib_low_mist, if I recall correctly. Going into demo level in the tile presets will find it, that's just to let people know you don't need to make you're own.

And mrackz, best and quickest way to get it working in a map is: Just save the modified level file, don't export at all. Go to the folder where you saved the modified lvl, you should have an .ldd and .lsd file in there. Open an original copy of the map you're editing in XCC mixer, delete their .ldd and .lsd and replace them (by dragging and dropping) with the ones you just made.
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AssimilatedCrysis-(BDoD)  
  
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PostSubject: Re: New Objects in a map skin   Sat Dec 05, 2009 11:53 pm

yep thats correct leeumdee, and if you want to test it only in lan mode, then just move the ldd and lsd file to data, it should work in lan mode Wink
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NukedU  
  
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PostSubject: Re: New Objects in a map skin   Sun Dec 06, 2009 9:17 am

LeeumDee, I just translated what Crysis said Razz
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GoldDrag  
  
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PostSubject: Re: New Objects in a map skin   Sun Dec 06, 2009 10:28 am

Keep ON topic please.
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mrackz  
  
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PostSubject: Re: New Objects in a map skin   Sun Dec 06, 2009 10:51 am

Both tryed already (ok i didnt forgot how to make mapskins) but still nö luck. I will try again on my other Laptop maybe LE screwed up somehow

but heh thanks for helping guys.
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